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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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3 Weeks Ago

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Day 31 and final sculpture of sculptjanuary 2018 Happiness Bendy from Bendy and the Ink Machine feedback is welcome or question thanks for watching

3 Weeks Ago

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Day 30 Stylized Airplane fighter Sculptjanuary 2018 render with keyshot feedback is very welcome one to go and I finish the sculptjanuary

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Day 29 Female Torso Sculptjanuary 2018

3 Weeks Ago

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Day 28 Sculptjanuary 2018 Cyberpunk helmet was a work of 2 hours I really need to practice more hardsurface on zbrush feedback is welcome

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Day 27 of sculptjanuary 2018 feedback is welcome thanks for watching

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Day 26 Spyro The Dragon Sculptjanuary18 feedback is welcome thanks

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Day 25 Shell sculptjanuary 2018 a Koopa Troopa from Mario Bros Games feedback is welcome

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Day 24 Sculptjanuary Anger feedback is very welcome

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Day 23 Modern Sofa Sculptjanuary 2018 feed back is welcome

3 Weeks Ago

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Day 22 Study of a Male Torso sculptjanuary 2018 feedback is welcome

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Day 21 an Egyptian Cat Statue another entry for Sculptjanuary 2018

4 Weeks Ago

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Thanks, Oscar I am happy you are here too Day 20 Sculptjanuary 2018 Hachiko Monument

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Day 19 Azathoth an outer god from HP Lovecraft mythos

  • Heretic Templar
    4 Weeks Ago
    Hey bro! good to see you in ZCentral! great works!
4 Weeks Ago

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Day 18 of Sculptjanuary 2018 a Black widow from Mobius Final Fantasy was a work of 5 hours feed back is welcome

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Day 17 Sculptjanuary 2018 bored girl

01-19-18

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Day 16 The Witch King made for sculptjanuary 2018 feedback is welcome

01-18-18

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Day 15 Sculptjanuary 2018 a robotic arm feedback is welcome thanks for watching

01-17-18

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Day 14 Sculptjanuary a portrait about Gandalf The Grey concept by Randy Bishop feedback is welcome

01-15-18

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Day 13 Stylized Punk Sculptjanuary 2018 feedback is welcome

01-13-18

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Day 12 sculptjanuary 2018 a creature Pan inspired by pan's labyrinth feedback is welcome was a work of 3 hours approx

  • owlhowelll
    01-13-18
    I was flippin' through your gallery. It's cool to see how you have progressed in just a few short months. Great work!
  • PaburoVIII
    01-13-18
    Thanks to being honest I am surprised about my progress thanks keep watching my gallery in the future thanks for the comment
01-12-18

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Day 11 Sculptjanuary a Lobster because it is Marine theme feedback is welcome thanks for watching

01-11-18

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Day 10 Disgust Sculptjanuary 2018 based on a photo I watch on google :P I need to work with the hair feedback is very welcome and thanks for watching

01-10-18

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Day 9 SculptJanuary theme Tool I made a Stylized Fire Axe I hope you like it thanks for watching

01-09-18

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Day 8 Orc Eyes inspired by Warcraft 3 feed back is welcome

01-08-18

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Day 7 Sculptjanuary 2018 adventure I made a knight inspired by bedtime stories I hope you like it

01-08-18

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Day 6 Sculptjanuary 2018 a stylized zombie feedback is welcome thanks for watching

01-06-18

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Day 5 of SculptJanuary18 a Golem I hope you like it as always feedback is welcome

01-05-18

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Day 4 SculptJanuary 2018 a Cartoon Camel in a Desert I hope you like it feedback is welcome thanks

01-03-18

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Hello! this is my entry for day 3 it is an excited hot dog for Sculpt January 2018 feedback is welcome

01-02-18

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Hello! here the entry of Day 2 today was an Oni Mask I hope you like it feedback is welcome! have a great day!

01-01-18

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Sculpt January 2018
Hello! happy new year for this year I will do the Sculpt January 2018 the first day is about doing nose and mouth I get inspired by Blizzard Warcraft 3 I hope you like it feedback is welcome happy zbrushing!!!

11-10-17

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I start with the topology of the helmet

11-10-17

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An update on the Argor Armor today I will start with the retopology and the uvs

11-08-17

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Almost finishing the argor armor base I hope you like it

11-07-17

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Another update I hope you like it best!