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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
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07-28-17

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Scipio's random stuff
Hi guys here is sculpt i did a wile ago and i would like to know what you think regard scipio

06-13-17

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Hi again, I did a few changes would like to hear some more Critics Thanks again for the help

06-09-17

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Need some help with anatomy
Hello Guys, I´m teaching my self anatomy and came up with this model as a practice of the female torso. I would apreciate some constructive critic in order to improve mi skills Thanks in advance for the help Scipio

  • scipio
    06-10-17
    Thanks a lot guys, Doing escorche sculpts is a very good thought thanks Eduardo!
  • scipio
    06-10-17
    By the way i think her shoulder blades are very weird... could you give me a clue on how to fix them?
03-22-16

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Weird insect. My first post!
Hi everyone, I know it´s not very spectacular but it´s actually my first model worth showing Looking forward to your opinion!

  • scipio
    05-02-16
    I asume it was too bad tobe worth a coment! pity
  • Scruffy
    05-02-16
    Don't get disheartened, at least as a beginner you have the courage to post your best attempt, what more can you do. I haven't posted any work yet as I am still learning. A good tip is to look at some of the folks on here that have been posting for years....