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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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Guile bust final version
Final version for printing. ZBrush BPR + PS Comp

  • truubluu
    5 Days Ago
    Very nice rendition
1 Week Ago

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Guile Bust
Hi guys. I started a Fanart series of Street Fighter character busts. This is the first one.

07-02-16

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Update. Lucy Fernandez, model for 3D printing, based on the character from a indie fighting game Trajes fatais.

05-16-16

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11 Favorites and 10Followers.
3d modeling in progress For Onanim Studio. Character Lucy Fernandes from Trajes Fatais.

11-18-15

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11 Favorites and 10Followers.
Update. Some adjustments in anatomy.

11-18-15

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This is the venom I got in another thread.

11-18-15

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Rocky update. I spent a few hours taking more references from different angles and made some adjustments in silhouette, especially in the zygomatic position, nose, forehead, opening, shape and position of the eyes. I was pleased with the head, may need to make a few adjustments. Then I will leave for the breakdown of the skin. I also did some testing with hair in Fibermesh but there is still much to be done.

11-08-15

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The Italian Stallion

11-05-15

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Old barbarian

11-03-15

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The good guy.

11-03-15

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Jonatan Nunes -Sketchbook
Hello everyone. Starting a sketchbook. first study:

10-17-15

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Hi folks .Just a little update. I worked a bit on the torso and the legs and played with the polypaint. As a color test. Thanks.

  • niallsimon
    10-18-15
    totally, like it dude. I think you could make the pose a bit more exaggerated, to show more movement, cant wait to see the final. already like the face. you've nailed it.
  • Isunoj
    10-19-15
    Hello nassosa, Thanks for the feedback. Yes , I still have to work a little in this pose. ...
09-26-15

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Venom (WIP)
Hello guys. I started sculpting Venom, just for practice and fun. Now I'm in the head detailing phase . The body is still in blockout . I need criticism. I hope you enjoy. Thanks!

  • Isunoj
    09-29-15
    Thank you Diablo. I'm doing in my spare time. As soon as possible, I will post more updates.
  • nession
    10-07-15
    Nice pose and proportions, very good base !
05-19-15

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Thanks for feedback guys. @Diablo I'm really considering the possibility of signing a premium account 3d.sk a long time, Hehehe ... But for now it will not be possible. @ABDOLER Thanks for the tips. My difficulty is just getting good references. I decided to take a break modeling and look for more references. I never modeled a character like this, old and thin. It's been a challenge for me, but I'm enjoying it. This week I got another model, but is still in the blocking phase.

  • ABDOLER
    05-21-15
    ITS MUCH WAY BETTER...looking forward to see the finished piece...
04-18-15

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Thin old man WIP
Hello guys. Recently I received the task of developing a character for an indie game. The idea is that it is a thin old man. I'm having trouble to get good references of old skinny men. Has not worked in the hands, legs or back. Lack detail ears. Criticism and comments are welcome. I hope you enjoy.

  • Diablo
    05-15-15
    looks nice so far.I'm not an anatomy expert myself but I don't see any major problem with the proportions.you just need to make his hands & feet a bit smaller.& if you're looking for reference you can check out 3d.sk website.get a premium account & for...
  • ABDOLER
    05-16-15
    An elderly man..its completetly like other men anatlmically... but the hands i think out of proportion... and on abdominal section..forms look nice but the costal cartilage i think you have to change it... and obliques next half of them will cover the...