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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
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1 Week Ago

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Testing Zbrush 2019
Hi, I would like to share with you my first test using a blend of zbrush NPR and 2d! Inspired by Dylan Ekren's character

  • gtiber
    1 Week Ago
    Congrats on the top row!
  • Jean-Pascal
    1 Week Ago
    Thanks a lot everyone, I'm glad you like it! I think this workflow could have a lot of potential for comic/manga creation. I'll keep experimenting
  • Ben | 3DGladiator
    6 Days Ago
    Very cool use of the new features! Cheers, Ben | 3DGladiator
11-18-17

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Thanks French Pilou! Here's a new close-up render:

  • Jean-Pascal
    11-20-17
    Thank you, glad you like the character!
  • MetinSeven
    11-21-17
    Great work! Impeccable stylized sculpting.
  • Totyo
    11-22-17
    Very nice!! How much is ZBrush?
09-27-17

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17 Favorites and 5Followers.
Ava - Being Good
I had the pleasure to model Ava, one of the main characters of Being Good! The shortfilm will premiere at CTN this year, and our kickstarter campaign just launched! If you'd like to get a figurine or an artbook, head over to: https://www.kickstarter.com/projects/1265119322/being-good-animated-short-film/description A big congratulation to the whole team (we made it guys!), and special thanks to: Jenny Harder, 2d Concepting Julien Kaspar, Wing Modeling Juan Antonio Ferrer Melian & Laura Hohman, Surfacing Jean Fidèle Iraguha and Pratik Virash, Grooming Ps: I will post more pictures and breakdowns soon, stay tuned! https://www.artstation.com/jean-pascal https://www.facebook.com/TheArtofJeanPascalBerthiaume/

12-22-15

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This week I finally set aside some time to finish my Guybrush model (from Monkey Island)!

09-21-15

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17 Favorites and 5Followers.
Jean-Pascal Sketchbook
Hi, my name is Jean-Pascal Berthiaume. I'm a Character artist and I am currently available for freelance, contract and full-time job opportunities. I’ll keep this thread updated with my most recent work. Thanks for watching, and feel free to give me your thoughts and ask questions! Game character, real-time in Marmoset Toolbag 2. 3d maquette, rendered with Keyshot. Based on a 2d concept by Steve Purcell Monkey Island is a property of The Walt Disney Company Game character, real-time in Marmoset Toolbag 2. Based on a 2d concept by Luigi Lucarelli.