More …
Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 29
    • Posts: 22,325
+ Create New Thread + Reply to My Thread
11-05-17

0

0

thread gallery
11 Favorites and 6Followers.
next step on thanos.

11-03-17

1

0

thread gallery
11 Favorites and 6Followers.

11-03-17

1

0

thread gallery
11 Favorites and 6Followers.
a bw variant:

11-01-17

2

4

0

thread gallery
11 Favorites and 6Followers.
finished. a colored and a sepia variant. hope you like it.

  • faarooq
    11-03-17
    put a filter on the pics, look above. i think its better now.
10-30-17

1

0

thread gallery
11 Favorites and 6Followers.
sculpted new kingpin and put him on the background.

10-28-17

1

0

thread gallery
11 Favorites and 6Followers.
and a variant with coat. hope you like it.

10-27-17

1

0

thread gallery
11 Favorites and 6Followers.
Punisher. Final work, dit a background on it. hope you like it:

10-21-17

0

0

thread gallery
11 Favorites and 6Followers.
final image:

10-12-17

1

0

thread gallery
11 Favorites and 6Followers.
worked a bit on my punisher:

06-04-17

1

0

thread gallery
11 Favorites and 6Followers.
thanos wip.

04-13-17

3

0

thread gallery
11 Favorites and 6Followers.
slowly im learning the render system of zbrush and getting better results i think. hope you like it.

  • bfgnz
    04-13-17
    Yeah..Bruce Willis, Its a good likeness. Zbrush rendering take a while to get the hang of. This is certaily getting there. One trick I use is to.. one you have done all your main renders as usual and exported them. Is to use zlights to make a specular...
  • faarooq
    04-14-17
    yeah i know the trick with the single layer. but at this moment i dont have photoshop, i have affinity photo and i have to learn the program. therefore that is a zbrush render and not single passes. after i learned affinity i will using single pass...
04-13-17

2

1

0

thread gallery
11 Favorites and 6Followers.
worked a bit on my punisher, next step is to modelling him a magnum.

04-12-17

1

0

thread gallery
11 Favorites and 6Followers.
update:

04-09-17

1

0

thread gallery
11 Favorites and 6Followers.
john mcclane:

04-05-17

1

0

thread gallery
11 Favorites and 6Followers.
update, hope you like it.

04-01-17

2

1

0

thread gallery
11 Favorites and 6Followers.
ok thats the final render for the face, now im going to work on the body.

03-30-17

1

0

thread gallery
11 Favorites and 6Followers.
worked on the eyes, face is ready now. now its time to work on the body

03-29-17

1

0

thread gallery
11 Favorites and 6Followers.
ready with head, now i will work on the body: anybody have a good tutorial or can me help for eyes in zbrush ? i need a material to get a better result.

03-26-17

1

0

thread gallery
11 Favorites and 6Followers.
hair test:

03-26-17

1

2

thread gallery
11 Favorites and 6Followers.
update:

03-21-17

3

1

0

thread gallery
11 Favorites and 6Followers.
update:

03-19-17

1

1

thread gallery
11 Favorites and 6Followers.
started with a punisher:

03-15-16

1

0

thread gallery
11 Favorites and 6Followers.
new work

03-03-16

1

1

thread gallery
11 Favorites and 6Followers.
and more

02-28-16

1

0

thread gallery
11 Favorites and 6Followers.
update

02-26-16

1

0

thread gallery
11 Favorites and 6Followers.
still have problems with fibermesh, but i think its better now:

02-24-16

3

0

thread gallery
11 Favorites and 6Followers.
that how it looks in the viewport. there it seems ok, but in bpr render the artifacts coming out.

  • nassosa
    02-25-16
    Honestly I cant help, have you checked the slim parameters or the coverage parameters, maybe something there is giving you these issues... or maybe you should do the hair again... pain in the a@@ i know but when everything else fails...
  • faarooq
    02-25-16
    i think i know what the problem is. first i accept the fibermesh than i had the mesh. i tried to sculpt it with the move and smooth tool. like normal sculpting and thats the wrong way. but it was easy to make the hair shorter to using smooth. and get...
02-24-16

2

0

thread gallery
11 Favorites and 6Followers.
i have a fibermesh issue, i got such artifacs when im rendering with bpr. can it be that i play to much with move brush and smoothing with shift ? can anybody help please ?

  • faarooq
    02-24-16
    can anybody help ? does nobody have the same problem ?
09-17-15

1

1

thread gallery
11 Favorites and 6Followers.
worked a bit more on the fur:

09-15-15

1

1

thread gallery
11 Favorites and 6Followers.
played a little bit with fibermesh:

10-30-14

1

0

thread gallery
11 Favorites and 6Followers.
still wip

10-25-14

1

0

thread gallery
11 Favorites and 6Followers.
did some work on his feet:

10-24-14

1

0

thread gallery
11 Favorites and 6Followers.
youre right i did the arms longer but reading it after this doing here a update will work at thanos later, the arms will get longer there too.

10-24-14

3

0

thread gallery
11 Favorites and 6Followers.
thx for reply, but i dont want to pose him another. maybe a throne will be coming. he is not ready, but last night i did some work on my hulk, what do you think, about him ?

  • Dragon
    10-24-14
    His calfs seem to be out of proportion compared to the rest of his body... unless this is the look your going for (I have seen many 'toon' characters stylized in this way). Gotta love the hair, makes him look like he is in his teens-
  • Teyon
    10-24-14
    As with Thanos, I feel the arms are a little shorter than they should be. He also does not seem to have ankles, it's like the calfs go right into his foot. With bigger guys you should make the arms a tiny bit longer than you would normally expect them to...
10-22-14

2

3

1

thread gallery
11 Favorites and 6Followers.
thx for your answer. did a bit more on posing, hope its better, what do you think ?

  • Jake Rupert
    10-22-14
    Great work so far. i would invest some more work into the legs. they look a bit contourless and unfinished. and make the right leg his stand and the other his playleg making his pose even more dynamic
  • Dragon
    10-23-14
    Believe it or not, I like the previous one (where he is looking up). Ya know faarooq, I did a search over at google (thanos, action poses) and strange as it may be, most artists have him in the pose you have him in, go figure. But, I did find the...