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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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here a little video of the Glue process : https://youtu.be/Y7IG1I1pcQo

  • Rogan
    6 Days Ago
    Remarkable work.
  • juancaratino
    5 Days Ago
    Canale por aqui, no sabia, me sorprendio, buena escultura felicitaciones
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  • gabo1991
    1 Week Ago
    amazing work...thank you for sharing.
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A few more...

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more :P

  • FabricioWorks
    1 Week Ago
    Que magnífico poder ver las fotos del trabajo en esta etapa, una pieza sublime Martin! Espero poder verla en persona en alguna ocasión!
  • martin6canale
    1 Week Ago
    Muchas Gracias Fabricio, Abrazos Gigantes!!
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Here a lot of images about the Ensamble process for a casting test.

4 Weeks Ago

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Hi again, Here a few more images about an early stage, I will try to do more Images renders from the finished digital work. Thanks. Martin

  • danko75
    3 Weeks Ago
    Wow, missed this one! astonishing work!
  • martin6canale
    1 Week Ago
    Danko, thanks so much for the comment !!
11-03-17

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11-03-17

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And here a Few Digital images about the work in progress : Thanks.

11-03-17

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The Risen Reaper General from Court of the Dead
First all I would like to say that This was my very first 100% digital work for Sideshow Collectibles done 100% in Zbrush, at the Time I did it I was still very Newbie and I didnt used Layers or Uv or nothing like that, also All the cuts and keys was done in ZBrsuh with the Dynamesh process , so it was to me a Real Learning from the mistakes . Said that I would like to share with you The Risen Reaper General COTD fron Sideshow Collectibles. https://www.sideshowtoy.com/collectibles/court-of-the-dead-mortighull-risen-reaper-general-sideshow-collectibles-3003941/ Here a few Images of the Final prototype and just a few from the digital, I will uploading more about the Digital wips in future. This final Version is the result of a Team work and here the full credits : Artists Tom Gilliland (Design & Paint) Martin Canale (Design & Sculpt) Guillermo Barbiero (Design & Sculpt) Matt Mollen (Design) Alfred Paredes (Sculpt) Jeff Yagher (Sculpt) Mat Brouillard (Sculpt) Casey Love (Paint) Tim Hanson (Costume Fabrication) Esther Skandunas (Costume Fabrication) Hope you enjoy it. Thanks for the Time Martin

01-11-13

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here a more elements cuts :

  • JohnnyRaptor
    01-12-13
    Awesome tutorial mate, thanks for sharing the tips! Some awesome sculpts as well!
  • ghlhow
    01-14-13
    very nice, and good to know. thanks
  • sleepyhead
    10-30-15
    Nice tips Only 1 thing. When you do the loops and it blurs the figure. You then "project all". At this stage, nothing is splitted into different subtools. After that, you have the body with his key/hole and the 1st arm with his key on another...
04-28-13

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  • cami2k
    04-28-13
    excelente trabajo Martin, me podrias indicar algun sitio para poder mandar imprimir los trabajos en digital?
04-28-13

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Hi Again Here a few more wips, and an small description about the process.I used the Zack Petroc Skeleton ( http://www.zackpetroc.com/skeleton-and-muscles-of-the-body/) like base structure, to start a mockup werewolf skeleton, based on the Animal/ Human comparative anatomy ( http://hippie.nu/~unicorn/tut/xhtml-chunked/ch03.html ). From there, using a Zspheres I started the block body parts in Dynhamesh. Thanks for your time, Martin

04-27-13

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Here a JUST FOR FUN model, This is just a Wip, Don´t know if I will finish it. I will post a few more soon. Thanks Martin

12-11-12

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Hope It can help Thanks Martin

  • gonso
    12-11-12
    Muchas gracias Martin por tomarte el tiempo de hacer este tutorial, seguro que me va a ser de mucha utilidad. He estado viendo tu pagina y tu trabajo es impresionante, me gustaría poder ponerme en contacto contigo para hacerte un par de consultas si...
12-11-12

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  • brian20
    12-11-12
    Thanks Martin this is great! iI looks like you are bringing the same brilliance to digital sculpting as you do to traditional sculpting , you and the Kucharek Bros. and a couple others are my favorites ! Piece y'all !!!
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12-11-12

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THE MODEL IS NOW SPLITTED IN 2 DIFFERENT SUBTOOLS ( sorry wrong type in the image)

12-11-12

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12-11-12

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12-11-12

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Here The Links, hope it helps http://www.zbrushcentral.com/showthread.php?174566-Cuts-and-key-in-zbrush-4r4&p=991510&posted=1#post991510 Thanks Martin

  • jmenna
    02-08-13
    BEAUTIFUL WORK, MR. CANALE!!!!!!!! A masterpiece like everything else you and your team produce
12-11-12

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Cuts and key in zbrush 4r4
Hi Again. Well from a long, long time I wished that zbrush give me the chance to start and finish a full model, no needing using other 3d programs, but when I was needing made the cut and key for printing the models I always need and Friend Help who made it in 3D max or in Magic, Programs that I don´t handle at all But recently and thanks to a great master here, I learn to cut it in Zbrush, thanks this video tutorial done by Joseph Drust, amazing work !!! http://www.pixologic.com/zclassroom/...sh-hood-part-1 So I start playing with what I learn there and here is the result. Hope it can help to others with my same limitations Thanks and regards Martin Oh, BTW, so sorry for any possible wrong English word :P

12-10-12

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12-10-12

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