More …
Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 93
    • Posts: 14,767
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 28
    • Posts: 21,755
+ Create New Thread + Reply to My Thread
2 Weeks Ago

3

6

4

thread gallery
41 Favorites and 25Followers.
Walking Dead-Michonne
Hi Guys, After long time i find free time to finish one of t he my old personal work, Concept By : Joshua Black Software Zbrush, Maya, Substance Painter, Blender, Cycles, Photoshop, I hope you will like it,

  • Lou Mareno
    2 Weeks Ago
    Thats a great job ,you can tell who she is at first site....
01-27-17

0

1

thread gallery
41 Favorites and 25Followers.
Thanks jjenva, I worked a few more on texture and shader even color correction, I hope you will like new version of render

01-22-17

3

3

0

thread gallery
41 Favorites and 25Followers.
Gecko
Hi guys, I am very happy,after very long time(more then one years) Now i can share with you one of the my last work! I made this character for polygonbay (modeling - texture) And after modeling and texture i took a personality render from character, I hope you will like it Software: Zbrush,Maya,Blender,Cycles,Substance painter,Photoshop

  • jjenva
    01-23-17
    all the graphics and colors are really amaze me. You may add more and more images here for us thanks for sahre
01-19-16

6

7

5

thread gallery
41 Favorites and 25Followers.
Sumo
This is my last personal work, Rig by ehsan kiani, for see tutorial of rig you can check 3d world magazine issue 204, https://vimeo.com/144781164 Software:Maya,Zbrush,Mari,Photoshop,V-Ray

  • dangov
    01-23-16
    Definitely got my vote
  • Webhead
    01-23-16
    Excellent piece of work!
  • Derek Frenzo : Thanks,I hope truthhunter[COLOR=#AAAAAA] : Thanks,...
06-30-15

4

8

2

thread gallery
41 Favorites and 25Followers.
Wip pictures

  • rasmusW
    07-02-15
    great study ghasem! i have never really tried using that mannequin, but i think i need to do so soon. hehe looking forward for more from you. -r
06-30-15

4

2

6

thread gallery
41 Favorites and 25Followers.
Anatomy study
My reference this Link http://41.media.tumblr.com/0a2e8eb8cbda1e7a0aa3af0ca9209031/tumblr_nirpallr3f1rnwqbpo1_1280.jpg start model was by mannequin and made pose by move and rotate by inflat,clay,smooth brush i made base of the anatomy without head this model was not symmetry only base of the head i made symmetry made head symmetry and combine with body for topology i used ZRemesher and fixed in maya this way helped me for speed in the final i get render in maya and vray I hope enjoy

  • Diablo
    06-30-15
    just Wooooow.impressive work as always ghasem.keep it up.
05-03-15

3

4

2

thread gallery
41 Favorites and 25Followers.
a few more picture

  • Diablo
    05-03-15
    it's nice to see the hi_res.looks really great.keep it up man.
04-26-15

3

14

15

thread gallery
41 Favorites and 25Followers.
Clanner
Hi guys This work was my first experience to using from maya and mari, it's was interesting experience !! concept by Marko Djurdjevic software : Maya,Zbrush,Mari,Vray,Photoshop I hope enjoy it !

  • RawSunlight
    04-29-15
    Looks great! Gives me something to aim for with my latest piece... big time! Great work
08-16-14

5

5

thread gallery
41 Favorites and 25Followers.
Ajani
Ajani Concept By:Chris Rahn Software:,3dsmax,Vray,Zbrush

  • The Namek
    08-16-14
    hehe cool take on a Magic The Gathering concept, ran into these while playing magic 2015 on PC some days ago
02-20-14

2

0

1

thread gallery
41 Favorites and 25Followers.
BodyBuilding Man
My last work i hope enjoy

01-30-14

2

0

0

thread gallery
41 Favorites and 25Followers.
Bodeguero
Hi guys,here is my latest work concept by Riiick link : http://cghub.com/images/view/570919/ i hope enjuy

08-22-13

1

0

thread gallery
41 Favorites and 25Followers.
tnx JohnnyRaptor, this a render from batman i hope u enjoy

  • Ouran
    08-22-13
    Hey Ghasem, I really like your Batman sculpt but I think there are a few things you could improve with the rendering. The overall specularity is quite high which makes him look like plastic (sorry if that was your intent!). Also, something disturbs...
07-18-13

1

0

thread gallery
41 Favorites and 25Followers.
Hi guys this is new my work i used one of the work from alex ross for refrence

  • JohnnyRaptor
    07-18-13
    Very cool work mate, really like your batman! cool bodybuilder too, but the skin is a bit plasticy on the highlights,
07-14-13

5

1

0

thread gallery
41 Favorites and 25Followers.
ghasem_mollahasani gallery
Hi guys i used zbrush for base mash and topology with topogun, and uv in 3ds max so finished details in zbrush, base texture in zbrush and finished details in photoshop, for render i used 3ds max,vray and composite in photoshop this is new my work i used one of the work from alex ross for refrence

07-14-12

2

1

0

thread gallery
41 Favorites and 25Followers.
new sculpt

02-23-12

3

1

0

thread gallery
41 Favorites and 25Followers.
new work i hope enjoy

  • TheTurner
    02-23-12
    AMAZING studies!!!! Do you use reference or are these just off your head?
02-22-12

3

1

0

thread gallery
41 Favorites and 25Followers.
mollahasni Artworks
Hi guys I hope u guy enjoy from my work