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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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11-04-17

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42 Favorites and 26Followers.
And here's some of the final images! Rendered in Marmoset Toolbag 3, thanks to their awesome Vertex paint options. Alexander Delagrange did a great job on the lighting, once again

  • derogar
    4 Weeks Ago
    hi my friend wow really you have great works
  • Shanaynay
    4 Weeks Ago
    Thank you so much my friends. Means a lot coming from you great artists!!!
11-04-17

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Hipster Vampire
I recently did a Halloween sculpt, thought I'd post some of my progress here Concept by Natalie Behle for Inktober

06-24-17

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42 Favorites and 26Followers.
Merman
Here's the final version of the Merman! Concept by David Ardinaryas Lojaya Take a peek at my twitch channel if you want to see some progress streams

  • Dragon
    06-24-17
    This is AWESOME!!! It looks ready to be 3D printed and sold! Love it. Great work Shana.
05-17-17

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42 Favorites and 26Followers.
Merman
I recently started a new project, following the concept by David Ardinaryas Lojaya and for the sake of MerMay. This is my progress so far. I've been streaming this project on Twitch for the first time. If you'd ever wanna drop in and say hi, take a look at my workflow or just wanna hang out, here's the link https://www.twitch.tv/shanaynayzz

05-05-17

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The Baker - final renders
Hi Peeps! here's The Baker on which I've been working after hours the past few months. She's sculpted in Zbrush, Retopped and unwrapped in Max, textured and baked in Painter, rigged and posed in Maya and finally rendered in MarmoSet! If you want to know more about the process, head over to Polycount and take a look at the thread I kept while working on this. Hope you like her!!

03-06-17

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42 Favorites and 26Followers.
Zen Girl with Wavy hair
Here's the finished version of the last sculpt I posted. It's been keyed (cut up in pieces and prepared with a positive and negative key) for print and this took some extra time. I couldn't resist and also made a render in Modo. Since I am completely new to the software this took me a couple of days extra as well.... To give you an idea: Sculpt: 3/4 days Keying: 4/5 days - ran into some annoying stuff and had to engineer my way around this complex problem. The print is supposed to be 1m tall, made into a mould and casted afterwards, so there were several layers of complexity to keep in mind. Render: 3/4 days - still figuring out Modo. In total I got it to a point where a full render with 3 area lights, depth pass, AO pass and 2 alpha's took around 50 mins to render (3k tall.) I'm pretty impressed! My general conclusion? I love making sculpts like these, it feels like an ode to the big masters. And the whole idea that it will be produced in real life is amazing beyond measure. I think I wanna dig deeper into the world of 3D printing Note: the pedestal was made only for the purpose of my render. The dress will fit better on the real life end result I can't tell you guys about

  • mustaine
    03-08-17
    Beautiful, simply beautiful work. I love it
02-18-17

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Hi guys. A little update on the Zen girl. Right now I'm working on getting the anatomy correct, and next I will move on to detailing the hair and dress!

  • chalkman
    02-18-17
    Beautiful girl and great sculpt! All the best, David
  • xada
    02-18-17
    well. just eyelids and it is perfect!
02-09-17

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Zen Girl with Wavy hair
Hi fellow sculptors! I've been quiet lately, been doing some client work of which I can't show anything (yet) aaaand been texturing the Baker girl! Since this isn't really Zbrush related I thought I wouldn't post anything about it. I'll make a post about it when I'm finished with maybe some breakdowns and nice renders. This I can show you; my latest client work (purpose is awesome but still secret . It will be for making a mold and casting though.) A sculpt of a girl sitting around being all Zen and stuff with beautifull hair. It's still WIP - she needs a dress and toes ^^, and quite some refinement. But wanted to share already anyway. Any feedback is welcome since it's been a while since I've done realistic girls like this. Thanks!

10-31-16

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Save the Children!
I got a sudden burst of first hand tacky inspiration and decided to make this Child zombie for Halloween. Special credit to my partner in crime Alexander Delagrange, who's partly responsible for the super nice render

10-13-16

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Birthday hug!
Because of this and other projects the Baker has been on hold. I made this special present for my mother's birthday, and made a breakdown for you guys. Link to higher res images on Artstation: https://www.artstation.com/artwork/kOBgA Hope you like it!

  • sefice
    10-16-16
    Congrats on the top row Shana! Awesome sculpts!
09-18-16

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Hiya guys. Finished the high poly sculpt for now. I'll move on the rest of the pipeline soon... Aaand did some extra work just for fun. I might use the underwear version in a couple of renders, or not. We'll see Hope you like it!

09-09-16

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Shanaynay's Sketchbook
Hi guys. I've been planning to upload some of my stuff here but I never did up until now. So I'm going to share some stuff here, starting with a character I'm currently working on. I've been following along with Lee Devonald and the summer character workshop he's been giving. The plan is to make this sculpt completely realtime, and rig it. Concept by Meomai, check out her tonnes of awesome work here: http://meomai.deviantart.com/gallery/ A first version: And my latest, updated version: changed the face and hair a lot.. I'll make some last tweaks on the hair and clothing, but then I'm off to retopo, baking and rigging Hope you guys like it

  • Anebian
    09-12-16
    Simply amazing work with that hair... a workflow about how you did it would be perfect .
  • Shanaynay
    09-14-16
    Hi guys! I will definitely post a workflow of the hair. I'll probably make a tutorial, since I haven't saved out all my steps separately. She will be posed later on in the process, but as I am going for a realtime take on this it will take some...