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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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  1. toprow threads with more than half a million views

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2 Weeks Ago

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here is some update, textured version Here is a video link 254167668

4 Weeks Ago

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more WIP

01-14-18

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Gringotts Head Goblin WIP
hi guys, here is a new work im doing, been HP fan for a long time, this is the one of the first Goblin appear in HP, really like it

10-10-17

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thanks guys, here some more screenshots from UE4

  • phil01
    10-12-17
    Excellent work!
10-06-17

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Jyn Erso,Rogue One
Hi Guys, here is my new project, I did with Maya, Zbrush,and Photoshop, and rendered in Unreal Engine 4, hope u like. Here is the video Cheers! https://vimeo.com/236755394 F9HGeKGA4bg

  • selwy
    10-10-17
    Very cool work!! Cheers, Selwy
01-20-16

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thanks guys as someone ask more about his facial hair, I really enjoy using fiber mesh for it, is a really quick and flexible way to build hairs, here is some screenshot to show how the fibermesh in used in this work,someone may concern its too heavy, but if you know PS4 or Xboxone's power, this is not. then combine very traditional way apply textures with Mask.Cheers everyone

  • xieyuan3d
    01-22-16
    Hi BaoLong it's realy Cool! AWESOME ! IT would be Great if you can make a tutorial for the character. Cheers
  • Altares
    05-30-16
    Hey Baolong, Can you explain how you processed the fibermesh to bake it onto those low poly models preserving the depth information or maybe point us to a tutorial/resource about this technique? Sheers.
11-10-15

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Thanks guys I just got some more stuff , close up, check out

  • Nikko
    12-02-15
    Absolutely phenomenal work!!!
  • foxmax
    01-25-16
    Amazing, fantastic work!!!
01-19-16

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Here are some other shots

  • gabo1991
    01-19-16
    Great piece. Keep the images coming.
  • ChrRambow
    01-19-16
    That's fantastic! Would like to see some wires, shaders and used texture maps.
01-19-16

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Dwarf Dwalin Realtime Fan art Unreal engine 4
Hi guys ,Here is another personal Fan art ,is the Dwarf Dwalin from The hobbit, modeled in Maya and zbrush, and shading and lighting in Unreal engine 4. here is a video captured in Unreal 4 https://www.youtube.com/watch?v=KGrQ8tG-baw

  • nimlot
    01-19-16
    Awesome stuff man!
11-09-15

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thanks Guys I will gathering mroe stufff shortly, but here is some WIP screens

  • Prosthesis
    11-10-15
    Amazing top row stuff. Would you recommend using Unreal Engine for the purposes of a rendering? Any advantages or disadvantages it might offer? I'm liking the global illumination that Keyshot offers but I really want to render scenes with...
  • d'Artbot
    11-10-15
    Damn this looks good, for me this is Top Row material!!!
11-08-15

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Khaleesi:The throne is mine! Realtime character Unreal engine 4
Hi guy, long time didn't post anything, here is a real time character I did , hope you like a video as well MK64twSZrA0

05-10-14

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The Execution of Lady Jane Grey,The tribute.
Hi everyone Long time don't post new work, here is the one i work from quite while ago, finally manage to finish it . is a tribute to the master Paul Delaroche ,here is the link http://en.wikipedia.org/wiki/The_Execution_of_Lady_Jane_Grey the idea is just tribute to the masterpiece I saw in London national gallery,is just so breathtaking (not the subject), hope you like it

  • blulander
    05-25-14
    Are you going to add in further detail at all like the lady on the left in the original she is holding a necklace presumably belonging to the Lady about to be beheaded
  • magicmodel
    06-30-14
    WOW, what great execution! You have some extraordinary vision for 2d/3d conversion. Much respect. Nice subject matter too.
02-13-13

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and here is breakdown

  • INFINITE
    02-13-13
    Fantastic work. Really inspiring looking forward to seeing a video. It would be cool to see what you could do with the CryENGINE!
02-13-13

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Thanks guys, here some more update, then I will do more videos Cheers!

01-29-13

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Thanks guys, here are some more shots, and is almost the end Cheers!

  • mr.BananaS
    01-29-13
    Great character. The head is superb!
  • RiVvenGuard
    02-14-13
    Wow, really impressive! Would it be possible to break down how you created your textures, especially the eyes?
01-26-13

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Thanks guys Im finishing the challenge now , here is some final shots

  • Webhead
    01-26-13
    He came out so well! The face and head is fantastic! Great job!
01-22-13

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some update here

  • zborn
    01-22-13
    I really enjoy your renders! They are really nice. Where did you learn to do stuff in UDk I really want to learn can you give me some tutorials or sites where I can learn from?
01-14-13

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Thanks alot guys new rendering

01-13-13

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thanks guys Here is some update wiht new ligthing

  • adrock
    01-13-13
    Nice work dude! your hardwork is showing up!Congrats!
  • omarpac
    01-14-13
    woooow mann really top row work can you please make a break down of the hair
01-07-13

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a body update

  • wayniac
    01-07-13
    Top row alllll day. Extremely inspiring work to say the least.
01-02-13

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update the chest part

  • magbhitu
    01-02-13
    this character is a lot more appealing than the default captain...Shepard?..is it? i won't play that game cause he rubs me the wrong way. same with the main character in Gears of War. great job on the render and sculpt.
01-01-13

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a little hair work

12-31-12

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here is some wire frame and Unreal tesselletion model and wireframe

  • gyarados
    12-31-12
    thanks for the extras! its crazy how much detail you can get from udk and cryengine these days
12-31-12

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thanks evryone I will do a brealdown after i finish this . here is model in Zbrush render

12-30-12

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Thanks guy Here is some update for my WIP and a video as well http://www.youtube.com/watch?v=nswWJ-Nyuz4&feature=youtu.be

  • zborn
    12-30-12
    UNREAL!! see what i did there lol amazing job man
12-30-12

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Mass Effect style character WIP Realtime UDK
Hi Guys, Im doing a challenge for Mass Effect style character. All most 90% modeling and texture done in Zbrush ,I want say that make my speed liek fly,thanks Pixlogic Here are the final screencapture from UDK, with Dx 11 stuff. Cheers!

08-08-12

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Another update, i add more blue in the background

08-07-12

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Thanks for a Big reply Im so happy you like, becasue this is what feeling i want share wiht other artist. yes, I originally want creat music fairy Mariah( Im huge Mariah Carey fan) but little bit far away when i making it,Later I will give a better name. I agree make she stand out little more, but maybe I prefer little green blueish color, just little bit ,I still want she blend in background as she need protect by nature. for her eyes, here is the way i always use, This screenshot is Idid for my other work, hope it help you PS I just noticed, I downlaod some of brushes before, they brilliant! thanks!

  • BrookeD
    08-07-12
    WOW! What a beautiful sculpt The rendering on both looks great too. Lovely face!
  • nickz
    08-10-12
    Beautiful piece of work! Thanks for sharing with us all!
08-06-12

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Here I did a rendering wiht MentalRay, and also little different pose, Cheers!

  • Is it okay if I publicly love you and your work but secretly hate you because you have manifested something within Z that I have dreamed to make since I was able to dream to make something DROP DEAD GORGONS in z? (tongue= kidding). ...
08-04-12

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Green Fairy WIP
Hi guys, here is a new WIP work did wiht zbrush, and renderd in Zbrush as well .Have been long time didn't do cartoon style characters, here I back my most freestyle work, hope you like . I will redo the mushroom as is just a place holder right now

  • tyrellcorp
    08-04-12
    wonderful..! reminds me of absinthe for some reason...
07-23-12

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Here some more assets from Zbrush

  • darxx
    07-24-12
    awesome stuff. really really awesome. keep at it
07-22-12

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really thanks everyone here I just want push this work as much as I can , and I know I have lots to learn, and I try my best . here is somehting a quick fix for his arms. Cheers!

  • SolidSnakexxx
    07-22-12
    Very nice! I can tell it's Drogo from the thumbnail of his eye!
07-21-12

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got some time this weekend, here is some update rendering .I did littlem ore sculpture on face and gloves , and also some lighting changes, not sure if is better or not , anyway, just for fun Cheers!

  • polterizer
    07-21-12
    good job about gloves and all, well done
07-17-12

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thanks guys Here I show the lighting setting, is prety classical 3 lights, oh , well, there are 4 lights :P. Anyway the immportant is give it more depth,the Area light can give a very soft look, but for back lit, I use spotlight for give more raidus control. and also some more renering from Zbrush as well

  • stefanobernardi
    07-17-12
    Great model, you really caught the resemblance with the actor! How did you make the hair and the beard? They look great! The anatomy in my opinion looks good; the skin on his face looks too polished and a bit flat, I would make it more bumpy; I would...
07-16-12

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and here is a little breakdown

  • madhead
    07-16-12
    great render.hands looks awersom.