More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 30
    • Posts: 23,090
+ Create New Thread + Reply to My Thread
09-07-17

2

0

thread gallery
36 Favorites and 25Followers.
Thank you all so much! Michael - Thank you! And thanks for making awesome brushes, I have been using them for years! Astjid/ArtBot - Thank you, I am happy you like the breakdown Here's a rough layout for how I want the tattoo to wrap. There will probably be some more adjustments when I have found the right tattoo artist

  • huber
    09-11-17
    wow amazing work and really cool tutorial, thanks
  • alexmarik
    09-11-17
    Amazing man, superb work.
09-03-17

9

9

9

thread gallery
36 Favorites and 25Followers.
Wildlife Tattoo Design Breakdown Here's a little insight on how I use zbrush for my work The Bear The Koi The Owl

  • Marzalet
    09-07-17
    Well deserved Top Row!!
09-03-17

6

1

15

thread gallery
36 Favorites and 25Followers.
Wildlife Tattoo Design
Wildlife Tattoo Design This is a concept for a tattoo sleeve I have been working on for quite a while. I have been wanting a tattoo for so many years and I wanted to have some impact on the final result. Since 3D-Art is my craft, I decided to give it a go with sculpting, texturing and rendering a full tattoo sleeve design. This will give the tattoo artist a guideline for the look and the feel I want for my sleeve. All the modeling and sculpting is done in zbrush. The texturing is done mostly in Substance Painter, some with polypaint in Zbrush. The render is done in Redshift using maya. Lastly the compositing is done in photoshop. Check out the full breakdown of my sculpting process in the post below! Final Design Highres at my artstation here! Clay Render Texturing, Lighting and Render Progress The Bear Progress The Koi Progress The Owl Progress

08-29-17

1

0

thread gallery
36 Favorites and 25Followers.
Thank you! Here is another piece I did a couple of years ago This is the "Desert hopper". He's a scorpion/grasshopper hybrid! Sculpting, texturing and rendering (BPR) done in Zbrush, compositing done in photoshop!

08-28-17

3

2

5

thread gallery
36 Favorites and 25Followers.
Time to reboot this thread! Here's a piece I did back in 2014. All modeling is done in zBrush and 3ds Max. Textures and rendering done in Zbrush with BPR. Compositing done in photoshop. This is "Into the Storm" Clay render Character and prop sheet And lastly here is a breakdown and a turntable of the project: Into the Storm from Asbjørn Nedrehagen on Vimeo.

  • thierryas
    08-29-17
    Beautiful work i like very sorry for my english
01-22-14

2

1

2

thread gallery
36 Favorites and 25Followers.
Triks of the Storm
Small character project "Triks of the Storm". Trying out some new stylized texturing and modeling techniques for my personal work. Created using Zbrush, 3ds Max, Photoshop and After Effects. Final Comp See the high res version here! Turnaround (PS. If the video is black, click the link below to see the movie) Triks of the Storm from Asbjørn Nedrehagen on Vimeo. Screen grabs

10-08-13

1

0

thread gallery
36 Favorites and 25Followers.
Latest crunch
A bit more of a cartoony approach for this crunch. This is Banjo the Boss.

  • Inkognit
    10-08-13
    The lava creature looks cool
09-09-13

3

1

0

thread gallery
36 Favorites and 25Followers.
Final Comp for the Orc Hunter
So here's the final composite of the Orc Hunter, and some detail shots. All done in Zbrush, composed in photoshop.

  • ClayBear
    09-29-13
    Just finished the breakdown video for the orc hunter. Here it is! Please watch in HD If the video appears black, press the link underneath the video frame. Orc Hunter Breakdown from...
08-29-13

1

1

thread gallery
36 Favorites and 25Followers.
Orc Hunter Teaser
Working on another creature at the moment. I'm about done with the sculpting/texturing, currently working on fine details, rendering and compositing. So here's a close-up I created the other day, later on I will make a shot for the upper body as well.

06-10-13

3

1

4

thread gallery
36 Favorites and 25Followers.
Asbjørn Nedrehagen's Sketchbook
So, I figured it was time to make one of these. Here's some of my latest work! Lava Creature Dread Waker Dread Waker Details Here's a breakdown video for the composite and a turntable of the Dread Waker Dread Waker Breakdown from Asbjørn Nedrehagen on Vimeo.

  • Marcelino
    06-10-13
    Ahh..... the lava creature love the old school monsters they need to be brought back more often, good work man love the sculpts
07-23-12

0

0

thread gallery
36 Favorites and 25Followers.
Demon Creature
This is a character I have made which is based on Michael Pavlovich's design, with some of my own artistic touches. I want to thank Michael for being as awesome as he is, and I have to add that I have learnt a lot from him. This is a creature I started sculpting one year ago, but I never had the time to finish him off. This summer was a great opportunity to do the remaining work. This is a high res model sculpted in Zbrush 4r3. Low poly models created using 3Ds MAX. All textures are hand painted in Zbrush using the polypaint feature. Lighting and shaders are set up in Zbrush and rendered out using BPR. Render passes are composited in photoshop for the final image. The high res version of the final image is at 2800x4320 pixels. Breakdown of all render passes, detail shots and a 2K version of the image is available at my blog here! I would be happy to hear what you guys think!