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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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31 Favorites and 10Followers.
Zbrush 2019 filters
Recommend trying out the new NPR filters in zbrush 2019, it's really fun to play around with. Also selling this one as a print on my artstation https://www.artstation.com/joac1905/prints

1 Week Ago

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Creature concept
Just finished this guy. He's a bit samurai inspired.. I used Zbrush and photoshop to make/render it

09-03-17

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I'm Mary Poppins y'all
Just finished my Yandu sculpt. hope you like it

  • Wyatt
    09-06-17
    Nice, the pic that had to be made. You've got a winner there.
  • ZedHead
    09-07-17
    *claps hands in approval* The picture had to be made
10-03-16

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Joachim Jensen - Zbrush Portfolio
Hi all Here's my Zbrush portfolio, hope you like it If you want to reach me for any reason. Question, feedback, work, etc. You can contact me at joac1905@yahoo.dk

  • joac1905
    10-05-16
    A close-up of my Harley sculpt
09-06-16

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  • Scote
    09-06-16
    I found the boots too large. Look she floating in them: her calf are not tight with the boots. The boot texture and model is great do
09-05-16

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Harley Quinn - Suicide Squad
Thanks for the feedback. Think i'll call it done now.

09-01-16

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Thanks GothicGrin Arsmod, I agree, her hand does look a little masculine. I've done some changed to it. (im aware of the huge middlefinger :P) I've made hips a bit wider and her waist a bit smaller. Scote, im not going for an exact likeness, just want it to feel like the ''new'' Harley Quinn. Here's some more views

08-31-16

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Thanks Scote. I've done some of the changes you mentioned. Some of them I i've tried but decided not to do. It may be more correct, but i just think it looks better like this. I've been making some changes to her pose and started working on the hair. Im using Ornatrix to make her hair.

  • ArsMod
    08-31-16
    Her waist and her hands feel masculine. I'd accentuate her curves around her waist a bit more. I think her waist should be a bit smaller and her hips a bit wider. Generally the wide part of her thighs are going to be just about the same height as her...
  • Scote
    08-31-16
    If you share us a Front/side/3quarter view of the face so we can help you out with the likeness of Margot Robbie
08-25-16

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Coming closer to the finish line. Need to work on her hair, back of the jacket, skin texture, dirt and scratches and create a little lamp. Then I call it finished.

  • Scote
    08-26-16
    Ahh Margot Well good start. If I may you copuld adjust few things Her brest is too high and her waist should be wider Also the belly buttom should be higher (Im using actual Harly Quinn references from Suicide squad from my studio to...
08-23-16

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Hands - Harley Quinn - Suicide Squad
Just finished one of the Hands for my Harley Quinn sculpt

08-19-16

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Harley Quinn - Suicide Squad - Textures
Think im happy with the pose for now. I've started working on the textures. model still need some tweaking tho.

08-18-16

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Started to pose her. Let me know what you think.

08-10-16

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Harley Quinn - Suicide Squad
Working on the Suicide Squad version of Harley Quinn. It's going to be a textured game model, So it's still wip

07-05-16

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Drapery study
Im doing some Drapery studies at the moment. My goal is to be able to do drapery from imagination

05-10-16

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Holographic freerunner
just finished my image for the humster3d challenge. You can see my submitted image here: http://humster3d.com/2016/05/10/holographic-freerunner/ My idea came from watching a video of the hololens, that Microsoft are developing. I thought it would be a fun idea, if my character was exploring the digital world. He is the future generation of digital gamers, but instead of sitting infront of a computer, he has to be in good physical shape, to compete in the holographic freerunner competition. The goal of the competition is to find a certain number of timers, before the clock runs out. The person who first finds all of the timers is the winner. The timer on his chest, shows how many minutes he has to find the next timer. The clock is also shown in his hologlasses, the one on his chest is for the audience. My idea came from watching a video of the hololens, that Microsoft are developing. I thought it would be a fun idea, if my character was exploring the digital world. He is the future generation of digital gamers, but instead of sitting infront of a computer, he has to be in good physical shape, to compete in the holographic freerunner competition. The goal of the competition is to find a certain number of timers, before the clock runs out. The person who first finds all of the timers is the winner. The timer on his chest, shows how many minutes he has to find the next timer. The clock is also shown in his hologlasses, the one on his chest is for the audience.

12-27-15

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Han solo Update_01
Thanks skinnybonez! I've changed the hair. At the moment i've just imported the fibermesh into 3ds max and used an opacity map to make it look more soft. I've tried hair and fur, but it's not following the curves to the end, so im saving up for a plugin called Ornatrix. I've tried the demo version and it works very well! It's pretty hard for me to afford right now, because im a student. So it's gonna take me a while to complete this one :P

  • voxelMan
    12-28-15
    the attached image says: harrison ford is both angry and happy at the same time
  • cen3or
    12-28-15
    Very good likeness!!!! good job
12-14-15

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Han Solo
Just finished my sculpt of Han Solo Let the force be with you

11-23-15

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Starlord
Just finished my Sculpt of Starlord from Guardian of the Galaxy

10-17-15

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Human Ecoche
Hi I am doing some anatomy studies of a human. I plan to do everything from bone to skin. All feedback is welcome!

  • rasmusW
    10-18-15
    hey! it's a nice start, but there is a lot of things to fix. (sorry, don't mean to sound to harsh). i'm no anatomy expert myself, so all this is just my own opinions. your 2 renders looks better than the full figure, but here is my 2 cents: take...
  • joac1905
    10-19-15
    Actually the full figure is just a basemesh. Probably should have been more clear about that. :P Are you talking about the ulna, radius and humerus on the image of the full figure or the image of the arm? I'll check the knee again. You're probably...
  • rasmusW
    10-19-15
    all comments where based on the full figure. it's kinda hard to judge the close-ups, but they do look better, i think. good luck. -r
06-06-15

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Animals
Hi Just here to show my sculpts of animals as they finish. The reason I choose to make the animals from bones to skin, is because it forces you to understand the anatomy, and to look for details you otherwise would overlook. This is a method I learned by Paul Liaw in his course 'Cg Pro Secrets of Succes' on Uartsy.com. I usually create the skeleton in 3ds Max, to make sure that everything is correct scale. When im happy with the skeleton I import it to Zbrush and use insert spheres to create the muscles. I then Dynamesh it and tweak it until im happy with the proportions. Then I import back to 3ds Max to retopologise and unwrap it, so the topology and unwrap is exactly as I want it to be. Then im back in Zbrush to pose it and make small details as wrinkles and pores. Deer: Fox:

  • joac1905
    06-07-15
    All feedback is appreciated
  • n1agara
    06-08-15
    Hey buddy! Those are really nice studies, and it does help u learn the anatomy this way really well. The only thing I feel is not 100% there yet is posing. The final poses of the animals feel a bit stiff to me. Like for the deer additional bend in the...