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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-30-18

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Here the last update about this project. This was a good opportunity to play with the Idea about a Batman kind of Old,showing him as a Mature man with a body that start to show his Human nature, very damaged and then more fragile and that´s why He be forced to wear this Body Armor . So here my version about this Old and Mature Gotham City Protector ( around his 50´s ) with the knowledge about his own limitation and Knowing that what he did till now was not enough, New Dangers are coming and he need to be ready for that, He need to be ready to Help his Team. They are no Human, they have Super Power, but no one knows the Darkness as he knows.

  • Nikolas3d
    04-30-18
    Que buen trabajo Martin!, el exoesqueleto que buena idea jaja, tu trabajo es increíble
  • martin6canale
    04-30-18
    Muchísimas Gracias Nikolas3d !! aunque la idea de armaduras / exoesqueletos ha sido usado muchísimo ya, esta es mi forma de darle estructura y sentido a esta...
  • alfiojr
    05-03-18
    Great Work! Awesome details
04-04-18

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Here a few more WIP images: Thanks Martin

04-02-18

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Here a Basic design idea used for the Big Axe Weapon. And Here a few more details about the Batarang and Utility Belt

  • martin6canale
    04-04-18
    Frenchy Pilou Thank you , Happy you like it
03-31-18

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03-31-18

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03-31-18

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03-31-18

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Here the images about the Full finished piece:

03-31-18

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03-31-18

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Gotham City Belongs to the Batman
Hi Everyone . Here a few images details about the New Sideshow Collectibles Batman Premium Format, Team Work with Guillermo Barbiero This project was done 90 % in Zbrush 4r8 this is my version of a Old, Bulky and Armored Batman As Always, I want to thanks Sideshow to give us the Possibility to work on this kind of Projects where we get a lot of Freedom to can suggest and re-design the character. When David Igo ask me about How I would like to do this New Batman, I did a Big Blackboard with Many references about the kind of Body Shapes, age, Outfit design, etc. I wanted a bit Old and Mature Gotham City Protector with the knowledge about his own limitation and Knowing that what he did till now was not enough, New Dangers are coming and he need to be ready for that, He need to be ready to Help his Team. They are no Human, they have Super Power, but no one knows the Darkness as he knows. I loved the idea suggested for the Base by Sideshow Team, that Bring a Lot to the Story. The pose was chosen by Tom Gilliland himself. And for the Body Armored Outfit Design, I not used or based it in any Particular, but In Many, many cool Ideas from Comics, Games and batman Movies, I wanted him looks Big, Strong and powerful. https://www.sideshowtoy.com/collectibles/dc-comics-batman-sideshow-collectibles-3005421/ Artists • Ian MacDonald (Design) • Alex Pascenko (Design) • Scott Wade (Design) • Zane Yarbrough (Design) • Matt Molen (Design) • Martin Canale (Design & Sculpt) • Guillermo Barbiero (Sculpt) • Adam Smith (Mold & Cast) • Chadwick Andersen (Mold & Cast) • Bernardo Esquivel (Paint) • Tim Hanson (Costume Fabrication) • The Sideshow Design and Development Team

12-06-17

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here a little video of the Glue process : https://youtu.be/Y7IG1I1pcQo

  • OrganizedChaos
    12-18-17
    Killer job on this statue! Thanks for sharing too!
  • Rogan
    01-26-18
    Totally awe inspiring work. And just inspiring too.
12-06-17

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  • gabo1991
    12-09-17
    amazing work...thank you for sharing.
12-06-17

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A few more...

12-05-17

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more :P

  • FabricioWorks
    12-05-17
    Que magnífico poder ver las fotos del trabajo en esta etapa, una pieza sublime Martin! Espero poder verla en persona en alguna ocasión!
  • martin6canale
    12-06-17
    Muchas Gracias Fabricio, Abrazos Gigantes!!
12-05-17

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Here a lot of images about the Ensamble process for a casting test.

11-13-17

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Hi again, Here a few more images about an early stage, I will try to do more Images renders from the finished digital work. Thanks. Martin

  • danko75
    11-26-17
    Wow, missed this one! astonishing work!
  • martin6canale
    12-05-17
    Danko, thanks so much for the comment !!
11-03-17

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11-03-17

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And here a Few Digital images about the work in progress : Thanks.

11-03-17

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The Risen Reaper General from Court of the Dead
First all I would like to say that This was my very first 100% digital work for Sideshow Collectibles done 100% in Zbrush, at the Time I did it I was still very Newbie and I didnt used Layers or Uv or nothing like that, also All the cuts and keys was done in ZBrsuh with the Dynamesh process , so it was to me a Real Learning from the mistakes . Said that I would like to share with you The Risen Reaper General COTD fron Sideshow Collectibles. https://www.sideshowtoy.com/collectibles/court-of-the-dead-mortighull-risen-reaper-general-sideshow-collectibles-3003941/ Here a few Images of the Final prototype and just a few from the digital, I will uploading more about the Digital wips in future. This final Version is the result of a Team work and here the full credits : Artists Tom Gilliland (Design & Paint) Martin Canale (Design & Sculpt) Guillermo Barbiero (Design & Sculpt) Matt Mollen (Design) Alfred Paredes (Sculpt) Jeff Yagher (Sculpt) Mat Brouillard (Sculpt) Casey Love (Paint) Tim Hanson (Costume Fabrication) Esther Skandunas (Costume Fabrication) Hope you enjoy it. Thanks for the Time Martin

01-11-13

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here a more elements cuts :

  • JohnnyRaptor
    01-12-13
    Awesome tutorial mate, thanks for sharing the tips! Some awesome sculpts as well!
  • ghlhow
    01-14-13
    very nice, and good to know. thanks
  • sleepyhead
    10-30-15
    Nice tips Only 1 thing. When you do the loops and it blurs the figure. You then "project all". At this stage, nothing is splitted into different subtools. After that, you have the body with his key/hole and the 1st arm with his key on another...
04-28-13

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  • cami2k
    04-28-13
    excelente trabajo Martin, me podrias indicar algun sitio para poder mandar imprimir los trabajos en digital?
04-28-13

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Hi Again Here a few more wips, and an small description about the process.I used the Zack Petroc Skeleton ( http://www.zackpetroc.com/skeleton-and-muscles-of-the-body/) like base structure, to start a mockup werewolf skeleton, based on the Animal/ Human comparative anatomy ( http://hippie.nu/~unicorn/tut/xhtml-chunked/ch03.html ). From there, using a Zspheres I started the block body parts in Dynhamesh. Thanks for your time, Martin

04-27-13

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Here a JUST FOR FUN model, This is just a Wip, Don´t know if I will finish it. I will post a few more soon. Thanks Martin

12-11-12

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Hope It can help Thanks Martin

  • gonso
    12-11-12
    Muchas gracias Martin por tomarte el tiempo de hacer este tutorial, seguro que me va a ser de mucha utilidad. He estado viendo tu pagina y tu trabajo es impresionante, me gustaría poder ponerme en contacto contigo para hacerte un par de consultas si...
12-11-12

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  • brian20
    12-11-12
    Thanks Martin this is great! iI looks like you are bringing the same brilliance to digital sculpting as you do to traditional sculpting , you and the Kucharek Bros. and a couple others are my favorites ! Piece y'all !!!
12-11-12

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12-11-12

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12-11-12

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12-11-12

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THE MODEL IS NOW SPLITTED IN 2 DIFFERENT SUBTOOLS ( sorry wrong type in the image)

12-11-12

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12-11-12

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