Hey everyone,
I recorded the start of this project, which explains how I created my basemesh.
jPeoKv7-E8k
I also wanted to share the passes I render out of zbrush for the images above. I take these renders ( and some-times more materials just to have more fun stuff to play with ) into photoshop, and use a blend of painting, and photo manipulation to create the environment behind him, as well as add smaller details and further describe the shapes I was going for in this mesh. You can see the head completely changes from the mesh to my final image, as I ended up being unhappy with it.
I approach these meshes with the idea of taking them into photoshop so I am primarily thinking about my silhouette , more than creating a nice mesh. Which is why it is very rough. I am constantly decimating/dynameshing/zremeshing to be able to keep working with unlimited possibilities of detail .
For this project I used IMM brushes for the first time, which was an absolute blast! I cannot wait to make another model like this.
Hopefully this was helpful!
-Wornpixel