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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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08-12-17

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mech head
first play on the 4r8.. the boolean workflow is a game changer for me, never done a mech head like this, and was super easy fun, and opened more exploratory options, after I bashed in some hardsurface booleans, started refining the shape a bit.. it's like a new workflow like this.. and the bool details never change, this is pretty unique way of working now

  • owlhowelll
    08-14-17
    Dude! that looks awesome! What is your workflow for painting the teal colors in the creases and crevasses? Total noob question I'm sure Thanks!
02-12-17

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01-29-17

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01-23-17

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07-11-16

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272-110716 station https://www.artstation.com/p/zKPYZ

  • andreseloy
    10-19-16
    can i see the models without render?
  • robobear
    01-23-17
    there's some older ones on here https://cgplus.com/forum/t/robob3ars-star-wars-reimagined-challenge-wip/303
07-04-16

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07-02-16

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263-020716_ city of light

06-21-16

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06-20-16

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06-19-16

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250-190616 the machine https://www.artstation.com/p/aD3VJ

06-18-16

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06-17-16

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247-160616 https://www.artstation.com/p/o6Rvk

06-15-16

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246-150616 voidseeker MKII https://www.artstation.com/p/BVWY4

06-14-16

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245-140616 starship https://www.artstation.com/p/q63BR

06-13-16

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244-130616 https://www.artstation.com/p/Wb93E

06-13-16

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animated gif http://i.giphy.com/3o6gEaLDVsHUcmyTZe.gif

06-10-16

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thanks for the comment, appreciate it heres another space thing, did the main mesh in like 15 minutes added greeble on top, reused the old parts

06-09-16

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breakdown https://www.artstation.com/p/xmoNr

  • Erik Heyninck
    06-09-16
    Always a joy to watch your posts. I really like those spiraling shapes!
06-06-16

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237 060616 field displacement manifold https://www.artstation.com/p/GE2Ba

06-04-16

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thanks peoples of zbrush 235-0406-ship heres a beradown as well https://www.artstation.com/artwork/wmZG6

06-03-16

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  • TribunMaximus
    06-04-16
    I really like that! Very nice form. Very interesting. Ciao, TM
05-29-16

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05-22-16

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04-29-16

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04-21-16

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195 210416 fstorm flyer https://www.artstation.com/p/0o3zV

04-21-16

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https://www.artstation.com/artwork/Bymx6

04-19-16

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193-190416 creature flyer https://www.artstation.com/p/g5gEQ actually a bit proud with this one, brushing all the way, render in zbrush, post in photoshop me likey the workflow - probably an hour for model hour or so for PS

04-15-16

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189-150416-flyer all zbrush, photoshop for back

04-14-16

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188 140416 sunset https://www.artstation.com/p/v4a9d

  • robobear
    04-15-16
    http://i.giphy.com/xT1XGCzNcxoIOsR3FK.gif
04-13-16

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  • robobear
    04-14-16
    animated light http://i.giphy.com/xT1XGv3F0a2w3oKJna.gif
04-12-16

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meshing up geometry from last few days, so it's all zmodeler here with greeble on top

  • robobear
    04-13-16
    animated gif http://i.giphy.com/xT1XGFkHPzTI8IWfhS.gif
04-11-16

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thanks for the kind words .. I'm sort of afraid of not making it so that's why I do them every day btw check out the animated gif on previous one https://www.instagram.com/p/BED2lhDLxAu/ best I could do so far 185 110416 generator

  • robobear
    04-12-16
    spinner sequence https://www.instagram.com/p/BEGViUprxNC/ or https://giphy.com/gifs/l3V0ixPmJ6kMBevUk/html5
04-10-16

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thank you Erik, glad you're enjoying the show, sometimes does feel drafty here .. just it reminds me that it's not about counting points it's about creating.. I'm glad for anyone watching here today work: wanted to do something architectural, well it was more abstract then I though it would be.. this is 90% geometry with zmodeler, render in 3dmax/octane, and photoshop 184 100416

  • Francis Bezooyen
    04-10-16
    Well personally I'm just plain intimidated. Seriously - this is really great work.
04-09-16

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183 090416 platform

  • Erik Heyninck
    04-09-16
    I hate to disturb the flow of images you present here with a simple remark but on the other hand, never getting a reaction can be interpreted as people not being interested. And that would be wrong. I like your thread here a lot. You have a real talent...
04-06-16

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thanks whomever is watching - the previous piece was an accident turned into a feature, as I imported a piece made with zmodeler, it got deconstructed by polygroups, which looked just interesting enough for architectural pieces.. the flyer was made previously.. - wanted to replicate that but now just ended up building architectural shape, but I'll try that deconstructing technique some time again 180 060416 landing pad