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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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4 Days Ago

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My final submission for the Beyond Human Challenge on Artstation! Hope you like it! https://www.artstation.com/contests/beyond-human/challenges/24/submissions/20771

1 Week Ago

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Quick color test

1 Week Ago

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Thanks everybody! Blocked out vi's glove for my Jinx fan art

1 Week Ago

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Update on jinx. I'm trying to work just in zbrush with this model, the zmodeler is really an amazing tool to keep things clean Finished the weapons, next is Vi's glove under the boot

  • Bangers
    1 Week Ago
    This is looking brilliant Dantert
3 Weeks Ago

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I restarted working on this fan art of Jinx, I'm working on it on my lunch breaks so it will be a slow process but one day will be finished

4 Weeks Ago

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Evronian Scout Fan Art
Fan Art from the Disney comic book PK One Zbrush and Keyshot for the render.

08-15-17

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VR hands and weapon made for a canceled project

08-09-17

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Small update.. getting there, starting to define the base

07-28-17

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Worked on it a few more minutes today, just adding cables and start to shape the shoulder pieces

07-26-17

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Some posing

07-25-17

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Still wipping on lunch breaks

07-20-17

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Started something new on my lunch break. It's a fan art from PK, a comic book series I was a huge fan when I was little, I always loved the artwork I saw at that time and always wanted to reproduce it well enough, now it's maybe the time Still wipping!

06-30-17

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06-29-17

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Hey! Calling this done for now, managed to finish it in today's lunch break at work Comments and critiques are welcome! Ps: I will probably update more renders tomorrow!

06-21-17

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Hello Zbrushers! This is something I'm working on during my lunch breaks. Still Wip C&C are welcome!

  • Squid_Inc
    06-21-17
    hey there, just wanna say really nice work and keep it up was really refreshing being able to pretty much see you progress fromt eh beginning to now hopefully you dont take that as a bad thing :P Love the work Cant wait to see more!
  • Dantert
    06-21-17
    Hey Squid_Inc! Thanks for the nice comment Yes I like to keep all my works in this thread also for me to check out my progress, also I'm not ashamed about what I made when I started. You may see a lot of artists cleaning up their sketchbooks just...
03-09-17

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And one more, Kurul, still for Galaxy On Fire 3 Hope you like them

03-09-17

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Another character I made for Galaxy On Fire 3, Saya Nehiro

03-09-17

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Bryce Vantok, one of the characters I made last year for the mobile game Galaxy on Fire 3

11-27-16

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Quick sketch I made the other day at work

09-11-16

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Finally finished with this one! Gully fan art from Joe Mad's Battle Chasers comics

07-11-16

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Hey everybody! I'm back! Finally found some time, so I decided to try to finish this old fan art I started ages ago. Still WIPping and while studying ddo new techniques Critiques are welcome!!

10-27-15

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Here's another character I made with the guys at Shockwork Studio for the tabletop strategy game Black Rain. He is the legendary Special Operations Commander Cazador Gutierrez from the NAU(North American Union) faction. If you want to know more about this badass or the whole Black Rain game, there are plenty of info on our blog, check it out! (http://blackrainthegame.blogspot.de/2015/08/weathermen-4-gutierrez.html). Concept by Michal Bernat.

10-26-15

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Here's a render of Kali that I made some time ago and forgot to post

  • Vir Norin
    10-27-15
    Good job. It is just sad that you are not updating this WIP often.
  • Dantert
    10-27-15
    Yes..that's sad..unfortunately I can't show everything as soon as I finish it because we have rules about releasing stuff. But more will come soon
04-29-15

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Yay! I have finally some more stuff to release about the work I'm doing in my free time for the tabletop strategy game Black Rain with the guys from Shockwork Studios. Original concept by Michał Bernat. This is the first completed set of the standard unit from the Unas faction. And we're starting with the prototyping! So a lot of fixing and scaling of the little details will come For more infos about who this bad dudes are, the tabletop game,more images and the progress check out the blog : blackrainthegame.blogspot.de/ Final image layout and concepts by Michał Bernat. Hope you like them!

  • Piggyson
    04-29-15
    Love the style and execution on these models; excellent work! Thanks for sharing! -Joseph
  • Dantert
    05-05-15
    Thanks guys! Happy to see you like them
01-19-15

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So finally I can start releasing some stuff I worked on in the past months with the Shockwork Studios team. Yep! That's why I wasn't that active on the Internet lately. This is basically a Commander miniature for the tabletop strategy game that we're working on called Black Rain, her name is Kali...guess why? But here you go! For more infos about this character, the tabletop game and the progress check out the blog : blackrainthegame.blogspot.de/ Final image layout by Michal Bernat. Stay tuned for more updates and images!

  • SKYWAYS128
    01-19-15
    That looks absolutely awesome! Love the multi-arm concept, as well as the visor. Like Vir, I'm also reminded of Mistral from the MGR game, but I like that it goes off in it's own unique direction. If memory serves, Kali is a Hindu goddess of death...
12-18-14

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So here's my entry for the Riot art contest on polycount. If interested be sure to check the high res images on my original thread: http://www.polycount.com/forum/showthread.php?t=141250&page=6 Since even the renders of the low poly, exept for the wireframe are made in zbrush I'll post it here too, with a little tutorial since it was requested multiple times on the forums. Hope you like it

11-04-14

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Update from yeterday night

  • Vir Norin
    11-04-14
    Hey man, great progress and style overall. Love the angular forms. What is a name of material used here? Is it a modification of Basic material? Cause it looks similar but works very nicely with polypaint. One thing I'm not sure in terms of anatomy is...
  • Dantert
    11-04-14
    Thanks for the comment! That part you're talking about is just the result of an overstylization of those muscles, I pushed the forms to the limit to achieve some nice angular shapes It's the valley between the rectus femoris, the tensor fasciae latae,...
10-31-14

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Still wip of Pool party Darius follow me here too: http://www.polycount.com/forum/showthread.php?t=141250&page=2 and that's an inflated killer whale

10-29-14

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Here's an update of my Darius for the Riot challenge on polycount Hope you like it! You can follow the complete process and the future updates here : http://www.polycount.com/forum/showthread.php?p=2154506#post2154506

10-14-14

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Long time no posting my zbrush friends. I'm still busy with stuff that I hope to be able to show soon but in the meantime here's a little thing I made for a test in the last week. It took me 3 days (not full time though :/). Everything made in zbrush . I'm not completely satisfied with the belt but yeah... I was in a rush and it served the purpose. Hope you like it

  • Vir Norin
    10-16-14
    Looks interesting! The color of feathers and drapery works very well with his skin and bony elements. For some reason I see this guy as a unit in strategy game... but this is probably because I'm playing in "From Dust" too much this days :) [SIZE=1]*...
  • Dantert
    10-16-14
    Go for it my friend, I would like to see more stylized characters around
03-30-14

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I decided to give a try to the Arenanet Art Test, here's the result I made the base sculpt all in zbrush than retopo and bake, I always prefer to start sculpting in zbrush and worry about the polycount after. Hope you like it! C&C are always welcome! Here you can find bigger images : http://cghub.com/images/view/899878/ 7497 tris 1024x1024 Diffuse/Normal/Specular/Alpha 1bit/ Reflection map mask

  • Vir Norin
    08-04-14
    Oh, man, I totally understand you. I'm having some real problems as well. It sounds a bit surprising that you have difficulties in finding a job in Italy, I thought in developed countries like yours it is not a big problem (I assume you are talking about...
  • Dantert
    08-04-14
    Thanks for the support guys! @Vir: Yeah I moved for a work as character artist in a game studio In Italy there are only a few game studios, the only way to survive in there was to go freelancing but it was not that bad.
03-10-14

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Finished the detailing. Tomorrow I'll start the texturing in zbrush

  • slocik
    03-18-14
    I really love how it came out. Great blend between realistic and stylized, something hard to pull off.
  • DerekAnnan
    03-18-14
    Dantert this is beautiful, I love it man. amazing design. very beautiful sculpt. I would love to animate this character. Please give it the best texturing you can. don't let the texturing drown all the beautiful details. looking forward to the end result....
  • Dantert
    03-18-14
    @slocik: Thanks!!! I'm glad you like it! @DerekAnnan: Thanks a lot! I'll do my best!
03-10-14

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Remade the shirt New one Old one

  • Totyo
    03-10-14
    The new one is far better, the folds looks less "random" and more natural
03-06-14

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Update! I'm starting the detailing of my Gully for the Comicon Challenge, I'm trying to stay as close as possible to the Mad/Darksiders style for all the models and the scratches. Hope you like it! http://www.gameartisans.org/forums/threads/62432-Comicon-2014-3D-Dantert-Gully?p=543049#post543049

  • chalkman
    03-06-14
    Awesome piece, love the expression and that you can see her tonsils! Cheers, David
01-15-14

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Gully from Battlechasers
This is my wip of Gully for the Comicon challenge, here's the link to my entry: http://www.gameartisans.org/forums/threads/62432-Comicon-2014-3D-Dantert-Gully C&C are welcome^^

  • Omarjason
    01-15-14
    Looks awesome, especially the hair, its so dynamic!
  • Clintus Maximus
    03-06-14
    Very nice sculpt! I really really like the cloak can. How did you make it? Any time i work with thin geometry like that it gets all messed up...