More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 24
    • Posts: 306
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,652
+ Create New Thread + Reply to My Thread
1 Week Ago

3

11

5

thread gallery
130 Favorites and 96Followers.

  • artsunshine
    1 Week Ago
    Deryck:Thank you!Like your work too,Come on! rasmusW :I have been doing some other works lately, and I will continue to update it when I finish it. I hope you like too. boozy floozie:I'm glad you like it. I like Mr Pop too. Knacki...
  • yoogy
    1 Week Ago
    Absolutly perfect - great Style - uncredible... Iggy is one of the Stunning Sculptures ... so Big ART .... TOP Whats Brushes have you used for these Techniques ?
  • PolePot
    6 Days Ago
    Oh man, I love the Iggy Pop one. Completely capture his attitude.
1 Week Ago

8

1

2

thread gallery
130 Favorites and 96Followers.

1 Week Ago

9

1

1

thread gallery
130 Favorites and 96Followers.

1 Week Ago

15

1

5

thread gallery
130 Favorites and 96Followers.
my latest works
Hey guys, this is my latest works. Hope you enjoy the result!

01-01-18

8

9

6

thread gallery
130 Favorites and 96Followers.
Johnny Depp
I want to share my latest cg portrait with you guys.All model and hair finished in zbrush. I hope you like.! Cheers! Software used: Maya zbrush fibermesh sp mari |Arnoldfor Maya

  • artsunshine
    01-10-18
    Thanks SolidSnakexxx.It would be my best birthday gift if I got the top raw.If I do not , I will continue to create better works.Thank you very much
  • YangKuanYu
    01-11-18
    REALLY LIKE HOW YOU TRY TO PERFORM THE CLASSICAL PAINTING TONE IN THIS WORK
  • Rory_L
    01-21-18
    Van Dyck and his Flemish pals would have appreciated this! I hope you got your birthday present! Rory
04-25-17

0

1

thread gallery
130 Favorites and 96Followers.
Thanks dopepope.They are sculptural textures. I hope I can help you.

04-25-17

7

2

2

thread gallery
130 Favorites and 96Followers.

  • dopepope
    04-25-17
    Amazing work. The textures are exceptional. I see them in the grey renders, so are they sculptural textures? or achieved with maps? The likeness is spot on. The movie was pretty good. I enjoyed it.
04-24-17

6

1

6

thread gallery
130 Favorites and 96Followers.
Likeness class demo
Likeness class demo from Stephen Lang from Don't Breathe movie.And I'm a fan of Stephen Lang.This work was made about 15 days. Modeling and hair was mostly done by Zbrush.For the heads I used the displacement maps from Texturing XYZ.Cloth by Marverlous Designer.Textured in Substance Painter and Mari, Rendered in Arnold. Finally,render was achieved in Arnold.comped in PS and Nuke. Hope y'all like it!

12-06-16

6

13

2

thread gallery
130 Favorites and 96Followers.
more shots in zbrush

  • Sosana
    12-17-16
    Great great great work!!! The skin is sooooo real! I love the details in roughness and lips It seems to me that she is sad and has some trouble on her mind, a little bit dissatisfied, it's very interesting expression So much life in her, amazing!
  • WillyamBradberry
    01-04-17
    Nice job. Thank you for sharing this. How did you do so much realistic and detalied face skin?
02-21-13

3

4

9

thread gallery
130 Favorites and 96Followers.
I will share some of the work making process to thank you guys encouragement and support. The first is head sculpting process, hope it useful. Zbrush can help us fast constructing model overall, very intuitive will we imagine picture show in front of us. At first I use z - sphere to build, then I use dynamesh, then I topology them, but it didn't UV, (Because it is only a reasonable topology, from I finally want to achieve the result far, this means that there will be a lot of UV distortion) To construct a real model needs to have certain knowledge of anatomy. But in the making model , Anatomical knowledge and the first feeling is very important, this requires you to analyze it. Below I show my model making steps, Since the making time is not stable, so the feeling is very different also. He needs repeated deliberate. When the big feeling making is completed, I began to make details, is mainly zbrush own alpha is given priority to, Through the use of different brush mode on the model sculpting. Different areas of different details.This need your patience sculpture. I will continue to update clothes making steps, thank you!!!

  • jeremypax
    06-13-14
    really really awesome, how accurate is this article on meditation please? How to meditate properly
  • tez
    06-13-14
    Really good art here. Id love to see more about how you produced the textures, skin shader, and lighting to Post work. Thanks for sharing your knowledge, and art.
12-06-16

9

7

22

thread gallery
130 Favorites and 96Followers.
Invincible Eastern
Hello, this time I am going to introduce to you a character,Invincible Eastern, in Jin Yong's Kung fu novel”The Legendary Swordsman. Jin Yong is the a pseudonym of the author, and Invincible Eastern is one of the characters who have realistic images in master Jin Yong's novels. Since ancient times, Chinese had the martial arts culture,the circle they formed was the martial arts circle, and Jianghu is referred to as the whole environment.Where there is Jianghu,there must be people. In the story, Invincible Eastern wants to dominate the arena, he is truly obsessed by practicing a martial arts called Sunflower Bible.Those who possessed Sunflower Bible will be invincible, but he needs to castrate himself.Invincible Eastern is a man,due to his obsession with martial arts masterpiece,he castrates himself.In 1990s, Tsui Hark made this story into a film,Brigitte Lin starred the Invincible Eastern. She dressed like a man in the film,looked even better than the male actors,which impressed me a lot.So, I want to recreate this character. Based on the original novel, the film and my understanding towards Invincible Eastern,I recreate the Invincible Eastern, I hope you will like it. I made a modern realistic figure, and then put her in this role, create Invincible Eastern. In the process, I mainly used software ZBrush Maya mari. The fold of the clothes were carved in zbrush. I hope you will like it.

  • ZB_holic
    12-06-16
    Awesome work! Top Row! :] Could you please share the zbrush screenshots and your workflow of rendering Thanks!
  • Astjid
    12-06-16
    Fantastic work and really nice images : )
05-25-16

3

0

4

thread gallery
130 Favorites and 96Followers.

05-25-16

7

1

3

thread gallery
130 Favorites and 96Followers.
Thanks guys!

05-23-16

5

8

3

thread gallery
130 Favorites and 96Followers.

  • CICI TANG
    05-23-16
    Amazing work~~~~~~~~Love it very much
05-23-16

7

1

2

thread gallery
130 Favorites and 96Followers.
Pitt?
Hello Zbrushcentral, I have been busy in teaching and project so I didn't show up here for a long time.I love using zbrush to make and I also asked my students as much as possible to use zbrush to accomplish the effect they want no matter it's creature or hard surface. Recently, in the ROOTWORKSHOP class I did some demonstration. Hope you like it.First is Brad Pitt.I used a alreay with topology's basis model.While the hair is 100% done used by fibermesh.displacement and cavity is created from ZB .To create these maps is to help me to refine the textures.I also used the XYZTexturing displacement map to make details in zbrush and mari.Then,use standrad,dam,claybrush to modify.The whole head more than 10UVs.The final rendering is in Maya, arnold. Render size is 8K.(I'm sorry I only rendered one perspective,Unless I change a better computer Tom Cruise is completely use zb.I efficiently use zbrush to complete this character.Including the basic model is also completed in the ZB. The final rendering is in max. Using the MikeNash settings.Thanks to very fast show the effect.Noah Wyle test is in vr. and some wip.sorry my English Thanks.

07-05-14

3

4

11

thread gallery
130 Favorites and 96Followers.

  • markantonik
    09-17-14
    Hi, what a very nice work ! looks perfect for me. the last character is faithful to the film, and thank you for the break down about face details layers. I just have a little question if I could, I see you have added in the screens shots, the...
  • lamarckxxx
    10-26-14
    Dude! Awesome work! Lovv the redesign of Kraven! well done sculpt!
  • Shuu
    12-21-14
    On the Electro model, may I ask what your process is for getting those thin inflated seams along his suit?
07-05-14

3

1

3

thread gallery
130 Favorites and 96Followers.
Shilin_Li - thanks a lot bro!! BhushanArekar - thanks man~ jmturbo - thanks! loki_22 - thanks man danieldacosta - thanks ! Chimz - haha -Thanks a lot !! jhon erick - thanks man ][-][4Z4R][)) -thanks a lot!! digitalmind - thanks a lot man! Fox Force - thanks a lot man! more shots:

07-01-14

2

16

7

thread gallery
130 Favorites and 96Followers.
Another Versions (no sword) :P

  • Fox Force
    07-05-14
    Very impressive. Great job.
07-01-14

3

1

3

thread gallery
130 Favorites and 96Followers.

07-01-14

3

1

5

thread gallery
130 Favorites and 96Followers.

07-01-14

4

1

5

thread gallery
130 Favorites and 96Followers.
My Recent Work Collection (breakdown Pg 2)
Hi guys!Here are some of my work I did at Redsteam. Modeling, topology, UV, pose from zbrush and 3dmax,displacement maps generated from zbrush.texture from zbrush ,ps for polish. Hope you like it!!! Tire5 of Rival Knights ,@Gameloft . Electro of Amazing Spiderman 2,@Gameloft .

04-29-14

3

2

thread gallery
130 Favorites and 96Followers.

  • Diablo
    04-29-14
    man this looks fantastic.thanks for the breakdown.
  • Sho3d
    05-01-14
    exellent work thank you
  • CGcronos
    05-22-14
    Congratulations this amazing project .....
04-29-14

1

1

thread gallery
130 Favorites and 96Followers.

04-29-14

3

2

thread gallery
130 Favorites and 96Followers.

  • Francis Bezooyen
    04-29-14
    This is really excellent work. You've got my top-row vote.
  • living_for_cg
    04-29-14
    pretty good details and render ! i like this work
04-29-14

1

0

thread gallery
130 Favorites and 96Followers.
Thanks! diffuse shots.

04-28-14

3

4

thread gallery
130 Favorites and 96Followers.
Thanks a lot guys

  • PatTl92
    04-29-14
    Top work, and thx for the breakdowns
04-27-14

5

1

thread gallery
130 Favorites and 96Followers.
Thanks a lot guys! Here is alittle breakdown:

  • JohnnyRaptor
    04-28-14
    Great work on the closeup render of the captain! Skin looks great.
04-27-14

5

5

2

thread gallery
130 Favorites and 96Followers.

  • farhadnojumi
    04-27-14
    Great product and very nice details. congrats
  • Shilin_Li
    04-27-14
    Works great, amazing, I like this job.
04-27-14

5

3

8

thread gallery
130 Favorites and 96Followers.
Captain America: The Winter Soldier
Hi,here are some modelling and rendering I made for Gameloft Captain America: The Winter Soldier(Mobile game).

  • luoqisheng
    04-27-14
    great work! lI ike the fine details you did on the model, and the renders are just amazing! Top Row !
04-27-14

0

0

thread gallery
130 Favorites and 96Followers.

12-23-13

6

1

0

thread gallery
130 Favorites and 96Followers.
Goblin is base on Aris Kolokontes goblin orc Sculpt.

  • DamonYao
    12-23-13
    Long time no see, Yang. Good details
12-23-13

6

2

1

thread gallery
130 Favorites and 96Followers.
Thor: The Dark World
Hello everyone! This is Thor highres model I did for gameloft game Thor:the dark world. And my personal stuff. Used ZBrush for sculpting, UVs and posing . Hope you like it. PS:Thor pose is base on Marvel's original comoic. Goblin is base on Aris Kolokontes goblin orc Sculpt.

02-07-13

4

2

1

thread gallery
130 Favorites and 96Followers.
Meditation
Hi all, This is my latest personal work.Some time ago busy project a long time to issue such plans.I've been working on it for several months(my spare time). Modeling, topology, UV, texture from zbrush Finally, displacement maps generated from zbrush 3dmax rendering using the Vray. Hope you like it!!! highres version of the image: http://yg-cg.com/Meditation_2035_3500.jpg

  • minastris
    02-07-13
    This is crazy ! Absolutely Epic stuff.
  • harapuzo
    02-07-13
    wow, that's very well done. great job. would you consider showing your polyframed model? and maybe the workflow you used to get to your final? that's a Top Row I'd think. keep posting your work
01-22-12

4

1

0

thread gallery
130 Favorites and 96Followers.
Thanks all

  • Strannik1988
    01-22-12
    Top row for me !)) amazing work man!
01-20-12

6

2

0

thread gallery
130 Favorites and 96Followers.
Slayer
Hi I want to make a cg work full of explosive force.I named this work "slayer".This is the end of a story of fighting.The hard part is designing his pose and expression,hope you like it. this work cost more than one month.I used 3ds Max to finish basic model and detials were done in Zbrush. Hair was created in hairtrix and rendered by Vray.

  • marianosteiner
    01-20-12
    dang that's cool! stunishing work Congrats dude
  • SolidSnakexxx
    01-20-12
    Such an awesome piece... It would be nice to see some blood dribbling off his killing tool-knife as he would probably used it to cleave through the beast.