I tried the sphere challenge with Sculptris Pro Mode in ZBrush 2018. And O_O
I was addicted to ZBrush when I had Dynamesh. And now I have this. Goodbye everything else, Hello ZBrush! Haha, ^_^
As far as rendering goes, the grey clay renders are from BPR and the colored ones are from Marmoset Toolbag 3. I've been experimenting with it a bit. It's pretty neat to be able to mix up different materials and lights and post-processing effects much like the BPR system but, in real-time!
A'righty, still reading? Excellent, below are my notes on how I've been working with Sculptris Pro Mode, in no particular order.
Set one of the pen-buttons to "\[backslash]" if you can spare one or assign the toggle button a different hotkey, preferably on the side of your non-dominant hand. It is likely you'd want to toggle it on and off a fair number of times, having to reach all the way across the keyboard to the other side slows things down.
To selectively control the amount of polygons in a masked out area, either use the Smooth Brush or the Tessimate Panel.
Backface masking, Mask by PolyGroups and partially hidden meshes - these do not seem to be supported when in Sculptris Pro Mode.
Linking back to the first point on this list, if you like me use the Pinch Brush a lot, having the shortcut easily accessible will come in handy. It's one of the brushes that doesn't produce desirable results when Sculptris Pro is toggled on.
Polygroups, if you don't already use them, well, get started already! It's super helpful to mask out areas and/or save masks for later use so to speak.
Both Project/Insert primitives work really well with Sculptris Pro, The eyes and nails of this little dino here were made using those.
Adaptive Size: It might take a while to get used to how this works, but my personal preference for now at least is to leave it on.
And one last thing. Not quite a not as much as it is a remark. Switching between areas of detail and working on larger forms is so much more organic, almost like sketching something on paper where you start detailing out a tiny bit and the grow things out from there. It makes the whole ideation and iteration process that much more fun!
That is all for now. See y'all on the next post!
-Sudhan