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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-14-16

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37 Favorites and 13Followers.
Been quite a while since I posted to this thread but here is a fun sketch from an inspiring book from my childhood by Lee J. Ames, called Drawing Beasties & Yugglies...I think this one here is a Yugglie

  • dopepope
    04-14-16
    Great sculpt. Very cute character.
  • rasmusW
    04-14-16
    hahah.. she's a beauty. good job. -r
03-04-16

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Laurie Brekke from The Blackwell Pages by Kelley Armstrong and Melissa Marr: http://www.blackwellpages.com Concept by Ryan Yee. Rendered in Mamoset and Keyshot.

01-01-16

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Tall John from 47 by Walter Mosley. Game model rendered in Marmoset, sculpt rendered in Keyshot. Concept by Ryan Yee.

11-17-15

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Tik-Tok, from the Oz series by L. Frank Baum. Concept by Ryan Yee. Rendered in Marmoset and Keyshot. The hard surface high res was a combination of Zbrush (especially ZModeler) and Maya.

10-21-15

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Tuppence Cowley from Agatha Christie's "The Secret Adversary." Concept by Zach Coe. Rendered in Marmoset and Keyshot.

  • KenkuBCN
    10-21-15
    They are really cool! Agatha Christie's model is great! but I find that the pose it feels like might fall at any moment is not a stabilized position, it would be more believable if she stepped on something rather than like a half-way step. How did...
  • jderiggi
    10-22-15
    KenkuBCN: Thanks for the thoughts! Appreciate the feedback! The fur on the cat and some of the other player characters was sculpted using 2 fur brushes that I made: one with a triangular alpha fading out at the end, and the other as a bunch of small...
10-04-15

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Goth Cat! Player character in the 2nd Edition of The World of Lexica. Concept by Ryan Yee and Ben Greene.

08-19-15

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Dragon Gryph and Dragon Cat! Concepts by Ryan Yee.

08-14-15

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Dragon Yeti! Concept by Ryan Yee. Rendered in Marmoset.

  • Webhead
    08-14-15
    Nice body of work!
08-13-15

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Finally had some time to render out more player character options. Here is the Curiosity Gryph and Sci-Fi Cat!

  • xada
    08-13-15
    extraordinary! really love!
  • jderiggi
    08-14-15
    Thanks very much xada!
02-09-15

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Here is another lunch sculpt of a Creaturebox illustration, also from The Monster Volume

  • Nyx702
    02-10-15
    These are awesome John! Super clean and full of style.
  • jderiggi
    02-15-15
    Thanks very much Nick!
02-03-15

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Here is a lunch sculpt based on an awesome illustration by Dave Guertin and Greg Baldwin of Creaturebox, The Monster Volume. Gotta love the artwork those guys create!

01-27-15

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Been quite a while since I posted to this thread, but here are some updates! These are some anatomy studies from Scott Eaton's Digital Figure Sculpture course. I highly recommend Scott's courses for veterans or newcomers to figurative arts! John

12-26-14

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Silberdenar: thanks very much! Alnomcys: thank you! I updated the first post with a bit more info on the game and the iTunes App store link as well. I also added a title above each character for a bit more context. Here are also a few more character images! John Council Librarian NPCs

12-22-14

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The Yeti player-character, dragon option The Yeti player-character, poetry option The Yeti player-character, American heritage option

  • Silberdenar
    12-24-14
    Superbbbbbbb work, i love them !!!!!! gr. S.
12-22-14

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The Gryph player-character, dragon option The Gryph player-character, curiosity option The Cat player-character, sci-fi option The Cat player-character, dragon option

12-22-14

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The Gryph player-character The Cat player-character The Yeti player-character

12-22-14

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Onomata and Forest Librarian NPCs

12-22-14

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General Jinjur, from the Oz series Cadence, leader of the rebel librarians Lumen, assistant to Cadence and rebel librarians

12-22-14

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more Cave Librarian NPCs Heidi, from the Swiss novel of her name

12-22-14

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Character art - The World of Lexica
Hey all. I'm excited to share character art from The World of Lexica, an action-adventure educational game for the iPad created by Schell Games for Amplify Education Inc. This is a language arts game aimed at helping middle school kids to improve reading and writing skills, and it brings together characters from literature throughout the world. You can check out more info here on the iTunes App store! Zbrush was a large part of our pipeline, not only for final asset sculpting, but also for concept sculpting, as well as polypainting and mask creation for later use in Photoshop. The sculpts I shared below are rendered in Keyshot, while the game models are rendered in Marmoset Toolbag 2. A big thanks to my fellow character artists, Eric Montanari and Ross Kimball, who helped me to grow as an artist, along with our awesome concept artists, Ryan Yee, Zach Coe, Max Davenport, and Astro Leon-Jhong. Thanks to everyone else at Schell who also helped bring this game to life! John Baba Yaga, from Russian folkore

12-01-12

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Hey all. This is the demo character I created for the CG Society Workshop I teach, a 3 week course called Rapid Character Development for Online Games. Sculpted and painted in Zbrush. Concept by Eric Zawrotny. The workshop is geared toward creating characters for games like Diablo, Torchlight, or DOTA, where the characters are smaller on screen. Please check out the course here if you're interested. The next session starts on January 7th, and the first session sold out! Thanks for looking!

04-18-12

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A creature from a canceled project based on the Boggle from The Chronicles of Narnia

  • KC-Production
    04-19-12
    Welcome to ZbrushCentral buddy, glad you made it on here! Your work is just astonishing man, really love your sculpts. Great designs and really well executed! Definently made my day with this thread! Keep it going and have fun sculpting! All the...
04-18-12

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Been a little while since my last post, but here are a few more images from Mechatars, the online battle game we created at Schell Games to complement the toys from Bossa Nova

03-06-12

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testing some Ink/Toon matcaps from Matheiu Bernier. Decent results with the Ink Inline matcap. Quick polypainted texture on the big guy here.

03-04-12

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Thanks Trist. Since the first character was also polypainted in ZBrush, here is the completed game version of him as well. 5151 tris. Concept design by Ben Chaney.

03-02-12

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DeRiggi Sketchbook
Hey all. Here are some recent sculpts and sketches. The animal sketches are meant to have no tails at the moment, as they will be in a game with swappable tails. Thanks for any thoughts!

  • Trist
    03-02-12
    Really like the first character, very cool work.