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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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12-07-17

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Edward III

  • Fonty
    12-07-17
    make a nice chess peice
03-17-15

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A figure I've been working on for a new range that I am going to be marketing and selling myself. He'll be about 33mm to the top of his head once he's printed.

02-01-15

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Just playing around with the new zmodeller brush, it's good fun and very quick to use. I'm going to have to have make a weapon with it now.

  • tidyfiguremaker
    02-02-15
    Sorry, also make sure in the zmodeller menu for bridge you have two holes selected.
  • DrApple
    02-02-15
    Thanks got it. Spent ages trying to work it out. I didn't notice them deleting polys in the videos.
12-19-14

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New work
A new face study that I have been working on.

  • TheArtMonkey
    12-20-14
    [Fanboy pedantry] He's just "The Doctor", not "Dr. Who". [/Fanboy pedantry] But it's a good likeness; immediately recognizable. Are you planning on separating the hair from the head, or just going old Roman,...
12-01-14

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Slight update and refinement of features, struggling with the face, eyes and mouth in particular.

12-01-14

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Something I am working on at the moment

08-17-14

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More pics of my recent miniature model sculpt.

08-11-14

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ASGUARDVIKING: Cheers, thanks for the comment I've been using Zbrush seriously since February this year and this is where I am, at the moment. Here is a slight update with the helmeted head variant, I'm going to add a fur collar to the cloak, anyone have any advice or links for how to do fur? The figure will be in four parts when printed, the main body, two heads and the sword.

08-08-14

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Wip of a figure that I have almost finished. It's going to be printed to a height of 33mm to the top of his head. As always any comments and crits appreciated.

  • ASGUARDVIKING
    08-08-14
    That should be cool to see printed, nice work
07-28-14

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A scene from my Dalek project that I am doing just for fun and practice.

07-11-14

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Dalek from the first series of Doctor Who. Modelled, painted and rendered in Zbrush.

07-10-14

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Colonial Marines pulse rifle
A little hard surface modelling project, a colonial marines pulse rifle from Aliens.

07-10-14

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3d print of gun platform
Printed gun with the two traditionally sculpted crew members.

03-06-14

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Tidyfiguremaker's learning curve
Pretty new here and just picked up Zbrush last year, it's been quite an intensive learning curve for me. I'm new to digital sculpting and modelling but not to sculpting as I work in the wargames hobby industry as a freelance figure sculptor. Most of my work will be done for that medium so the process is a little bit different and proportions are exagerated for the scale, figures being around 32mm tall for an average human. Anyway, here are some examples of my current work, one for myself and one for a client. I've also been playing around with the movie and lighting options and made a short turnaround of the gun platform. https://www.facebook.com/photo.php?v=10153898207455055&set=vb.851155054&type=2&theater Any comments or crits would be greatly received. Ian.