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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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5 Days Ago

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3 Favorites and 1Followers.
The look of the deer
A personal project that realizes as real-time and exploited the character and prop elements to make an illustration and experiment with colorful and cartoon finishes. Zbrush, Maya, Keyshot, Photoshop.

08-05-18

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3 Favorites and 1Followers.
Agentes y Mafia 2
A personal work based on the 40s of the old mafia, I hope you like it, All the modeling and textures were with zbrush, maya and 3d max, the render with Arnold the final composition with Nukex and Photoshop. http://dancap3d.wixsite.com/daniel https://www.artstation.com/dancap3d

09-05-17

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3 Favorites and 1Followers.
Sculpt concept
Regards! I share with you a personal challenge that I wanted to carry out, the concept is by Johannes Helgeson, I really liked the environment and style besides the difficulty as a modeling exercise in Zbrush, I hope you like it, greetings! I leave you a video with the composition process. http://dancap3d.wixsite.com/daniel https://www.artstation.com/dancap3d https://vimeo.com/232407572

06-27-17

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3 Favorites and 1Followers.
Cosmonauta
Greetings, I share the project I was with these 2 months. Although it is a personal version interpreted a little more my way but it is based on a great illustration of an artist called Dave Malan. I'm very happy because of the complexity of some problems that I face and of those I've learned for the next one that similarly strikes me, one of the things that does not cease for years to be carried in 3d, we always learn. Modeling of the character and clothing in textured zbrush in the same, retopologia with Maya Modeling of the ship 3d max and textured in substance painter to start with the first time, render with Arnold final compo in Nukex and Photoshop, greetings !! http://dancap3d.wixsite.com/daniel https://www.artstation.com/artist/dancap3d

04-19-17

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3 Favorites and 1Followers.
Warrior Wolf
Greetings, makes the strip that did not share anything for lack of time, these weeks I wanted to deepen hair with maya and so it was, personal work to learn Xgen interactive grooming, and also continue to deepen Arnold, greetings, I share a small making of animated Of the modeling Greetings, makes the strip that did not share anything for lack of time, these weeks I wanted to deepen hair with maya and so it was, personal work to learn Xgen interactive grooming, and also continue to deepen Arnold, greetings, I share a small making of animated Of the modeling

10-20-16

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3 Favorites and 1Followers.
Dofus Steam character
Although I know this game but hardly enthralled me to design the characters and style, here I share the project with which I spent these weeks, greetings! Zbrush and Photoshop. http://dancap3d.wixsite.com/daniel http://dancap3d.cgsociety.org/

10-05-16

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3 Favorites and 1Followers.
Environment concept
Based on illustrations Artyom Vlaskin 3d max, Zbrush, mental ray, Photoshop.

09-08-16

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3 Favorites and 1Followers.
Arrow
Greetings I share the project that was, for fans already know, personally I love the series and I could not resist making a personal version. Zbrush, Maya, 3d Max Mentalray and Photoshop.

02-26-16

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3 Favorites and 1Followers.
Journey
Greetings, getting good external advice on choosing an illustration , here I share my last job . Which to been a challenge and with that been almost 1 month. 2d 3d pass one concept that had characters , pros, stage, etc ,, illustration is Ivan Smirnov . Character modeling in zbrush and retopologi with Maya, rendering with mental ray is cast . I hope you like it , Greetings! http://dancap3d.wix.com/daniel http://dancap3d.cgsociety.org/

  • dancap3d
    02-26-16
    Thank you very much friend! http://dancap3d.wix.com/daniel http://dancap3d.cgsociety.org/
02-12-16

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3 Favorites and 1Followers.
Sculpt concept
Greetings! share a personal challenge , is the first step, a concept 2D to 3D and I 've had a pipe in addition to exercise as evolution, the concept is Sean Lee, and tried to find more of it but apparently there are a few with that name. http://dancap3d.wix.com/daniel http://dancap3d.cgsociety.org/

02-11-16

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thread gallery
3 Favorites and 1Followers.
Sculpt concept
Greetings! share a personal challenge , is the first step, a concept 2D to 3D and I 've had a pipe in addition to exercise as evolution, the concept is Sean Lee, and tried to find more of it but apparently there are a few with that name. http://dancap3d.wix.com/daniel http://dancap3d.cgsociety.org/