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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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5 Days Ago

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CONTEST and new Tutorial Mini-Series
@DougE - Thanks mate! glad you like the streams. thanks for stopping by! - By the way, the strings of hair are just painted over details @Mentles - Thanks, glad you like it. @boozy floozie - haha cheers mate! glad you like it. Hey guys! I got a couple of things for you that you might find interesting: 1. 'TURN YOUR PET INTO A CHARACTER CONTEST' - I teamed up with Marlon Nunez and Wacom Austalia to put together a nice little contest with great prizes (the first price will take home a Wacom Intuos Pro) and an awesome judging panel! Check it out HERE [/URL] 2. FINISHING YOUR SCULPT - I put together a brand new walkthrough/tutorial mini-series to show you a series of workflows and in response to a series of requests and a series of questions I get asked often. you can check it out HERE [URL="http://www.zbrushguides.com/finishing-your-sculpture/"]

  • boozy floozie
    4 Days Ago
    A fabulous series of videos Pablo - many thanks for sharing. You're an exceptional fellow - a veritable peach of a person.
  • blueferret
    2 Days Ago
    Thanks for once again sharing, and with a slightly philosophical twist
3 Days Ago

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Wow @Pixologic Thanks so much for the top row! @JonShelley - Thanks mate! glad you found the tips useful. @boozy floozie - As always, I really appreciate all your feedback and kind words. I'm glad you like the series (by the way you should totally get into the PetCharacter contest, It'd be great to see your style in there!). Just wanted to leave you here a larger render of the Pug-Particle:

2 Weeks Ago

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Zombie concept development
Hey guys, I just wanted to share some image from the development of a Zombie character I started on my twitch channel. I used the Subtool Masker plugin to achieve the 'gross factor' in the face and it worked like a charm! really awesome tool. Hope you guys like it: Final Comp: WIP - ZBrush Polypaint for textures: WIP - Sculpting details (ZBrush to Keyshot bridge): A couple more images in my ArtStation HERE.

  • Mentles
    2 Weeks Ago
    a very calming and warm picture. nice
  • boozy floozie
    2 Weeks Ago
    It's not often I find myself admiring a man's pustules but I make an exception with this fine render
4 Weeks Ago

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How I learned ZBrush PART 2 - Filling The Gaps
@boozy floozie - Thanks so much for your feedback mate! I've always appreciated your well written and thoughtful insights. I have finished and published the second part of the beginners series on 'How I learned ZBrush'. This time the second part video 'Filling The Gaps', is less abstract and with some more actionable/practical advice. You can have a look at it here: How I learned ZBrush PART 2: FILLING THE GAPS I hope you guys find it useful! Cheers.

11-07-18

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How I learned ZBrush tutorial - New twitch channel with ZBrush sessions
@Cody - Thanks! glad you like it. For the fibers on the cloth/scarf, I actually used fibermesh and played with the coverage and segments to keep a good balance between the look and the poly count. @Rory_L - Thanks you! no, not really I didn't reference anything except the Chimpanzee head and the anatomy that I was originally using to study haha I just wanted to drop you guys a line in here, because I just published a new tutorial on the ZBGs that I think some of you might find useful. Is a bit abstract but I think very relevant for anyone new to ZBrush, here it is: [/URL] (Click image to watch video.) Also, I recently started streaming on twitch some ZBrush sessions, and the very first Livestream is a continuation (PART 2) of my ZBrush Summit Presentation where I show some of the tips and trick I didn't have time to show during the summit. If you want to check it out you can find it on my channel here: [URL="https://www.twitch.tv/pablander/videos/all"]Pablander Twitch - Here is the Zombie we worked on today's livestream: hope you guys find this useful! Cheers.

  • boozy floozie
    4 Weeks Ago
    Mr Pablo, Loved the new video and the food for thought. I for one argued the case that the ‘lazy mouse’ moniker should be changed to the ‘indolent rodent’ but my pleas went unheeded. One learning approach does not suit every user - a 2d user...
10-26-18

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Humanzee
Hey guys, I finally had some time to finish my 'Humanzee' project I showed during my ZBrush Summit presentation. Here are a few renders and WIPs: There a few more shots and close-ups here PS: I also made a recap of my experience at the ZBrush Summit that you can check out here. And also in response to some of the questions, I got about my Cintiq Pro setup here is a quick review as well... Cheers!

  • regmonroe
    10-28-18
    Love the concept and the execution is fantastic. Congrats!
10-15-18

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ZBrush Summit Creature
Here is the creature I made for my ZBrush Summit presentation this year:

  • Pablander
    10-15-18
    @boozy floozie - haha thanks mate! glad you liked the presentation. Yes I just put two scientific names together (a goat and a spider) and this came out: Capra-audax but someone in facebook called it the Spider-Ram which I think is more catchy haha
  • IvanLP
    10-17-18
    Amazing work you do always man! I´m a huge fan of Zbrushguides too!
10-11-18

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@Erik Heyninck - Thanks so much for the feedback mate! I truly appreciate it and I'm glad you've found the information useful. @jaran - Absolutely, I'm not a 'hard surface' modeler myself, but the idea of the Odd Spirits Of Z project is to fill in gaps in different areas so I might bring in an expert, that can show us some good workflows I put a bit of extra work on the final character from the Clothes & Drapery course and place him into a scene. hope you guys like it: Slightly different angle and composition: The ZBrush model (every part is 100% done within ZBrush): Some other shots from Marmoset: That's it for now. If you want to see a particular skill, subject matter or ZBrush feature in the next course from the Odd Spirits Of Z Project, you can cast your vote here. Cheers! PS: I'm going to do a live stream (probably twitch) to show the tips and tricks for grooming I didn't get a chance to show during my ZBrush Summit presentation. I'll post the time here and in social media later on.

10-03-18

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ZBrush Clothes And Drapery Course
Hey guys, just a quick update to let you know that the ZBrush Clothes and Drapery course is available at the ZBGs now. This is a fast-paced course focusing on the creation and detailing of clothes 100% within ZBrush and it is the first course from the #OSOZ project. You can read more info about the course and get it from here: Clothes & Drapery Course and if you wanna know more about the project, here is the #OSOZ page: Odd Spirits Of Z here is a turntable of the character from the course:

  • Erik Heyninck
    10-06-18
    This course is just fantastic, really is! Not only the quality of the movies, but also the information, the tips and tricks...everything. I paid much more for courses that weren't half this good! Thanks!
  • jaran
    10-09-18
    What ZBrush features and workflows would you like to see in this series? hardsurface Million and one character tutorials/streams for zbrush, but very few on hardsurface
09-02-18

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Creature bust update
Here is an update on the latest creature I posted. I cleaned it a bit a gave it some textures in Substance Painter. Hope you guys like it!

08-12-18

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Speed sculpting practice (WIP)

08-02-18

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Curve Elastic and radial symmetry tutorial
Hey guys! There is a new tutorial available on the ZBGs. It's a 4-part video tutorial about some modelling tips and workflows to create the asset for this 'Pottery Scene': Here is the link to the tutorial: http://www.zbrushguides.com/curve-elastic-and-radial-symmetry/ Also, if you want to see some closeups and more light variations, check out the ArtStation post here: https://www.artstation.com/artwork/zaZem I hope you find it useful.

07-15-18

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Chimp WIP
Hey guys, here is some progress on a small project I'm working on. I'll be doing some more work on this guy in the next coming weeks so I'll be posting some more images soon. hope you like it

05-26-18

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New guide on the ZBGs
Hey guys! I've received a few emails from people asking about the new Project Primitive deformer, so I've put together a new quick guide about it and it is now live in the ZBGs website: I hope you find it useful!

  • Pablander
    06-11-18
    @PolySlave is this the one you are after?: https://pablander.selz.com/item/551f7b77b7987203a81bb891
  • PolySlave
    06-15-18
    Hey Pablander, Yep that's it! Many Thanks for all your help.
05-14-18

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Goat on a rock
Hey guys, here is today's ZBrush session. One of the sphere challenge animals that didn't make it to the animals time-lapse video series, so I thought I could give this guy some colour in ZBrush to show you the use of Polypaint with Sculptris Pro. Hope you guys like it: Timelapse video HERE

  • Navarokoj
    05-14-18
    Fantastic Work. All of it. Love your latest update. Tons of character in that goat. You make excellent choices design wise. Inspirational.
04-22-18

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More polished ZBrush 2018 BETA work
Hey guys, Just a quick update on the zbrushguides.com website: Unfortunately, the ZbrushGuides.com website was attacked by a malware and I had to take it down for a while but it is now back online again. Little bits and pieces of the content in some guides are missing so I'll be re-publishing stuff on a new platform as I start to migrate the content to a more reliable service (just letting you know in case you experience errors or missing images). However, the latest guide is still working and is all about ZBrush 2018! so here is the link: ZBrush 2018 New features, tips and tricks! Also, I haven't got a chance to post the more 'polished' pieces I made with the ZBrush 2018 so I'll try to share the final pieces from today and I'll add some breakdowns later if you guys are interested. for now here are the ZBrush 2018 roboto ZB18 and a gif for the compositing of the render layers: Roboto: ZB18 compositing: and if you are curious, here is timelapse of the fill sculpting process (link to vimeo): https://vimeo.com/265195196 and a sci-fi scene that was really fun to do, using various of the new tools in ZBrush 2018:

  • sadicus
    04-22-18
    That sci-fi scene looks so epic, a new favorite!
  • Pablander
    04-25-18
    @sadicus: thanks mate! glad you like it. I just uploaded the Sci-fi scene to my ArtStation and I added a gif with the process of compositing the layers in case you're curious.
04-03-18

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Thanks so much guys! I still can't believe this thread made it so far! I've been without internet for a few weeks which is why I haven't properly responded, but I am truly honored to be featured in such a way. Thanks again! Also, I had the pleasure to be part of the BETA team for ZBrush 2018 and watch talented artists create amazing stuff with the new features. I'll try to put together a few breakdowns of the images I made, so you guys can get an idea of how I used the new features. Here are some of the images (early tests) created with ZBrush 2018 - First Batch (Tutorials, guides, and breakdowns coming soon): Mostly Sculptris Pro: Sculptris Pro and deformers: Just another test with this bug A bit of everything: Sculptris Pro, Deformers, PolygroupIt, curves new additions, etc. Sculptris pro (testing Skanehook brush and spiral brush) Mainly Sculptris Pro and the smoothing/break feature.

02-28-18

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@pid18000 Thanks mate! glad you like it. @boozy floozie Glad you like the walkthrough. I love Keyshot as well, I just find Marmoset Toolbag 3 incredibly useful to develop the look and feel and play with the lights. Also since I included substance painter in my workflow, I found the material setup in marmoset much faster than keyshot. I just finished a new tutorial on creating a Rope Curve Brush in ZBrush 4R8 that I thought you might be interested in: I know that the process of creating a rope in ZBrush is probably well documented and widely available as a resource, but the method in this tutorial might give you ideas to create something else hope you like it. Cheers.

  • PaburoVIII
    03-05-18
    great works I love how you do the compositing I would like to know how to do that do you have like a tutorial to do that with keyshot render? thanks
  • Freewaldo
    03-08-18
    Good work mate, I'm posting here so I can have a marker to check out some of your tutorials for later. Thanks!
02-14-18

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Moss Collector full breakdown
Here is the full breakdown of the moss collector: http://www.zbrushguides.com/project/the-moss-collector/ All the modeling, sculpting, posing and scene layout was done in ZBrush. For texturing, I used Substance Painter and Marmoset Toolbag 3 for rendering.

  • pid18000
    02-14-18
    Thanks a ton, as much usefull as inspirational Waiting for your next artwork
  • boozy floozie
    02-15-18
    Very nice walk through. Curious what advantages you find rendering in marmoset over keyshot?
02-13-18

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The breakdown of the Moss Collector is almost ready, I'll post some bits tomorrow here and the full set of images on the ZBGs. in the meantime, here is night shot version:

01-24-18

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The Moss Collector
Hey guys. I just wanted to share the final image of my Moss Collector project! It is a relatively low poly scene rendered in real-time with Marmoset Toolbag 3. I created the entire scene in ZBrush including high-res models and retopology before exporting to Substance painter to make the textures. I'll start collecting WIPs and other bits and pieces to put together a full breakdown of this piece if you guys wanna a see some 'behind the scenes'. Hope you guys like it!

  • pid18000
    01-24-18
    awesome, a breakdown would be much appreciated indeed
01-22-18

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ZBrush and speed painting
It's being a while since I made one of this. Here is a Photoshop speed painting concept based on a ZBrush sketch with a rough polypaint pass.