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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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Edward III

  • Fonty
    1 Week Ago
    make a nice chess peice
03-17-15

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A figure I've been working on for a new range that I am going to be marketing and selling myself. He'll be about 33mm to the top of his head once he's printed.

02-01-15

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Just playing around with the new zmodeller brush, it's good fun and very quick to use. I'm going to have to have make a weapon with it now.

  • tidyfiguremaker
    02-02-15
    Sorry, also make sure in the zmodeller menu for bridge you have two holes selected.
  • DrApple
    02-02-15
    Thanks got it. Spent ages trying to work it out. I didn't notice them deleting polys in the videos.
12-19-14

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New work
A new face study that I have been working on.

  • TheArtMonkey
    12-20-14
    [Fanboy pedantry] He's just "The Doctor", not "Dr. Who". [/Fanboy pedantry] But it's a good likeness; immediately recognizable. Are you planning on separating the hair from the head, or just going old Roman,...
12-01-14

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Slight update and refinement of features, struggling with the face, eyes and mouth in particular.

12-01-14

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Something I am working on at the moment

08-17-14

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More pics of my recent miniature model sculpt.

08-11-14

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ASGUARDVIKING: Cheers, thanks for the comment I've been using Zbrush seriously since February this year and this is where I am, at the moment. Here is a slight update with the helmeted head variant, I'm going to add a fur collar to the cloak, anyone have any advice or links for how to do fur? The figure will be in four parts when printed, the main body, two heads and the sword.

08-08-14

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Wip of a figure that I have almost finished. It's going to be printed to a height of 33mm to the top of his head. As always any comments and crits appreciated.

  • ASGUARDVIKING
    08-08-14
    That should be cool to see printed, nice work
07-28-14

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A scene from my Dalek project that I am doing just for fun and practice.

07-11-14

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Dalek from the first series of Doctor Who. Modelled, painted and rendered in Zbrush.

07-10-14

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Colonial Marines pulse rifle
A little hard surface modelling project, a colonial marines pulse rifle from Aliens.

07-10-14

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3d print of gun platform
Printed gun with the two traditionally sculpted crew members.

03-06-14

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Tidyfiguremaker's learning curve
Pretty new here and just picked up Zbrush last year, it's been quite an intensive learning curve for me. I'm new to digital sculpting and modelling but not to sculpting as I work in the wargames hobby industry as a freelance figure sculptor. Most of my work will be done for that medium so the process is a little bit different and proportions are exagerated for the scale, figures being around 32mm tall for an average human. Anyway, here are some examples of my current work, one for myself and one for a client. I've also been playing around with the movie and lighting options and made a short turnaround of the gun platform. https://www.facebook.com/photo.php?v=10153898207455055&set=vb.851155054&type=2&theater Any comments or crits would be greatly received. Ian.