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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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6 Days Ago

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Hi Spyndel, Thanks so much for the detailed info, I am exploring a zbrush workflow, purely from a speed to artwork pipeline. I am from a 2d/matte/concept background so always felt a little restricted by assets, so why not create my own. Having never been very technical (or had the time to be so patient as to box model) I looked to zbrush as a tool to get ideas out of my head into 3d as quick as poss. I would probably go for a high poly HS approach, as I have already started down that road. I love the zmodeler tools, but slightly different thinking for me, but again will use that for more machined areas. I realised that I always go for something stupidly complex so have pulled back and followed a tutorial on a knife for example that gave me huge insight into the zmodeler worflow and how useful it is for clean edges etc. My meshes at this stage in my development can be a little lumpy, however using the clay polish and polish I was amazed at how clean a result I could get. Here was my result after that, just using the sculpting, dynamesh and polish tools: I was really happy with how clean it came out, as whenever i'd render it would appear clean but still have imperfections. This was the knife btw: I am going to start a new post with the bunny as I feel that has taught me quite a lot, I may very well just try and get smaller wins here and there to build ot my larger project. Thanks again for the advice!!

  • 3duserman
    3 Days Ago
    Hey guys, sorry if this is the wrong forum to post in... all the work is so stellar here I feel it must be! If anyone can give me any advice where there may be more people at my level that I can chat progress through with would be incredible! Thanks...
08-21-17

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HARDSUIT - Need some advice!
Hi there, Am only learning, but am at the point where I need some advice and help from you guys! I've got my rough block in of the suit in dynamesh. To get more detail on it, I would usually just dynamesh it at higher res? Or should I up the sub division and work in sub divisions rather than dynamesh? It will be made out of different parts like a deep sea NEWT suit, so I'm wondering how best to progress... should I chop each bit up as different groups or subtools (arms, chest, legs etc) and detail them individually, or should I just carry on detailing on this pose, and then repose it at the end. The end goal is to get this into either keyshot or octane for c4d and render a few poses out. My workflow is based on trying to get something into a 3d painting/matte painting etc quick and dirty -ish as fast as possible. I am also really keen to learn how to create a relatively nice hard surface model, however there are so many techniques now am struggling to find the easiest one for me, so any suggestions would be really appreciated. Thanks for any help anyone can give me. J.

  • 3duserman
    4 Weeks Ago
    Anybody else able to help me with a bit of advice?
  • Spyndel
    4 Weeks Ago
    Much depends on how you plan on approaching the hard surface aspects of the figure. If you plan on continuing to mostly sculpt the figure in organic fashion, the next step would be to establish a traditional multi-subdivision version of the figure with...
09-25-16

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GRENADE test - zbrush workflow (in progress) First sculpt! Go easy ;)
Hi everybody, have been lurking for a while admiring some real artistic prowess on here! The below is my first Zbrush sculpt, tried a little hard surface idea and managed to get it from a sketch to the final image in 40 mins (know that is probably forever on these forums but am only starting!) really rough and still need to model the fuse and safety lever but wanted to see if I could manage it. I have been reading up on zbrush for around a year or so, I had never gotten my head around traditional modelling. I am an art director/creative (I create key art, movie posters etc) and always felt that something was missing as I couldn't really create my own assets, I just creatively used what I found around and took my own photos. To produce more unique work I incorporated 3d in my workflow, helped massively with my environment work/lighting but I still used models I found and tweaked. So finally took the plunge! I was trying to learn things via the 'proper' channel, so correct geometry, uvs etc but not being in a game or animation pipeline I couldn't see the point really. I needed to get something from my head into 3d and then into a still image as fast as possible, so zbrush and keyshot seem to be the answer! Mike Nash's thread really helped, so props to him! (insane talent) I hate being a 'noob' to this but guess we all need to start somewhere! I have a few questions about how the hell to get smooth edges and how to intersect certain shapes but am going to have a play with shadow box before I ask for help! Great to be part of such a talented community. J.

  • 3duserman
    09-28-16
    Hi there, Sorry quick question, if I want to do some hard surface work I was thinking that I needed to make the basemesh in another program (sketch up / fusion) and then import it. I wanted to know if I can basically do the same thing in zbrush now...