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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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03-28-18

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Heres my Zbrush 2018 Beta images - Thanks to the pixo crew for having me this round, it was great fun!

  • boozy floozie
    03-28-18
    Thanks for the reply James and many thanks for the tip. Chuckling here because you're aboslutely correct about me getting excited about the twisty bendy curve feature I also tingled at the snake cactus with alphas for similar reasons i.e free...
  • James W Cain
    03-28-18
    @ hockey14 - These are renders in Keyshot 6 using the zbrush bridge to transfer the high res sculpt and a custom light setup. @Boozy - Always welcome, cant wait to see what you get up to!
  • jackieliang
    04-23-18
    when you sculpt for 3D printing, which value do you use for the "angle of view" in zbrush? Thanks
03-15-18

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Thankyou @MIMDIAmond! This is a collaboration sculpt Ive been working on with Maarten Verhoeven playing around with a Gothic theme. We're hoping to get this printed in the near future.

  • this is really beautiful !!! with great forms and feelings and one word great
  • James W Cain
    03-15-18
    vahidahmadizb201632 - Thankyou dude, love your illustrations!
03-13-18

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Eldorado - Personal piece based on an Illustration by Dulac (http://artsycraftsy.com/dulac/dulac_eldorado.jpg) and the Poem by Edgar Allen Poe Thanks to Maarten Verhoeven for the Easter Egg

01-31-18

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Ashtooth for Judgement, MOBA style wargame with 54mm scale minis (this guy will be a around 70-80mm on the tabletop)

01-20-18

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1/4 scale print of my Luke Cage sculpt for a private collector, learnt so much from this sculpt, its not perfect by any means but its really exciting to see it made

  • James W Cain
    01-23-18
    Thanks man, really enjoyed your recent work too!
12-23-17

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Heres my latest piece for print - Grendel - based on the monster from Anglo Saxon myth I wish you all a great Christmas and holiday, see you next year

11-27-17

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Golden Yak - Thanks man, always appreciated. If you look further into this thread (one or two pages back I think) I shared a screenshot of my keyshot material and setup, hope that helps mate New work - Bluebeard - based on the old folktale

  • boozy floozie
    11-27-17
    The macabre tale told within his beard is beautifully done Sir.
11-14-17

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Badger - for Infamy miniatures

  • James W Cain
    11-15-17
    Shanaynay - Thanks Shana, glad you like the lighthouse keeper and breakdowns too ! I have to admit, I've never even touched a piece of clay in my life, I learnt purely digitally from scratch with Zbrush. Would love to do some traditional stuff but...
  • Golden Yak
    11-21-17
    Your work is fantastic, and I really like looking at the rendered images of your 3D print sculpts. Would you be willing to say how you render them, and what material you use? I don't really know anything about rendering from Zbrush and I'd love to be able...
11-01-17

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fxmelard - Thanks, you're welcome Etcher - Honestly mate, your videos were so helpful when I first started out so its awesome you like my stuff Here's my Halloween sculpt - Evil Lighthouse Keeper (from Scooby Doo) - first in a series i think

10-24-17

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Wow, thanks guys, thrilled and very humbled with the top row Rogan, displacedinvader - Thanks guys, always appreciated Peter was also kind enough to share some more photos of his paint job on Bear (this time on its final plinth):

  • fxmelard
    10-26-17
    Brilliant work! And thanks for the breakdown!
  • Etcher
    10-28-17
    Beautiful updates!! Thanks for sharing the workflow tips and congratz on TR!!!
10-20-17

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Some quick breakdowns on the Conquistador

  • Rogan
    10-24-17
    Great works. Love em.
10-20-17

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Cursed Conquistador - First original personal work in a while. Luke Cage - Private commission from last year, this was my first full body sculpt outside of miniatures!

10-20-17

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More work with Infamy miniatures - The print - cast - and paintjob for my Bear sculpt (paint by Peter Bell - https://www.instagram.com/avicenna.painting/ ) . Also a re-work and print of my Jeckyll and Hyde sculpts!

10-20-17

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Some more minis I've completed over the last few months, for Drowned Earth and the Dark Souls board game respectively. Always have fun with minis

08-21-17

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Goblin Rider for Infamy Miniatures I love sculpting Goblins, hopefully I'll get to do more in the future!

  • sachinhit006
    08-24-17
    Wonderful Sculpt !!! Loved the work on the fur especially !
08-14-17

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Aramis Stilton - based on the amazing work of Sergey Kolesov - original here: https://www.artstation.com/artwork/zRZLZ

  • James W Cain
    08-16-17
    Hey Boozy Thanks, I love these Dishonored concepts because its so nice to explore planes and forms within the sculpts. Apparently my girlfriend think this one is future grumpy me which I think is really unfair (but the eyebrows are pretty close) ! ...
  • boozy floozie
    08-16-17
    Eyebrows that will add the air of gravitas in your maturity are a blessing Sir. Thanks for your reply on technique - with hammer saw and nails , one may build a rickety bird house or a fine mansion. All is in the touch and application - evidently you...
08-04-17

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Some new 54mm scale work for Judgement table top game. This one was quite a challenge as I had to fit 2 characters on the base, but had fun using nanomesh and insert mesh bruses for the ivy on the walls. Also the first time I tried out Booleans for optimising and production cut ups which worked really well!

  • boozy floozie
    08-06-17
    A beautiful job on these James . All fabulous , full of rich details and energy The flow in the round on the last piece is superb
  • James W Cain
    08-08-17
    Thanks boozy, every one has been a challenge in its own way so I learnt lots too! I'm really looking forward to seeing the prints and casts of everything, I'll post them up here when they're done
06-26-17

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Another sculpt for the Judgement tabletop game - Kvarto - A nice mix of Mad Max and Total Recall

06-05-17

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New work of Infamy miniatures, I've been wanting to work with James for a while and we had great fun on this together.

06-05-17

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Thanks Rogan!! Here's some more Judgment sculpts plus some shots of the resin cast of Zaron and a skeleton ally

04-11-17

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Yikes, top row, that's made my week Thank you! @rokkuroxxas Thanks! Yes unfortunately Dynameshing for physical production can sometimes be a reductive process in terms of quality. I don't really have a concrete methodology when cutting up, I tend to look for areas where I can make straight cuts first as they tend to be a lot cleaner or easier to clean up at least, I use the slice tool mostly for that. Sometimes in hard to reach areas I will create a polygroup from a mask after masking out the area and do a group loops to create a clean cut. Other times I will have already planned out where I want two separate parts so I wont even merge them, just sculpt a flat surface between them and create a key using a pyramid Insert mesh, duplicating the positive part and dynamesh subtract from the female part. I do tend to get those awful jaggys when cutting up, sometimes the best thing to do is to smooth them out a little with the smooth brush on a really low setting. Also trim dynamic is great for flattening awkward sticky out bits! Here's something I did a while back that might help too:

  • James W Cain
    04-13-17
    Here's a video of the Drowned Earth metal production minis that have been primed.
  • Rogan
    05-31-17
    Inspiring work.
04-09-17

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@mick0978 @xada - Thank you so much @Sigmund Hentze - I'm not really knowledgable on these things I'm afraid as they are handled by other people after my sculpt is printed. But the Drowned Earth minis were Spin Cast in high grade metal I think, here's some pics of production: Before mastering Metal! Casting Machines Production Moulds James from Drowned Earth got most of this stuff done by a firm in Holland I think.

  • Sigmund Hentze
    04-09-17
    Thanks for quick response... I have my buckles spin cast, but your work comes out in better quality... I need detail and you're getting it...
  • rokkuroxxas
    04-10-17
    Your work is awesome! and the cuts so clean.. Jow do you make it so Dynamesh doesnt ruin the parts when you make the cuts? Ive encountered a lot of non manifold, dettached faces, etc while making my cuts but yours seem so... effortless.
04-09-17

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For the Judgement series by Gunmeister Games with pics of the print and cast of Gloom

  • xada
    04-09-17
    extraordinary! hyper fan!
  • Sigmund Hentze
    04-09-17
    Hi James... are you spin casting or just casting to special silicone molds... what metal are you using? Really nice work...
04-09-17

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The Firm for Drowned Earth - I loved sculpting the slightly cartoony style on these! Also the Gorilla with a supersledge was a blast Studio Painted Mini Paint in progress First casts of the metal Miniatures

04-09-17

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Some photos of the Paranoid prints (done on someones phone)...

04-09-17

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Next up: The Order of the Enlightened Path for Paranoid Miniatures...

04-09-17

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More Shattered Earth with some pics of some of the cut ups (main model by Sir Tom of Lishman)

04-09-17

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Hi all, just wanted to update my thread with some professional work I've been up to over the past year. I've been working in the miniatures industry here in the UK for several different clients who have been really good fun to work with. It's been a great opportunity for me to learn lots about working as a freelancer to strict deadlines with creative briefs and limited concept art. For all of these projects Zbrush has been the primary tool both for sculpting and cutting up and producing the print ready models. Since scale master was introduced it's also been so much easier to produce the models consistently to the right scale, something I found difficult at first before. First up is Shattered Earth for which I worked on 2 factions. This was my first pro job in the industry...