More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 30
    • Posts: 23,063
+ Create New Thread + Reply to My Thread
04-24-18

13

19

19

thread gallery
228 Favorites and 149Followers.
Lion Anatomy
Hi guys. This is a result of a really long work. I made a full lion ecorche with a skeleton and all muscles that affect the surface (deep and superficial) All the modeling work was done in zbrush with a little tweaks in maya. It took more than a year but with short periods of time. I`m really glad that I did it because now I have a much more clear image of anatomy in my mind. And I`m proud that I can share it with other artists who learn anatomy. You can buy the model here (zbrush or marmoset or maya etc) https://gum.co/ggbHo It would buy something like that myself earlier because 2d references are much harder to expore ;o Hope you like it and maybe some of you find it helpful

  • friedasparagus
    05-02-18
    Amazing work Maria! I'll be on my way to gumroad before too long
  • seanGH
    05-02-18
    Wow, this is an excellent lion ecorche!!!
  • Ellie
    05-05-18
    So amazing!!This is an insane amount of work. I know because a few years ago, I did a detailed cat ecorche and it is extremely slow painful work (unlike for humans where there is endless reference help). Congratulations. It has a beautiful look in the...
04-02-18

7

18

27

thread gallery
228 Favorites and 149Followers.
Sea creature
Hi guys, A new personal work here. It was based on concept by Viktor Titov https://www.instagram.com/p/BfR0q1rlScb/?taken-by=titovviktor Aside from zbrush I used substance painer and reshift as usual Hope you like it!

  • VoroN-art
    04-12-18
    Hi Maria, beautifull sculpt!
03-05-18

4

10

11

thread gallery
228 Favorites and 149Followers.
Undead Horse
Hi guys, One more work. I continue experimenting with style. Spend 3-4 days on it including sketch, sculpting, texturing and render

  • GOROSTHAS
    03-12-18
    Very nice sculpting style.
  • Moons_tone
    04-02-18
    Thanks guys! Glad you like it! ZedHead Thanks man! I used Redshift for render
02-19-18

3

6

13

thread gallery
228 Favorites and 149Followers.
Werewolf
A new creature sculpt. Werewolf! It was a friendly battle with Rodion Vlasov Here is his version: https://www.artstation.com/artwork/Qy8YZ Based on concept by Frank Cho: https://www.instagram.com/p/BO9VC4LDWQx/?taken-by=frankchoartist I made a timelapse recording my process 6ELPBvTmYhQ

  • YangKuanYu
    02-21-18
    very cool works can you share your process of those clay textured strokes
  • Moons_tone
    02-21-18
    Thanks guys! 2YangKuanYu, thank you! I added a link to a youtube video where I recorded all process, you can find it above
02-09-18

6

1

7

thread gallery
228 Favorites and 149Followers.
Postapocalypse girl
Hi All! I started this work a year ago but it the idea was too complicated so I delayed it all the time. I really glad that I manage to finish it after all I used zbrush, maya, substance painter and redshift for rendering. Hope you like it!

10-03-17

4

1

6

thread gallery
228 Favorites and 149Followers.
Heya! One more round of sculpting and texturing practice Based on Bartlomiej Gawel pencil sketch https://www.artstation.com/artwork/qnRke I used zbrush for sculpting, substance painter for texturing, Redshift for rendering As usual to get faster, I made the wireframe by zremesher and UV`s by UVmaser

09-05-17

5

5

10

thread gallery
228 Favorites and 149Followers.
Expedition
Hi all! Made a new creature work in my spare time. Based on awesome concept by Wei Feng It took a little more than a month. I modeled him in prose from the beginning. The only part remained symmentrical is the face. It is super fun to sculpt and texture such high detalied models!

  • rodrigobraga
    09-09-17
    Nice render and model!! How did you get it textured and rendered?
  • Moons_tone
    09-13-17
    rodrigobraga , thank you!I textured in substance painer. The procces is very similar to how Magdalena Dadela do it https://youtu.be/9ywhVkZBtq8 I...
07-22-17

7

11

16

thread gallery
228 Favorites and 149Followers.
Dragon
Hi all, here is my new work. The dragon based on Jaemin Kim`s concept. I practiced detailed sculpting and texturing

  • Kloo
    08-13-17
    I like it
07-07-17

9

13

18

thread gallery
228 Favorites and 149Followers.
Update to this thread with the new work

06-28-17

7

5

17

thread gallery
228 Favorites and 149Followers.
Maria Panfilova`s personal works
Hi all, I decided to create sketchbook thread to not to make a big deal each time I post something. Lately I make more animal works. It`s a very pleasant process because I don`t spend too much time on these works and stay loose. On the other hand, I learn something new each time about anatomy and artistic side of 3d. The process is quite similar to what I did with Trico described here: https://80.lv/articles/tips-of-quick-3d-sculpts/ Only this time I used Arnold for render. I`m a fan of Beth Cavener and can`t resist to use her style For the carving effect I used these brushes: clay buildup (with reduced stroke parameter), slash2, damian standart, Orb Cracks. Simba and Rafiki - a fanart of Lion King Stag. I found a picture in a book "art of animal drawing" and really liked it`s gesture. So made a sculpt based on the sketch. https://s-media-cache-ak0.pinimg.com/564x/f1/35/ae/f135aef97786a3d622353ae00539a04e.jpg Hope to post more works soon Happy zbrushing!

  • Moons_tone
    07-01-17
    Erik Heyninck, Astjid, Dilated Pupil, hank you, guys! Glad you like it!
05-20-17

9

7

12

thread gallery
228 Favorites and 149Followers.
Trico
Hey there, Just wanted to share my last work. So I played Last guardian the other day. I loved the art of the game and the story, but the gameplay wasn`t very pleasant. So I`ve abandoned it and watched letsplay instead And decided to spend saved time sculpting Trico. It was done in zbrush and rendered in keyshot using bridge. I`ve spent about 3 weekends on this. It was so much fun I wanted him to have natural material look. For this I used wooden and clay animal sculptures which I admrie as a reference. For the feathers, I created Imm brush, duplicated it along the body and dynameshed it then. The textures were made by polypaint. Mostly it was gradients but also "mask by Cavity" in some places Hope you like it

  • Lad_
    05-24-17
    This is SOOO nice !!! I'm in love with it, it's just amazing *-* Thanks for the breakdown aswell !
  • Sudhan
    05-25-17
    O_O I've loved this "little" critter since he was first revealed years back at E3 2009. And this piece is just as adorable! ^^
11-01-16

6

1

2

thread gallery
228 Favorites and 149Followers.
Fenris
Hey, Zbrushers! I`d like to share my new work. It`s a fanart of my favorite character from Dragon Age - Fenris I`ve done it for 3 months at my free time from work. I made an upgraded in in zbrush, based on original concept. The game itself (part2) is quite old now, so I wanted to change him and look more like final fantasy character (I love that universe too ) Hairs is maya nHair, I`ve done it from sculpt, converted to curves. For rendering I used Vray and substance painter for texturing Hope you enjoy it You can find more of my works on artstation page https://www.artstation.com/artist/maryia_panfilova

  • canndis
    11-04-16
    Love it , nice details and good render
06-18-16

8

15

19

thread gallery
228 Favorites and 149Followers.
Grimgar goblin
Hey, ZBrushers! I just finished my new work and wanted to share it with you. It`s a goblin inspired by anime Hai to Gensou no Grimgar. I love goblins there! I wanted to save the overall style but make him realistic. Hope you like it I used fibermesh for the body hair. Just exported it as obj and rendered.

  • gusss
    06-23-16
    Awesome sculpture work!!
  • Andrey Lizunov
    10-16-16
    Masha congrats! Your character is very inspiring, gorgeous work! ----------------------------------- Artstation
01-10-16

7

20

10

thread gallery
228 Favorites and 149Followers.
Some WIP images
This is how body and rough armor sketch looked like Modeling hairs. I found important to keep all locks separate frome each other to make clean forms I used crease tool to make hard edges and then beveled it with bevel button. wireframe other views

  • jbmonge
    02-28-16
    Congrats for the Top Row ! Your piece is really Amazing ! colors, texture, sculpt and render are just GORGEOUS, Very well Done and that is a pleasure to see work of this stylisation quality.
  • WilbertPierce
    03-05-16
    Gorgeous sculpt. I'd like to see more in the skin rendering. Look at the avengers. They do a good job making green skin believable in that instance. I'd like to the blue pushed more and maybe less saturated.
  • CherryMotion
    03-13-16
    I have a couple of good walks that will fit this Girl
01-10-16

4

1

41

thread gallery
228 Favorites and 149Followers.
Lineage2 Blade dancer
Hey guys! I`m learning zbrush and following ZBcentral silently for 5 years and finally want to post here something myself :3 I`d like to show you my last work. It`s a dark elf from Lineage2 The whole sketcing and modeling process was in zbrush (and some retopo in maya), textirung in substance painter, rendering in vray I made it for 2.5 months on weekends