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The Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part series completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...Creating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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02-21-16

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Silly Creature
Silly little guy!

02-21-16

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Fat Cartoon Bird
Silly Fat Bird... too fat to fly! LOL

02-21-16

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Cartoon Zombie
I made this from my own rough zombie sketch, not intending to be 100% the same but kind of close =) ... (view sketch artstation)

02-21-16

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Toon Pirate
Toon Pirate

11-11-15

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Cartoon Creature
Cartoon Creature WIP, 100% Dynamesh and Polypaint at this point!

11-04-15

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Toon Characters
Hiya, this is my first post! I am very excited to join this community after watching it for many years! Here are a few of my most recent characters. All of these guys were created in zBrush but then turned into Unity 3D Game Assets. The Puffer fish is actually a low poly screenshot.