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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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05-14-18

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Something else I'm working on for the Retrogasm competition The Cockatrice from Castlevania Aria of Sorrow

  • selwy
    05-15-18
    Yeah!! Very cool work! Cheers, Selwy
05-12-18

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Finished this one. Modeled everything in zbrush, I love how I don't need to switch to other programs anymore for hard surface stuff. Hope you like it!

11-07-17

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Corey Taylor likeness study

10-30-17

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Sketch from today's lunch break That feeling when you are trying not to cry

10-17-17

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Finished! The render is quite straight forward with zbrush passes, deeply inspired by the process of the amazing vahidahmadizb2016 . About the modeling I made everything in zbrush, the hard surface parts are made with zmodeler. It was a really fun project hope you like it! Ps:If you have any comment or question about my process please write it in a comment, I'll make sure to make some small tutorials about the requests

  • Keyz78
    10-23-17
    Amazing work! Congrats on Top Row!
10-09-17

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Ok I'll call the details done. Next polypaint and then i will try to render it in zbrush and PS This is gonna be fun!

09-29-17

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Thanks Ehren! Thanks vahidahmadizb2016, your works were of great inspiration, I will also try to render it in zbrush following your process, wish me luck! Here's an update on the hair!

09-25-17

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Folds and more stitches

09-23-17

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Wip jinx fan art. Starting to add some details

09-18-17

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My final submission for the Beyond Human Challenge on Artstation! Hope you like it! https://www.artstation.com/contests/beyond-human/challenges/24/submissions/20771

09-15-17

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Quick color test

09-14-17

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Thanks everybody! Blocked out vi's glove for my Jinx fan art

09-09-17

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Update on jinx. I'm trying to work just in zbrush with this model, the zmodeler is really an amazing tool to keep things clean Finished the weapons, next is Vi's glove under the boot

  • Bangers
    09-10-17
    This is looking brilliant Dantert
09-01-17

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I restarted working on this fan art of Jinx, I'm working on it on my lunch breaks so it will be a slow process but one day will be finished

08-20-17

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Evronian Scout Fan Art
Fan Art from the Disney comic book PK One Zbrush and Keyshot for the render.

08-15-17

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VR hands and weapon made for a canceled project

08-09-17

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Small update.. getting there, starting to define the base

07-28-17

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Worked on it a few more minutes today, just adding cables and start to shape the shoulder pieces

07-26-17

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Some posing

07-25-17

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Still wipping on lunch breaks

07-20-17

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Started something new on my lunch break. It's a fan art from PK, a comic book series I was a huge fan when I was little, I always loved the artwork I saw at that time and always wanted to reproduce it well enough, now it's maybe the time Still wipping!

06-30-17

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06-29-17

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Hey! Calling this done for now, managed to finish it in today's lunch break at work Comments and critiques are welcome! Ps: I will probably update more renders tomorrow!

06-21-17

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Hello Zbrushers! This is something I'm working on during my lunch breaks. Still Wip C&C are welcome!

  • Squid_Inc
    06-21-17
    hey there, just wanna say really nice work and keep it up was really refreshing being able to pretty much see you progress fromt eh beginning to now hopefully you dont take that as a bad thing :P Love the work Cant wait to see more!
  • Dantert
    06-21-17
    Hey Squid_Inc! Thanks for the nice comment Yes I like to keep all my works in this thread also for me to check out my progress, also I'm not ashamed about what I made when I started. You may see a lot of artists cleaning up their sketchbooks just...
03-09-17

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And one more, Kurul, still for Galaxy On Fire 3 Hope you like them

03-09-17

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Another character I made for Galaxy On Fire 3, Saya Nehiro

03-09-17

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Bryce Vantok, one of the characters I made last year for the mobile game Galaxy on Fire 3

11-27-16

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Quick sketch I made the other day at work

09-11-16

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Finally finished with this one! Gully fan art from Joe Mad's Battle Chasers comics

07-11-16

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Hey everybody! I'm back! Finally found some time, so I decided to try to finish this old fan art I started ages ago. Still WIPping and while studying ddo new techniques Critiques are welcome!!

10-27-15

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Here's another character I made with the guys at Shockwork Studio for the tabletop strategy game Black Rain. He is the legendary Special Operations Commander Cazador Gutierrez from the NAU(North American Union) faction. If you want to know more about this badass or the whole Black Rain game, there are plenty of info on our blog, check it out! (http://blackrainthegame.blogspot.de/2015/08/weathermen-4-gutierrez.html). Concept by Michal Bernat.

10-26-15

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Here's a render of Kali that I made some time ago and forgot to post

  • Vir Norin
    10-27-15
    Good job. It is just sad that you are not updating this WIP often.
  • Dantert
    10-27-15
    Yes..that's sad..unfortunately I can't show everything as soon as I finish it because we have rules about releasing stuff. But more will come soon
04-29-15

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Yay! I have finally some more stuff to release about the work I'm doing in my free time for the tabletop strategy game Black Rain with the guys from Shockwork Studios. Original concept by Michał Bernat. This is the first completed set of the standard unit from the Unas faction. And we're starting with the prototyping! So a lot of fixing and scaling of the little details will come For more infos about who this bad dudes are, the tabletop game,more images and the progress check out the blog : blackrainthegame.blogspot.de/ Final image layout and concepts by Michał Bernat. Hope you like them!

  • Piggyson
    04-29-15
    Love the style and execution on these models; excellent work! Thanks for sharing! -Joseph
  • Dantert
    05-05-15
    Thanks guys! Happy to see you like them
01-19-15

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So finally I can start releasing some stuff I worked on in the past months with the Shockwork Studios team. Yep! That's why I wasn't that active on the Internet lately. This is basically a Commander miniature for the tabletop strategy game that we're working on called Black Rain, her name is Kali...guess why? But here you go! For more infos about this character, the tabletop game and the progress check out the blog : blackrainthegame.blogspot.de/ Final image layout by Michal Bernat. Stay tuned for more updates and images!

  • SKYWAYS128
    01-19-15
    That looks absolutely awesome! Love the multi-arm concept, as well as the visor. Like Vir, I'm also reminded of Mistral from the MGR game, but I like that it goes off in it's own unique direction. If memory serves, Kali is a Hindu goddess of death...
12-18-14

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So here's my entry for the Riot art contest on polycount. If interested be sure to check the high res images on my original thread: http://www.polycount.com/forum/showthread.php?t=141250&page=6 Since even the renders of the low poly, exept for the wireframe are made in zbrush I'll post it here too, with a little tutorial since it was requested multiple times on the forums. Hope you like it