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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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2 Weeks Ago

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50 Favorites and 21Followers.
logo rework for a board game

08-12-17

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mech head
first play on the 4r8.. the boolean workflow is a game changer for me, never done a mech head like this, and was super easy fun, and opened more exploratory options, after I bashed in some hardsurface booleans, started refining the shape a bit.. it's like a new workflow like this.. and the bool details never change, this is pretty unique way of working now

  • owlhowelll
    08-14-17
    Dude! that looks awesome! What is your workflow for painting the teal colors in the creases and crevasses? Total noob question I'm sure Thanks!
  • robobear
    10-20-17
    damn, just saw this message.. well, i did this in photoshop, hue saturation and overlays.. but you should be able to use the boolean color of the subtools to do this
02-12-17

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01-29-17

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01-23-17

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07-11-16

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272-110716 station https://www.artstation.com/p/zKPYZ

  • andreseloy
    10-19-16
    can i see the models without render?
  • robobear
    01-23-17
    there's some older ones on here https://cgplus.com/forum/t/robob3ars-star-wars-reimagined-challenge-wip/303
07-04-16

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07-02-16

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263-020716_ city of light

06-21-16

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06-20-16

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06-19-16

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250-190616 the machine https://www.artstation.com/p/aD3VJ

06-18-16

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06-17-16

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247-160616 https://www.artstation.com/p/o6Rvk

06-15-16

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246-150616 voidseeker MKII https://www.artstation.com/p/BVWY4

06-14-16

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245-140616 starship https://www.artstation.com/p/q63BR

06-13-16

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244-130616 https://www.artstation.com/p/Wb93E

06-13-16

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animated gif http://i.giphy.com/3o6gEaLDVsHUcmyTZe.gif

06-10-16

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thanks for the comment, appreciate it heres another space thing, did the main mesh in like 15 minutes added greeble on top, reused the old parts

06-09-16

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breakdown https://www.artstation.com/p/xmoNr

  • Erik Heyninck
    06-09-16
    Always a joy to watch your posts. I really like those spiraling shapes!
06-06-16

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237 060616 field displacement manifold https://www.artstation.com/p/GE2Ba

06-04-16

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thanks peoples of zbrush 235-0406-ship heres a beradown as well https://www.artstation.com/artwork/wmZG6

06-03-16

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  • TribunMaximus
    06-04-16
    I really like that! Very nice form. Very interesting. Ciao, TM
05-29-16

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05-22-16

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04-29-16

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202 290116

04-21-16

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195 210416 fstorm flyer https://www.artstation.com/p/0o3zV

04-21-16

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https://www.artstation.com/artwork/Bymx6

04-19-16

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193-190416 creature flyer https://www.artstation.com/p/g5gEQ actually a bit proud with this one, brushing all the way, render in zbrush, post in photoshop me likey the workflow - probably an hour for model hour or so for PS

04-15-16

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189-150416-flyer all zbrush, photoshop for back

04-14-16

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188 140416 sunset https://www.artstation.com/p/v4a9d

  • robobear
    04-15-16
    http://i.giphy.com/xT1XGCzNcxoIOsR3FK.gif
04-13-16

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  • robobear
    04-14-16
    animated light http://i.giphy.com/xT1XGv3F0a2w3oKJna.gif
04-12-16

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50 Favorites and 21Followers.
meshing up geometry from last few days, so it's all zmodeler here with greeble on top

  • robobear
    04-13-16
    animated gif http://i.giphy.com/xT1XGFkHPzTI8IWfhS.gif
04-11-16

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thanks for the kind words .. I'm sort of afraid of not making it so that's why I do them every day btw check out the animated gif on previous one https://www.instagram.com/p/BED2lhDLxAu/ best I could do so far 185 110416 generator

  • robobear
    04-12-16
    spinner sequence https://www.instagram.com/p/BEGViUprxNC/ or https://giphy.com/gifs/l3V0ixPmJ6kMBevUk/html5
04-10-16

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thank you Erik, glad you're enjoying the show, sometimes does feel drafty here .. just it reminds me that it's not about counting points it's about creating.. I'm glad for anyone watching here today work: wanted to do something architectural, well it was more abstract then I though it would be.. this is 90% geometry with zmodeler, render in 3dmax/octane, and photoshop 184 100416

  • Francis Bezooyen
    04-10-16
    Well personally I'm just plain intimidated. Seriously - this is really great work.
04-09-16

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183 090416 platform

  • Erik Heyninck
    04-09-16
    I hate to disturb the flow of images you present here with a simple remark but on the other hand, never getting a reaction can be interpreted as people not being interested. And that would be wrong. I like your thread here a lot. You have a real talent...