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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
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08-08-17

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20 Favorites and 17Followers.
Hi ZbrushCentral! Long time no see) But my low poly knight is finally done. I'm very happy to share it with the community! It was a long term project and i learned a lot from it. Character polycount is about 38K + sword 1,5K + cloth 2K. I used the metalness workflow. Textures: armor 8K, face 2K, sword 2K. I appreciate all my friends, who helped me with advice and motivation! And special thanks to Evgeny Molotskiy for awesome rig/skin of this knight and help with historical reconstruction! Thank you! retribution... Better quality pics here https://www.artstation.com/artwork/l4eqG

  • ClayBear
    09-14-17
    Wow! Beautiful work Congrats with Top Row!
  • artpity
    09-18-17
    Thank you, guys!
11-14-16

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jaysus Fonty Thank you, Guys, for your comments! Sorry for the long answer, i really don't know why i missed it earlier... nothing really special: the mount is very tight and it helps not to flop those studs are fixtures for inner plates you are right, I simplified it a bit) i guess not. This is how the bend looks like in real life it is two-handed sword. So, he hopes not to die because of his armor and fencing skill

  • artpity
    11-14-16
    Thx, Fonty. I hope to finish before the new year)
08-06-16

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Medieval Knight portrait

  • jaysus
    08-11-16
    mmmh... quite nice indeed, just some points that came to mind: -how does the visor fix itself to the helmet and not just flop around? -are those studs on the chest piece or fixtures for inner plates or the padding? -the mail on the aventail...
  • Fonty
    08-11-16
    Fantastic,its my fav subject lol im working on a crusader knight at the moment,which is alot earlier than this knight,this is awesome mate love every bit of it,cant wait to see it textured,you have a new follower
08-06-16

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Petr Sokolov sketchbook
Hi, Zbrushcentral! It is a great place for art. I learned here a lot about 3d and i saw here many beautiful works. Now, i'm very excited to share my own project! I'm really big fan of Medieval era. For a long time i wanted to do something of this mysterious period. The highpoly done in ZBrush, Max. I posed it in ZBrush with transpose master. For the beauty shot i made passes in ZBrush. Then, i blended all passes in Photoshop and did some tweaks. Hope you like it! The game res is comming) Thank you! Medieval Knight https://www.artstation.com/artist/artpity