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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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12 Favorites and 4Followers.
Sailor Pinup
Personal project inspired by Rafael Ussuy and Marcel Nilo. Thanks guys! This time I chose one of the amazing concepts by Johannes Helgeson ( https://www.artstation.com/artwork/kWP0d ) Hope you like! Thank you!

  • smaartist
    4 Days Ago
    I am ASTOUNDED!! That Helgesson Sailor Pinup turned out STUNNING! She's gorgeous! I love her. Awesome work. I'm glad I didn't try to create her now because you did a WAY more perfect job than I ever could have done. SO neat!
05-22-18

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12 Favorites and 4Followers.
Chun Li 30
Hi everyone! How are you? Inspired by my friend Marcel Nilo, I decided to do a very quick model too. I chose a concept by Dylan Ekren (again), who I am a big fan of! https://www.instagram.com/p/BUvCkHJFw9L/?taken-by=dekren I hope you enjoy it! Thanks!

11-23-16

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Adam Skutt´s course
Hi everyone! After tweaking here and there, I would like to share what I´m calling done. Learned a lot with Adam´s course, and I hope you enjoy these images as much as I enjoyed the course. Thanks!

09-06-16

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Adam Skutt course
And here is a little breakdown that I made, following an advice from Ryan Kingslein, showing my process to make hair and beard of the model. I hope it is usefull for someone.

  • Scote
    09-07-16
    I usually look at movie now with a mind of search for ref at the same time like: Oh oh! thats the perfect side ref. writing down the timecode. eheh But you already have a solid character so keep it up for the rest
  • nilbertoTawata
    09-08-16
    ahahaha! You must have a library with a lot of notes... But that is a good idea!!! Will do this with the next movies! hahaha a notebook and a popcorn side by side! Thanks Scote!
09-06-16

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Adam Skutt course
Week six. Here I focused more in the head, making some detailing in the hair and bear ( I will post a breakdown that I made in the next post ), some tweaks on the secondary forms also. Week seven was a more technical week, topology and uvs, done all in maya.

09-06-16

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Adam Skutt course
So, for week four, I started doing some secondary forms on clothes, blocked some hair and beard, and added some guns (just a really rough base mesh) And here is week five. Made a first pass of terciary details in the head, and some details on clothing.

09-06-16

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Adam Skutt course
Hi everyone! I´m taking a class with Adam Skutt at Game Art Institute, and I was not posting any wips here yet. But I thought better and I think it is good to show wips and the progress in the character we are doing. So, I will post everything I have done so far. First, the concept that is by Richard Lyons. For week one, I started blocking the body, using Nickz_humanMaleAverage tool as base mesh. Week two, I focused more in the head, changing secondary forms, and trying to find the likeness. Week tree I made some clothing in marvelous.

09-05-16

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This one is my last finished project. Dr. Emmett Brown Likeness study I made in the amazing Rafael Souza course! (check it out http://ateliercg.com.br/curso/likeness-vol01/ ) Modeled and rendered in ZBrush, comp in Photoshop. I hope you like it.

09-05-16

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Another WIP of a personal project that i have been doing on my spare time. This one based on amazing concept by Young Hwan Lee ( https://www.artstation.com/artist/ngm )

09-05-16

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This is a WIP of a personal project. Thundercats Hoooooo!!

09-05-16

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12 Favorites and 4Followers.
This one is a Arnold caricature, based on concept of Orange Buddhas. Modeled in ZBrush, rendered in Vray for maya.

09-05-16

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The next one is an anatomy study made in one module of Jose Pericles course at UArtsy. Rendered in vray.

09-05-16

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This one is "The Gangster", project based on concept by Bill Schwab ( billschwabdesign.blogspot.com ).

09-05-16

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Nilberto Tawata - works and wips
Hi everyone!! My name is Nilberto Tawata, and after a long time learning and seeing a lot of great works here in ZBrushcentral, I decided to create my thread and start posting my works and wips. I hope you like it. The first one is The Joker, project based on concept by Dylan Ekren ( sketchlab.net )! Used maya, Zbrush, vray, nuke.