I started this work to be something simple, just the character rendered in Keyshot, without hairs, but when I realized I was already exporting to 3ds max and doing hair, shader and a wall to compose a scene. This work was based on Derek Laufman's Hellboy illustration.
Special thanks to Thiago Baltar, Delcio Gomes and Victor Hugo Queiroz for good tips and feedback. This is my third job using the Zbrush pipeline, 3DS Max + Ornatrix + V-ray. I learned several new things that I will apply in the next work.
You also Can see the complete project on: artstation.com/marcosmoraes