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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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12-23-14

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Study: poseidon marine, a mermaid character.
here is my first female character you can find full progress timeline here: https://www.behance.net/wip/766579/1627287 including model sculpt images, zoom detail on armor and etc.. and there are some nude sculpt model pictures i start this as study and practice, then it envolve to be my first female in zbrush. There are plenty room for improvements under makeup and anatomy (both things i'm still studying), maybe on my next female i will take note on that and try to do it better. Rendered on zbrush, using passes for post composition under photoshop. about the character: she is stylized and the character also isn't full posed Critics are welcome! i really want to know what i can do for make a better one on my next.

09-03-14

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Elefante enrolado
Hi I'm doing this illustration for an agency job from my town, this is the first version of elephant, i will try to improve if get approved and then paint, render.

08-31-14

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Hi I have decided to show some earlier assets from an unfinished personal illustration, i did this when i started my studies with zbrush and with time passing out i just did some improvements but never finished it. I will redo some unused trees i done previously with the new dargelos plugin. bpr shots with screen captures from zb viewport and two vray render

08-18-14

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Frazão sketchs
Hi again I have done things for some cafeteria in my town, so i decided give a try sculpting my assets to keep training instead using royalty photos. I used bad king awesome imb to improve my splash in one art and well, here is my attempts doing fast food stuff. rendered with BPR basic passes and vray

  • chrisntlbs
    08-21-14
    Awesome! Loved your Renderings!
  • Bigodon
    08-21-14
    thanks Chrisntlbs feedback are aways welcome
01-09-14

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Marcos Sketchbook
Hi I would like to share my very first attempt at zbrush, i've been studying and read a lot but did start anything to practice due lack of enough knowledge to fix and do some suff when needed. I still have plenty to learn and go, but for now i think this is a good start. Hernane Brocador is a Brazilian soccer player from CR Flamengo, we call him "brocador" because here we used to say when someone scored a goal, he just done a "brocada", thats why he is holding a drill, and portable drill means broca here. lol This one took me a whole week, plus a weekend to model, paint, fix annoyances, optimize, etc. Sculpt and rendered passes in zbrush, layers adjusted in photoshop, i also did some modeling in cinema 4D well, thats it i hope you like, i will keep zbrushing