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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10-12-17

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Hi guys, here is another shot of the character from Zbrush. Tell me what you think!

  • gabo1991
    10-12-17
    Love her. Great job. Could you also share some ZBrush close up renders? Did you use ZModeler?
10-10-17

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Bunnygirl
Bunnygirl Bunnygirl is another collaboration project with Miki Bencz. He did the texturing part, check his work here: https://www.artstation.com/artwork/nPmW9 I recommend to view the model in the new sketchfab augmented reality mode also. Concept design by S-SB: https://www.artstation.com/artwork/WX6n2 I did the sculpting and posing using Zbrush and rendering in 3dsMax. Hope you will like it! Tamas

04-27-17

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Spacegirl
Spacegirl is a collaboration project with my friend and colleague Miki Bencz. He did the texturing part: https://www.artstation.com/artwork/Z9yNG Check out his awfff.. skills haha! We fell in love with the amazing illustration of Jan Unolt: https://www.artstation.com/artwork/bB09E I used Zbrush for sculpting and Vray for rendering. So much fun to working on it, I hope You will like it! Cheers, Tamas

  • dan001
    08-05-17
    Very nice! What did you use for render?
  • Ent3R
    09-13-17
    Thanks guys! I really appreciate the kind words dan001 I used Vray for rendering in 3dsMax.
02-29-16

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Nefertiti Queen 3D Model
Hi guys! I thought I start a new thread for this model I did in my spare time. It was a quite long and tiring process for me, modeling a close to full character in Zbrush. It's still in finishing phase (skin detail, texturing etc.) Concept design was done by the amazing Daeyoon Huh. I hope it turned out okay and You will like it as much as I liked working on it cheers, Tamas!

  • Ent3R
    03-02-16
    Thanks! It took me 2 weeks approximately to get this stage.
  • Totyo
    03-04-16
    It's very nice! Are you considering a pose, even a simple one? I think it would beautify even more your model!
  • Ent3R
    03-05-16
    Thanks! Yes, retopo is finished, now I'm making the rig and textures. She needs a pose definately
01-07-16

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Hi guys! Here are some different views of the model comped in Photoshop. Happy New Year to all of You! cheers!

  • Ent3R
    01-26-16
    Thanks guys for the kind words!
  • Ent3R
    01-27-16
    Thanks man!
11-23-15

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Pocahontas Artwork
Hello everyone! I thought I give it a try to render my old model in Marmoset Toolbag. I think it came out quite nice, C&C very wellcome! best!

  • Takai
    11-23-15
    Great looking image! What kind of references did you look at for the face?
  • Ent3R
    11-26-15
    Thanks guys! For the head texture I used the mixture of photo projection and hand painting. I did the projection with ZappLink using photoshop, I made separate for the front and side views than combined them together. Then I made a layer on top in Zbrush...
11-05-15

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Hi guys, here is a textured version of this character. I used Toolbag 2 for the render, hope you will like it!

  • Ent3R
    11-18-15
    Also I uploaded a Marmoset Viewer version of the character, so you can have a look at the different maps on it.
10-26-15

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Hi everyone, this is my latest spare time crunching, what do you think? I want to texture it also at some point, hope you like it! cheers!

04-11-15

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Here is a Zbrush preview:

04-09-15

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Hi guys, its been a while I posted here, so I'd like to show my recent work. Everythings done in Zbrush and Keyshot. Hope You will like it!

04-11-13

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I made some eye color tests, and adjusted the shape of the eyelid a bit. Id like to add some kind of coat to her and hair also. Now comes the hard stuff, a never made cg hair before.. we'll see.

04-09-13

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nassosa: thanks! Shader is vray sss2 with the mixture of projected and hand painted texture in sss color slot Icebox64: thankyou! Added micro fur to the face, maybe its too strong, but definately looks more real i think.

  • teeg000
    04-09-13
    Great details and texture! I think you're right about the eyes, and I think liking them big is valid, but I would say the eyeballs themselves are a bit too big. And, I'm finding I'm not able to believe the upper eyelids -- they don't look thick enough,...
  • eof3D
    04-09-13
    Good job! Did you adjust eyes rotation manually? Not sure but probably there some mismatch in rotation, when Iwas working in animation team eyes was always controlled by lookat constraint. But for sure sometimes slight mismatch is really cute.
  • Adamx
    04-10-13
    Is #25 2d or 3d work?
04-09-13

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Hey guys! Im working on this girl closeup, it is still in very wip phase, but i think i can show it now. I'd like to add hair and micro fur on her face also. Eyes are a bit too big i think, but i like it that way. Still tweaking the shaders and textures a lot. What do u think?

03-27-13

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Thanks!

  • Icebox64
    03-27-13
    Nice forms, I really like these!
03-27-13

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Hey! This is a quick zbrush crunch i did, I tried to capture the beautiful and strong body of a balerina. I hope u like it!

03-20-13

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Lots of pocahontas I adjusted the eyes and head shape a bit, hope u like it!

03-19-13

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Here is another speed sculpt i did just for fun:

03-14-13

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I had some freetime for zbrush, so i thought i practice the human anatomy a bit:

  • nebular
    03-14-13
    Great studies and other stuff as well. I really like the rough style of some ofyour sculpts - the torso looks like it would be carved. I think there's a problem with the female. The side of the torso, where she is bending it, folds looks unnatural....
02-16-13

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I tweaked the textures a bit, its getting better i think

  • ][-][4Z4R][))
    02-16-13
    Great work!! i really like Doomsday sculpt!
02-12-13

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Here is an updtade with the turntable:

02-11-13

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Here is the first textured version of Doomsday, i did the comp in photoshop and after effects, rendered in vray for max. I hope you will like it!

  • fantom_iz
    02-11-13
    Looking cool. Only neck apears to me a little bit weird. But all in all nice work. Cheers!
02-02-13

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This is my other character i'm working on, still in wip phase:

  • Jerick
    03-16-13
    Hey, Goliath!
01-31-13

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Here is an other angle with updated turntable:

01-30-13

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Ent3R-Sketchbook
Hello everyone! I'm new on this forum, so I'd like to indroduce with these renders of one of my wip dude. I opened this topic for my zbrush wips and finished characters. I hope u will like it!

  • robertrageson
    02-11-13
    i think his head could be bigger and it needs to be sticking out forward more, but its a cool sculpt