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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
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10 Favorites and 9Followers.
Game Character Bust, with Layered Blend Shapes
Hey guys just finished working on my latest personal project, rendered in realtime in UE4, sculpted in Zbrush and using Layers for expressions and details.




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10 Favorites and 9Followers.
Diablo III Inspired Wizard - Realtime UE4
Hey guys, I've just finished my UE4 project, hope you guys like it.

  • alexsthelt
    This is amazing, man, simply amazing!
  • kallahans
    OMG, I love it. Pretty work dude. Keep going!
  • Totyo
    I had to edit hour thread, it seems that some attachments are missing, can you reply with the missing images? Thanks!