Creating a Real-Time NPR (Non-Photorealistic Render) Material Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!Creating a Real-Time...Go In Depth with Folders & Folder Actions Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!Go In Depth with...ZRemesher 3.0 - DetectEdges Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.Using the Universal...BPR Filters: Blueprints - Part 5 Part 5 - Blueprints SettingsBPR Filters:...Creating a Scene with Snapshot3D - Part 1 Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.Creating a Scene with...
I suspect by the expression that this is the teacher's child from your previous post.
Nicely done , wonderful colors and lovely soft tonal gradients in the final render too
Some wips - wireframe
Keyshot render tests (in keyshot I used environment & generated Hdri using sun&sky to get the sunset mood )
I hope this is useful , Thanks all
My entry for turbosquid competition
https://www.turbosquid.com/3d-art-competitions
octopus Modeling and texturing done in zbrush
Buildings hierarchy, Lightings, Materials and render with 3Ds max-Vray
Photoshop used for Exposure enhances and saturation adjusting
thanks
Hi everyone,
This is a piece I made recently .. all sculpting, materials..,, done in Zbrush,
Then, I tried (Zplugin> Zbrush to Photoshop) for the first time and it is really time-saving awesome tool .
Software : Zbrush, Photoshop
WIP
" WAR "
Personal Artwork
I used ZBrush for figures Sculpting and constructing the composition,
Marvelous designer for Cloth
3Ds Max|Vray Shading, Hair and render
Photoshop for Compositing
WIP | ZBrush
Render|3Ds Max
Overview Video
145889258
Details
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ArtStation| https://www.artstation.com/artist/alsaadni
Bravo Muhamed,
this piece is stunning in allegorical concept , creation, coloration and composition.
The color palette is exquisite particularly how purple is used subtly to create a sense of olive green from a warm neutral.
You have hidden the...
@boozy floozie - Mark ! , i'm a big fan of your artworks
I'm inspired by
Godfried Cornelisz (Lighting , Colors ) ,
Caravagggio (Lighting, Figures Poses ) ,
Sir Lawrence Alma-Tadema (my fav. Artist) ....... .
Thank you for your kind reply Muhamed.
I took great delight in touring the painters that inspire you - least known to me was the work of Godfried Cornelisz of whom I'd only ever seen a few pieces until now.
Look forward to future work and best wishes.
Actually using Zbrush 4R7 > Keyshot bridge brings me so much joy
the compositing done in Photoshop
I use the same techniques I previously have shared here
http://www.zbrushcentral.com/showthread.php?193254-Home-IV
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https://www.artstation.com/artist/alsaadni
Really Thank you guys
here is the 5 steps breakdown
for the rest of (Home) sequence concept art check my portfolio
https://www.artstation.com/artist/alsaadni
( Home IV ) concept art I have been working on for a while
I Used Zbrush > Keyshot bridge (render passes) then Photoshop
https://www.artstation.com/artist/alsaadni
I love this. Beautiful use of colour and lighting, reminds me of Chris Foss and the recently announced No Man's Sky game on PS4. Great work, thanks for posting.
Good job on the sculpting and texturing of this, BUT i don't think it looks anything like Clooney. Technically i think its pretty good, but as some dude and not George Clooney. if i stare at it long enough i can sort of see some things that reference...