More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 22
    • Posts: 304
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,563
+ Create New Thread + Reply to My Thread
11-03-11

0

1

thread gallery
2 Favorites and 5Followers.
I'm following Stefano Dubay's gesture tutorial linked in the blog. Of course I can't start with something simple so I'm creating this extreme dancer pose. I'm just starting out but I wanted to throw this up and get feedback on the proportions before I continued. The image on the left will be the final angle. Thanks for any feedback.

09-27-11

4

1

1

thread gallery
2 Favorites and 5Followers.
Wyatt's Sketchbook v2
Figured I'd start a fresh thread for 4r2. So far I am loving this update. One thing about me when it comes to 3D, I am slow. Slow to the point that it's not uncommon for me to get aggravated or bored with a project and abandon it before I'm able to complete it or I'll hit some pipeline roadblock that ends with the same result. I think Dynamesh was made with me in mind. I was able to sculpt and sculpt and not think about the tech side while doing so. I made plenty of little mistakes while working but fixing it was simple. Adding new geometry, no problem. This is very liberating. One thing I need to remember is to not detail until I've got the basic shape down. I must have redone the eyes and cheeks 4 times becuase Dynamesh kept smoothing it out. Anyway, here is the first thing I've made that I took to a point of being somewhat done. Started with the Dynamesh_128 ball and stayed at 128. No image_plane_X this time, just eyeballed it. Here is the result after an hour and 6 "Insert Cylinders". This for me is very fast. And after another hour. And then some minor tweaks. This was an experiment with LightCap. Great feature btw. Loaded an HDRI image, clicked the LightCap button and boom, done. To everyone at Pixologic, thank you so very much for this great update.

09-12-09

2

0

0

thread gallery
2 Favorites and 5Followers.
First foray into zsketching. It's like sketching and a little not like sketching lol. This will take some practice. 20090912.4.jpg Following the video and making sure the armature was bound here is a quick pose. With softbind set to 0 the tentacles pretty much broke apart into individual spheres. Set to 100 the tentacles stay as one unit but they lag behind the armature and stretch out. So, if you want to pose it looks like you need to add armature for it. Still pretty pretty cool I must say. 20090912.5.jpg Later

09-12-09

2

1

0

thread gallery
2 Favorites and 5Followers.
Experimenting with surface noise. The default settings when you click the 'noise' button are a bit harsh so I lowered the scale and strength and inverted the curve. I like this result so far, subtle seems to be working for human skin. Now the masking is a thing of beauty. When you sketch the mask you can watch the noise melt away and the falloff blends the noise greatly. First image shows the noise removed from the lips. 20090912.2.jpg This image shows the mask activated and I discovered another shortcut I haven't used before. Ctrl+H = Show/Hide Mask. I'm thinking keeping masks long term might be very useful, we shall see. 20090912.3.jpg

08-22-08

2

0

thread gallery
2 Favorites and 5Followers.
HMC - Predator WIP
Hi there, I am competing in CGTalk's HMC Stan Winston challenge. The link to the WIP is here. http://forums.cgsociety.org/showthread.php?f=208&t=662370 The problem is that I'm at 2.8 million polygons and I'm trying to add wrinkles to the forehead and eyebrows to start with. When I try to sculpt something small like that I'm getting really bad aliasing on the stroke. I would think that 2.8M would be enough for this so is there some better technique to accomplish the effect or do I just need more polys, in other words HD. pred.17.jpg Compare to the reference.

  • ivar_sn
    08-22-08
    looks great .... good start....
  • JL Mussi
    07-12-18
    Hello, Looking good so far! I looked into your issue. Looks like your base mesh is the issue. You didn't distribute your polygons well enough so now when you are sub-diving your mesh, the forehead is not getting enough details. I would go back...
05-21-07

0

0

thread gallery
2 Favorites and 5Followers.
Insect Doodle
Started with the 3DSphere like the wiki says and doodled till I saw this guy in my head. Insectsphere-front.jpg