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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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Jeannot Landry Art Dump
Well, my Raptorex thread is broken for some reasons, so I'll continue here :P Update of my Raptorex with proper motion blur & Depth of Field, made the bugs smaller and less fast, made the ground less sandy and more dirt like since its supposed to be a lake and not the ocean. Nearly there

1 Week Ago

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Added some trees and tweaked a bit everything

  • JeannotLandry
    1 Week Ago
    More Here is the openGL animated render (real-time viewport) of my raptorex environment [COLOR=#14171A][FONT="]More
  • JeannotLandry
    1 Week Ago
    I broke the forum with a GIF lol :P I cannot see page two of this thread, its blank.... It is supposed to be a GIF animation of the environment...
  • JeannotLandry
    1 Week Ago
    Please somebody from the forum admin, can you please erase the GIF that cause the thread issue? Thanks
1 Week Ago

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Added some light smoke coming out of the volcano, made the bugs smaller and less motion blurred. Here is a shot before and after image composite.

1 Week Ago

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6 Favorites and 2Followers.
Added bugs flying around, felt like something was missing!

1 Week Ago

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Added some sort of mountain/volcano

1 Week Ago

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Added some Depth of Field, made the camera lens wider, applied color correction. Here is with and without feathers. Nearly happy with it :P

1 Week Ago

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Fixed grass and dandelions size since the Raptorex was about 1 meter tall. Trying to finalize the overall animation and then I'll add final effects before rendering it all!

1 Week Ago

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Final 4K still iamge
Here is the final still image, I think its realistic enough. Now time to animate him in a similar scenery

1 Week Ago

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@lukasso Thank you I am glad at least one person other then me likes it Here are some ZBrush screenshots of the model, I forgot to post them.

2 Weeks Ago

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Update
Little Update of my Raptorex in a beach scenery with various Lighting scenarios. I really like the second one! Which ones do you like?

  • lukasso
    1 Week Ago
    night one is also great really like this composition
4 Weeks Ago

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Final 4K
Here is the final version, with fixed feathers that looks more realistic no more shiny spot on the tail

4 Weeks Ago

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Better skin to feather transition

4 Weeks Ago

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Close up 4K

4 Weeks Ago

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Raptorex Pose 4K and Final :)

4 Weeks Ago

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Raptorex
Hello everyone! OMG it’s been so long since I last posted here! Anyhow, without going into mumbling about myself here is my current and latest project, a Raptorex dinosaur. It is fully rigged with my own muscle system which performs rather well., Well over 200 hrs on this. Now that I am satisfied with the look he or she has its time to animate a few variations of this into some scenery. Detailing and texturing was done in ZBrush. Rigged, posed and rendered in Blender with Cycles... Comments, suggestions and Critics are of course welcome. Cheers!

10-07-14

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Head Update
Allright, I did find time to redo the hair, much more pleased with the results, closer to my concept. Well, I call this done for now, I will start working on the rest of the body, clothes, etc. No point on doing a naked body, he will be fully clothed. The face is the only skin that will show for this character :P Hope y'all like, it was a great ZLearning experience for me to try to achieve this kind a render directly in ZBrush as opposed to either Blender internal or Cycle. Not as easy as blender, but cool that its doable

10-06-14

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Slayer Head Update
Alright, I had time to get better skin texture and shader, better eyeballs, better eyes shape, and a better beard!!! P.S. I added some duvet hair and that adds so much Tomorrow I'll redo the hair if I have time. 100% BPR render, straight out of ZBrush, no comp. Only a render filter, glow, set to 50 % opacity with a radius of 5.

  • JeannotLandry
    10-07-14
    Hey all, anybody knows a good alpha or a good trick for skin pores? Also, any good tips on how to do descent looking long hair in ZBrush? No Critics? No Comments?
10-06-14

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Slayer Head Update
Little update on the head, from last night, better hair, better eyes, etc... Things I need to fix : -I think the iris size is too big, make it a bit smaller -Better Hair (Root and Tip Size way off) -Better moustache, goatee ,brows, overall beard (Too bushy) -Better Skin texture and better eye shapes. Fibermesh is really great but not so easy to work with, but I think I am getting the hang of it :P Render straight out of ZBrush

10-05-14

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Quick Head (Unfinished)
oR_Creeper: thank you kindly Here is an early start on the Slayer's Head, added very quick eyeballs and hair.

10-03-14

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Wyvern Model
I have started that Wyvern a few days ago, initially sculpted in ZBrush, but couldn't figure out for the life of me how to create the wings membranes in ZBrush directly. So I decimated a copy and I brought it in Blender for retopo and adding the membranes as integral part of the mesh. Now its back in Zbrush with UVs ready for detailing. Rendered shots, no colors, no close ups, still a long way to go :P And here is a turn table video.

  • SoDakZBrusher
    10-05-14
    Very nice style. Excellent concept sketches and initial modeling. Keep up the great work.
10-03-14

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Wyvern for the Dragon Slayer to fight with
truubluu: Thanks Wont be finished for a while :P Here is a concept sketch for a Wyvern, which in my opinion is a type of dragon :P I have a base sculpt currently rendering a turn table, in the meantime, here is the concept sketch

10-03-14

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Dragon Slayer Shield
Here is the shield done on about 2 hrs, 100% ZBrush Here is also a turn table, again, 100% ZBrush

  • truubluu
    10-03-14
    Awesome job so far, really looking forward to the end result.
10-03-14

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Dragon Slayer WIP
Hey everyone, I started doodling and I came up with something that I want to do for my folio, the goal is to have some kind of game cinematic in the style of Blizzard, but with my own style sort of. I choose the Dragon Slayer simply because I like Dragons. Here is the finished, un-retopologized sword of the slayer, rendered in ZBrush, 100% Zbrush. Here is a Turntable render of the sword. Here is the quick concept sketch of the Dragon Slayer.

09-15-14

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Yesterdays Speedsculpt fun!
Yesterday I had no idea what kind of creature I wanted to do so I just sculpted and let it go with the flow, and this came out :P C&C as usual more then welcome

09-13-14

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Learning to use ZBrush BPR rendering with speedsculpts! JL
Hi everyone, I decided to jump ahead and learn how to use ZBrush BPR rendering capabilities instead of sending everything to Blender for rendering of creatures. I think I am getting the hang of it. Dragon sculpt took roughly 2 hrs and half, and about 2 or 3 hrs fiddling with materials and lightcap to get this kind of fantasy dragon result. I am currently rendering a 360 frames turn table, will post as soon as uploaded to my vimeo. C&C is as usual very welcome.

  • JeannotLandry
    09-14-14
    Awesome, everyone is speechless at the sight of my dragon bust :P lmao