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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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09-20-17

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Hi Spyndel, Thanks so much for the detailed info, I am exploring a zbrush workflow, purely from a speed to artwork pipeline. I am from a 2d/matte/concept background so always felt a little restricted by assets, so why not create my own. Having never been very technical (or had the time to be so patient as to box model) I looked to zbrush as a tool to get ideas out of my head into 3d as quick as poss. I would probably go for a high poly HS approach, as I have already started down that road. I love the zmodeler tools, but slightly different thinking for me, but again will use that for more machined areas. I realised that I always go for something stupidly complex so have pulled back and followed a tutorial on a knife for example that gave me huge insight into the zmodeler worflow and how useful it is for clean edges etc. My meshes at this stage in my development can be a little lumpy, however using the clay polish and polish I was amazed at how clean a result I could get. Here was my result after that, just using the sculpting, dynamesh and polish tools: I was really happy with how clean it came out, as whenever i'd render it would appear clean but still have imperfections. This was the knife btw: I am going to start a new post with the bunny as I feel that has taught me quite a lot, I may very well just try and get smaller wins here and there to build ot my larger project. Thanks again for the advice!!

  • 3duserman
    09-22-17
    Hey guys, sorry if this is the wrong forum to post in... all the work is so stellar here I feel it must be! If anyone can give me any advice where there may be more people at my level that I can chat progress through with would be incredible! Thanks...
08-21-17

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HARDSUIT - Need some advice!
Hi there, Am only learning, but am at the point where I need some advice and help from you guys! I've got my rough block in of the suit in dynamesh. To get more detail on it, I would usually just dynamesh it at higher res? Or should I up the sub division and work in sub divisions rather than dynamesh? It will be made out of different parts like a deep sea NEWT suit, so I'm wondering how best to progress... should I chop each bit up as different groups or subtools (arms, chest, legs etc) and detail them individually, or should I just carry on detailing on this pose, and then repose it at the end. The end goal is to get this into either keyshot or octane for c4d and render a few poses out. My workflow is based on trying to get something into a 3d painting/matte painting etc quick and dirty -ish as fast as possible. I am also really keen to learn how to create a relatively nice hard surface model, however there are so many techniques now am struggling to find the easiest one for me, so any suggestions would be really appreciated. Thanks for any help anyone can give me. J.

  • 3duserman
    08-28-17
    Anybody else able to help me with a bit of advice?
  • Spyndel
    08-28-17
    Much depends on how you plan on approaching the hard surface aspects of the figure. If you plan on continuing to mostly sculpt the figure in organic fashion, the next step would be to establish a traditional multi-subdivision version of the figure with...
09-25-16

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GRENADE test - zbrush workflow (in progress) First sculpt! Go easy ;)
Hi everybody, have been lurking for a while admiring some real artistic prowess on here! The below is my first Zbrush sculpt, tried a little hard surface idea and managed to get it from a sketch to the final image in 40 mins (know that is probably forever on these forums but am only starting!) really rough and still need to model the fuse and safety lever but wanted to see if I could manage it. I have been reading up on zbrush for around a year or so, I had never gotten my head around traditional modelling. I am an art director/creative (I create key art, movie posters etc) and always felt that something was missing as I couldn't really create my own assets, I just creatively used what I found around and took my own photos. To produce more unique work I incorporated 3d in my workflow, helped massively with my environment work/lighting but I still used models I found and tweaked. So finally took the plunge! I was trying to learn things via the 'proper' channel, so correct geometry, uvs etc but not being in a game or animation pipeline I couldn't see the point really. I needed to get something from my head into 3d and then into a still image as fast as possible, so zbrush and keyshot seem to be the answer! Mike Nash's thread really helped, so props to him! (insane talent) I hate being a 'noob' to this but guess we all need to start somewhere! I have a few questions about how the hell to get smooth edges and how to intersect certain shapes but am going to have a play with shadow box before I ask for help! Great to be part of such a talented community. J.

  • 3duserman
    09-28-16
    Hi there, Sorry quick question, if I want to do some hard surface work I was thinking that I needed to make the basemesh in another program (sketch up / fusion) and then import it. I wanted to know if I can basically do the same thing in zbrush now...