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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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08-29-17

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  • epach
    08-29-17
    Hey _Orb, Thanks for clearing that up for me. I'd love to see a tutorial in the future about your workflow with PS and ZB! And sorry for the super late reply. I guess I missed the notification last time... Keep up the awesome work!
  • Totyo
    08-31-17
    Thanks so much for sharing your work! And thank you again for your ZBrush Summit presentation!
08-29-17

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Also adding some of the stuff I did for heroes2.0, so I can mix some environment art for anybody whop likes it

08-29-17

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Hello guys, I wanted to share a skin that came out recently on heroes of the storm, something I had a ton of fun working on. For both reasons: I was in love with the idea/concept (from luke mancini "mr Jack") and also because it was my very first skin in the game (I'm an environment artist mostly, I do some minions but this was my first playable character). I hope you like , it's a mix of Anubarak and a lurker (zerg unit in starcraft) Thanks a lot!

04-30-16

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Here's some more personal sculpt I did for a personal project, I have no idea IF i'll ever finish it, I actually lost some files when I format. You can see some bakes and Unreal engine tests here: https://www.artstation.com/artwork/rZEDm

  • _Orb
    05-24-16
    sorry late replies! @rob_beddall: [COLOR=#aaaaaa]yes, I try to match a real life scale, because it impacts a lot the ambient occlusion bake, if your mesh is super small you'll get different AO then if it's huge, so I try to be...
  • eskophan
    07-25-16
    Niiice, very nice looking brushes Can you share your alphas and screenshots of brush parameters with us? I want to emulate you brushes in blender 3d And metal, I love how it looks, can you share your albedos? Please
04-23-16

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Thanks a lot guys! I use wrap mode for organic textures like this one Unfortunately Insert brushes don't work with wrap mode (would be awesome actually) so I drop some rocks etc with alphas. To be honest I use Wrapmode2 instead of 1 so I can have a bigger frame, I then bake this on to a 2048 plane and crop in photoshop to 1024 so I end up with a perfect tile without tweaks. When I work on big tillable textures made of big subtools I don't use wrap mode, I try to make a "puzzle piece" until that puzzle pieces works with repetition.

  • _Orb
    04-30-16
    [B] Rob_beddall: That's a question I get a lot. I don't really know I guess I'm very nitpicky lol. My main brush is the flatten brush with 100 intensity. I also use flatten with ALT, I think thats's what gives me the most clean stuff, cuz it fills...
04-21-16

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aankruwet: unfortunately I am not allowed to show wireframes, but they follow the highpoly decently. One thing that I keep in mind all the time when I sculpt is also the rule of "edge definition", basically never going too sharp on my details, always 2,3 pixels thick minimum, so I never reach alliasing in game and you read details better from distance. Also beveling, beveling as many shapes as possible, even cracks, every bevel is going to read better once baked, cuz it's gonna catch the light better. -- here's some breakdowns

  • Indik
    04-23-16
    Amazing work! Thanks so much for sharing! Do you sculpt tileables all in one mesh (alpha + brush wrap mode for tiling) or do you insert meshes on top of a plane (ex. IMM rocks on sand plane)?
04-20-16

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  • aankruwet
    04-21-16
    good work there ... how do you manage the details (I mean how big/small shape it is if the hi poly model baked to the low poly and the normal maps still have? event the tiny one ?)
  • Johnnyman
    04-21-16
    Amazing! And thank you for your brushes!
04-20-16

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04-20-16

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04-20-16

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04-20-16

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Orb - Heroes of The Storm Art Dump
Hello Zbrushers I'm a senior 3D environment artist working at blizzard, and It's been a while I didn't show new stuff so I decided to update my website and Art dump the work I did on the "Heroes of The Storm" team on Zbrush central. Some of you may already know my work or a brush a shared a couple years ago called the "Orb_cracks", this brush was created to make stylized stone cracks or wood lines, and I've seen a lot of people using it and sharing it. I decided to share my entire pack with the community, all the brushes I use everyday to achieve the style I want. Most of those brushes are behavior brushes so don't expect magic "make art" brushes on all of them. You can download the brush pack here, for free: https://gum.co/nOkHw You can also check my website here http://orbfolio.blogspot.com/ https://www.artstation.com/artist/orb Here's a lot of stuff I created for heroes of the storm from old to more recent! Thanks!

07-22-11

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Moar! ZBC1.jpg obelisk.jpg obelisk02.jpg obelisk03.jpg

  • heystiFORdayz
    01-12-15
    Very amazing pieces of work, I know that this forum thread was posted a long time ago so I am not expecting a reply. But if you do reply I would like to ask a question. My question is that I am 13, and I want to be an Environmental Artist when I grow up....
07-21-11

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Orb - game environment stuff
Hello! I'm a french environment artist working for games and ,since i use zbrush a lot on my workflow, i decided to show some works i did last years. Those images are from a little game called "Crasher". We were 2 environment artists, using the Unity engine. Its not a triple a or something crazy, but i really enjoyed working on it.Unfortunly you wont find this game anymore because the studio closed its doors recently. Here is just few exemples of the assets i made, explaining the process i used for some of them. original size images on my website. Hope you like it! ZBC1.jpg 1.jpg 2.jpg 3.jpg 6.jpg 4.jpg 5.jpg 7.jpg temple1.jpg temple2.jpg sol temple.jpg crate.jpg plateforme.jpg plateforme5.jpg plateforme2.jpg plateform_wip.jpg plateforme4.jpg plateforme3.jpg cage1.jpg cage2.jpg modularity_cage.jpg crystal.jpg statue_inca.jpg pilone.jpg porte.jpg portehp.jpg os1.jpg skull.jpg fuze_ball.jpg props.jpg rock2.jpg rock3.jpg cliff1.jpg cliff2.jpg rock4.jpg rock7.jpg rock8.jpg rock5.jpg rock6.jpg screen rocks.jpg sable.jpg grass.jpg ground_tile.jpg

  • - FoOD -
    07-27-11
    Very well done every thing looks great - congrats on top row - very refreshing to see this stuff top row