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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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12-23-14

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Study: poseidon marine, a mermaid character.
here is my first female character you can find full progress timeline here: https://www.behance.net/wip/766579/1627287 including model sculpt images, zoom detail on armor and etc.. and there are some nude sculpt model pictures i start this as study and practice, then it envolve to be my first female in zbrush. There are plenty room for improvements under makeup and anatomy (both things i'm still studying), maybe on my next female i will take note on that and try to do it better. Rendered on zbrush, using passes for post composition under photoshop. about the character: she is stylized and the character also isn't full posed Critics are welcome! i really want to know what i can do for make a better one on my next.

09-03-14

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7 Favorites and 3Followers.
Elefante enrolado
Hi I'm doing this illustration for an agency job from my town, this is the first version of elephant, i will try to improve if get approved and then paint, render.

08-31-14

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Hi I have decided to show some earlier assets from an unfinished personal illustration, i did this when i started my studies with zbrush and with time passing out i just did some improvements but never finished it. I will redo some unused trees i done previously with the new dargelos plugin. bpr shots with screen captures from zb viewport and two vray render

08-18-14

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7 Favorites and 3Followers.
Frazão sketchs
Hi again I have done things for some cafeteria in my town, so i decided give a try sculpting my assets to keep training instead using royalty photos. I used bad king awesome imb to improve my splash in one art and well, here is my attempts doing fast food stuff. rendered with BPR basic passes and vray

  • chrisntlbs
    08-21-14
    Awesome! Loved your Renderings!
  • Bigodon
    08-21-14
    thanks Chrisntlbs feedback are aways welcome
01-09-14

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Marcos Sketchbook
Hi I would like to share my very first attempt at zbrush, i've been studying and read a lot but did start anything to practice due lack of enough knowledge to fix and do some suff when needed. I still have plenty to learn and go, but for now i think this is a good start. Hernane Brocador is a Brazilian soccer player from CR Flamengo, we call him "brocador" because here we used to say when someone scored a goal, he just done a "brocada", thats why he is holding a drill, and portable drill means broca here. lol This one took me a whole week, plus a weekend to model, paint, fix annoyances, optimize, etc. Sculpt and rendered passes in zbrush, layers adjusted in photoshop, i also did some modeling in cinema 4D well, thats it i hope you like, i will keep zbrushing