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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-07-16

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9 Favorites and 9Followers.
Skeleton
Here are some quick renders. I need to refine a few things, but here it is at its current state. All bones are separate elements, including the bones of the skull. I looked through Netter's and Gray's Anatomy text books for anatomical accuracy per bone. It has 22 textures (UDIM) all ranging from 4-8k.

  • NWoolridge
    04-08-16
    Beautiful! Really amazing job on the texturing, too...
  • erik-
    4 Days Ago
    These are amazing! Would you be willing to share the ZTLs?
  • Nearl
    4 Days Ago
    Thank you! I would if I could, but I can't. It was created for a client at a studio I no longer work at.
5 Days Ago

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Krampuskarten
Gruss Vom Krampus! (Greeting from Krampus!) Tis the season for being punished for your naughty deeds over the year. You know who you are. If you made it through Krampusnacht you get to enjoy these Cuckcoo Clock renderings. Hopefully St. Nick will recover from his bump on the head for his Feast later today. Krampus and Nick just don’t get along. Folklore is a fun subject to read about and illustrate. I hope you and your love ones have a wonderful holiday season!…and that Krampus didn’t stuff you in his bag. This piece was setup in 3dsMax, sculpted in Zbrush and rendered with V-Ray RT. I hope you enjoy it as much as I enjoyed creating it.

  • boozy floozie
    4 Days Ago
    Full of lovely touches and subtle sense of wood carving
  • Nearl
    4 Days Ago
    Thank you! That was my goal.
3 Weeks Ago

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Tree of Life
I created this piece for artwork at Chiropractor's office. I tried to keep the elements as clean as possible and stuck to forms found in human anatomy (Arteries, Cilia, and Spine). Sculpted in Zbrush. Rendered with V-Ray. Very little post work.

  • Wyatt
    3 Weeks Ago
    I'll bet the chiropractor thought that was the coolest thing. Really cool composition and concept. Did you get any direction from the client?
  • Mentles
    2 Weeks Ago
    interesting colors - inspiring a cold heart. well, this is my opinion regarding this picture
  • Nearl
    2 Weeks Ago
    The chiropractor had sent me a low resolution water painting of a spine with green "fluff" coming out the top of the spine and asked me to come up with something....So I ran with it. They were pretty happy with the end result.
3 Weeks Ago

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9 Favorites and 9Followers.
Kurt the Kidney
Here is an original character I developed to educate using humor, about human anatomical function and health. Sculpted and textured with Zbrush. Setup in 3dsMax. Rendered with V-Ray. I plan to make more situations and characters to go along with him. I hope you find it disturbing and weird https://vimeo.com/291152740

12-23-17

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Indigo Montoya
Here’s the final of Inigo Montoya...I hope you like it!

12-11-17

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Storybots - HAP
This is a quick little project to take a break from other bigger projects. This little character's name is HAP and is from Netflix's Storybots. I've always thought the flapping head 2D characters were creepy...even more so in 3d I sculpted and textured him in Zbrush. Fibermesh was setup for the brows and mustache. Multiple polypaints were created to control the fuzz. I extracted everything and brought him into 3dsMax where I setup Hair&Fur (anyone want to buy me Ornatrix?...PLEASE!), V-Ray Fur, a simple rig, shaders and lighting. Enjoy! https://youtu.be/kLR_RDAISr4

11-28-17

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Inigo Montoya
Quick update. Hair is roughed in. I'll have some clean up to do. Started on polypaint.

11-21-17

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1st Likeness Sculpt - Guess Who
I'm starting my first likeness portrait from scratch. I thought it would be fun to post WIPs and have people guess who it will be. If someone gets it right it will tell me I'm on the right track Here is the first WIP. I spent approximately 3 hours. Hint: He is a fairly well known actor. Constructive Criticism Welcome!

09-14-17

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Petrie
Here's Petrie! Fur is ornatrix. I poly painted a number of maps for control.

09-08-17

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Group shot for fun!

09-08-17

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Cera the three horn
Here's Cera. Petrie is on the way.

08-30-17

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Ducky
Here's Ducky!

  • Synn
    08-30-17
    These all look really good and bring back some great memories... though also some sad ones, particularly Ducky
08-24-17

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Here's the current group.

08-24-17

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Spike
Here's Spike! Still need to make some refinements but, it's a good stopping point so I can move onto Ducky. CC welcome.

08-16-17

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Spike WIP
Quick concept sculpt of Spike. Thoughts?

08-15-17

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Land Before Time
My son is a dinosaur addict, so I thought it would be fun to recreate the Land Before Time characters. Here is a WIP of Little Foot. Model and Polypaint all in Zbrush. Pulled into 3ds Max and rendered with V-Ray. Still need to fine tune some things but, I'll hold off until I have all of the main characters to this level. Spike is next CC welcome, Enjoy!

  • DECLOAK
    08-15-17
    Looking great! I didn't even have to read the Title or description to know that was Little Foot.
06-15-17

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Quick update. Sculpt and polypaint done. Maps and mesh extracted.

06-06-17

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Biggs - 2017 Personal Work
Hey People! I'm finally getting around to some personal work. Here is a Hippocampus Histrix WIP...base form, done....plan to do a lot more. Constructive criticisms welcome!

  • scipio
    06-09-17
    Looks very good! Did you sculpt the "Armour plates" or did you use an alpha?
  • Nearl
    06-15-17
    All sculpt, I generally just use some alphas for surfacing details.
04-07-16

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Female for Medical Animation

  • NWoolridge
    04-08-16
    You've clearly got a fantastic handle on the texturing; both the reproductive tract and the figure model are textured really nicely. I do a have a few hopefully constructive crits on the figure. The proportions are generally good, though a bit on the...