More …
Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 90
    • Posts: 14,656
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 28
    • Posts: 21,736
+ Create New Thread + Reply to My Thread
06-19-17

9

0

thread gallery
114 Favorites and 68Followers.
Minimalist Cube
@Markkens: Im actually not that lazy, I need to update the stuff in those anyway. Pixologic has moved stuff around over the last several versions and some of that's out of date and cant be edited. Speaking of lazy, I have been studying minimalist (meaning I read something about it on the internet) and it inspired me to make this. A minimalist cube:

  • MealeaYing
    4 Weeks Ago
    [TABLE="width: 777"] [TR] [TD]@Futagoza: Here you go, at last! It's really sort of easy once you know how that sort of thing works. First though, if you notice, there are two types of detail mainly, and they came about partly as a result of the...
  • futagoza
    4 Weeks Ago
    Hi MealeaYing, thanks so much for your detailed tutorial! Much appreciated! Will study your technique tomorrow and see if my little old iMac can handle the geo i'm planning to use. Best regards and thanks again, Stefan
  • MealeaYing
    3 Weeks Ago
    @Futagoza No problem! Let me know if something seems missing, I usually forget at least one part.
06-17-17

2

0

thread gallery
114 Favorites and 68Followers.
@Jovomo: Thanks! That's not a bad idea, I just gotta make a handle @Markkens: How did I make these? Or how do you stop doing what you are doing? Either way I want to see what you are doing. That first one was simple, the second one less so. First off, this does not involve Panel Loops, but it could and you could do some very cool stuff with them, I prefer to do it the long way as it gives me insane amounts of precision. Second you need a basic understanding of PolyGroups, how to hide and show them and how to use the selection tools to make them. If you dont know this stuff, by the time you are done with this you will, neat huh? Note- DynaMesh makes what i call "superfluous nipples" in your mesh and these will make ugly hell out of stuff, so while you are making this look all over your mesh as you go and watch for messed up little puckers, they are not fixable and will piss you off. I render in KeyShot, you can render these in anything that will recognise ZBrush PolyGroups or materials, but the polyGroups are the important part in my opinion. EDIT: I forgot something important! If you use ZRemesher instead of DynaMesh it could very well come out better, make sure you have Keep Groups turned on and watch out for stray PolyGroups, figure out which of the main PolyGroups they ought to belong to and then use the PolyGroup palette to re-attach them where they belong by hiding the ones you dont want and then using Group Visible. Using ZRemesh is far better in many cases than DynaMesh, but might take more dicking around. To make the first one: Make a Dynamesh sphere (or anything you like, but maybe start with a sphere). Hold down Control, Shift and Click and Drag from the Canvas onto your sphere to hide part of it. Hold down Control and Shift and Drag outside of it to invert what's hidden. In the Geometry Pallet under Modify Topology hit Delete Hidden and then hit Close Holes. Turn on PolyFrame (Shift F)so you can see polygons and PolyGroups, turn this on and off for the rest of the process to make sure things are going smoothly. Re-Dynamesh. Use Relax and Polish by Features in the Deformation Pallet to smooth out the new PolyGroups. In the Deformation Pallet use something like Twist (play around, use Twist and Taper maybe, but dont go too extreme or things will get screwy). After doing that go back into the Geometry Pallet and under Edge Loops hit the Group Loops button, this gives nice workable edges to each PolyGroup. Shift Click on one of the large sections and use Inflate in the Deformation pallet, OR, depending on what you want to do, use Edge Loop (under Edge loop) in the Geometry Pallet with a Displacement setting to make nice square polygons. Do the same to the other large section. Experiment, these are the primary shapes you are working on. Do Polish By Features again (Deformation pallet), try it with the circle thingy on and off, it makes a big difference. Next you need to assign materials, If you have mesh that's as dense as mine you will likely see ZBrush hit a memory hole the size of your computer. This can get VERY UGLY. To assign materials to PolyGroups: Control Shift Click on a PolyGroup. At the top set M to On (in the group of buttons MRGB, RGB and M) M is Material. Select a material from the Material Palette. In the Color Menu (up on top of the ZBrush Window) hit the Fill Object Button. Control Shift Click on the Canvas to unhide the rest of the object. Control Shift Click on the other large PolyGroup. Select another material. Again, in the Color Menu hit the Fill Object Button. Control Shift Click on the Canvas to unhide the rest of the object, again. Change your material again to whatever you like, and I suggest something that contrasts with the other two. This time you dont need to fill it, its just the default for what ever is left, though you can select those and fill them if you like (I do). From here its a matter of how you want to render this thing you have made.... And that's sort of up to you. But, if you have KeyShot and want to know how I did that part let me know. Also I didn't include instructions for the second object because it is a combination of the process above and a neat use of GroupLoops that is covered to death in this thread. If you want that process as well, and dont want to dig in this thread (its less than small), you will have to wait for me to dig for you, and I am exceedingly lazy all of a sudden! Im kidding, just let me know, I can describe the second one as well... I started making these in 2010, but never pushed them all that far because ZBrush rendering wasn't doing it for me, but now with KeyShot things are a little diferent. The other thing is you can use things like this as booleans on other objects, like you could use one of these to erode a cube and maybe get some interesting results.

  • markkens
    06-18-17
    Mealea, Lazy is good. I've started looking through your thread, and I see what you mean by "covered to death" on some of the techniques. I'm honored to receive such a long reply from you. Be well and happy,
06-15-17

3

3

thread gallery
114 Favorites and 68Followers.
Last stuff from 4R7 More soon as I squash it

  • jovomo
    06-17-17
    Very nice! It looks like a designer handbag ...without handle
  • markkens
    06-17-17
    How? I want to learn how not to know what I'm doing
06-03-17

1

0

thread gallery
114 Favorites and 68Followers.
Materials in Keyshot are a LOT of fun, and even better when you can whip out nifty object in ZBrush in seconds.

02-02-17

9

2

thread gallery
114 Favorites and 68Followers.
Oops

  • boozy floozie
    05-02-17
    You've got a natural feeling for it and have worked hard to make it feel easy. I go dizzy when I have too many polygroups .
  • MealeaYing
    05-22-17
    @BoozyFloozy: I love polygroups, but I have trouble with subtools, in fact I hate to have to use them. What I think is the worst thing about them is putting two or more tools with more than one subtool into the subtool pallet. What the hell is going on...
01-31-17

1

0

thread gallery
114 Favorites and 68Followers.
@CGMystic: Thank you, and belated happy everything to you too!! I LOVE that dragon and happy dude! GRIN!!! Have a motor:

09-01-16

5

3

thread gallery
114 Favorites and 68Followers.
There are not enough PolyGroups available in a finite universe.

  • MealeaYing
    12-02-16
    [TABLE="width: 777"] [TR] [TD]@Patpotlood: Thank you but.... Im not the master of anything! @Frenchie: HI!! I have missed you! How are you and what have you been up to?
  • cgmystic
    12-09-16
    MealeaYing: In my mind, you MealeaYing are a polyloop master ! [COLOR=#ff8c00][COLOR=#d3d3d3] Wishing everyone a Merry Christmas and the Happy...
08-15-16

2

4

2

thread gallery
114 Favorites and 68Followers.
Cartoons!

  • MealeaYing
    08-16-16
    @Patpotlood Its unreliable, but just keep trying and quit and restart it, there's something weird about how it deals with whatever is on the other end of its network that causes it to hang. Also get SnapSeed, the two of them together are quite...
  • MealeaYing
    08-20-16
    @Patpotlood: They updated it, it's MUCH better now
08-12-16

9

0

thread gallery
114 Favorites and 68Followers.
hehehehehe!

  • PFC666
    08-15-16
    The best !!!!!!!
  • MealeaYing
    08-15-16
    Not even close PFC! You and many others are far far better!
08-02-16

2

0

thread gallery
114 Favorites and 68Followers.
This just in: http://www.digitalspy.com/movies/alien/news/a803285/michael-biehn-aka-corporal-hicks-is-back-in-neill-blomkamps-new-alien-film/ And a quick, totaly unrelated render: Rigging, as it's turning out, is obscenely complicated, not much fun, and tedious in ways that make going to the dentist for unnecessary surgery without anesthetics seem like a walk in the sewer, I mean park. Im learning but its slow and I dont find it all that inspiring, unless the desire to get blotto is the end goal. More soon, Im going to test rig that thing up there and see what happens.

  • MealeaYing
    08-02-16
    Nope, that didn't work at all!
06-28-16

2

12

1

thread gallery
114 Favorites and 68Followers.
More stuff, to many polygroups to color....

  • MealeaYing
    07-07-16
    They come down hard on anyone who questions them I think. I dont think he's arrogent, I think he is actualy rather fun, and cute in a very streight laced way. Things like this make my mind bleed:...
  • SKYWAYS128
    07-07-16
    Yeah, he does create a very comfortable and relaxed atmosphere in his videos. I like that he never tries to get technical and throw around jargons. All in all, I really enjoy his tutorials. [QUOTE]Things like this make my mind bleed:...
06-18-16

17

0

thread gallery
114 Favorites and 68Followers.
oops, I forgot one.

  • SKYWAYS128
    06-27-16
    I did watch a few tutorials on Blender Cycles, but it all seems pretty complicated, which made me start considering Keyshot. No fuss, no muss. I was a little concerned about the alleged lack of control, but if I can render out anything that's similar to...
  • MealeaYing
    06-28-16
    GRIN! Its a funny thing with KeyShot, you can actually use it in the same way you use Cycles, only it's easy and experimenting actually accomplishes something visible. I think it might even have a node editor but Im not sure and dont care! For example I...
06-18-16

3

1

1

thread gallery
114 Favorites and 68Followers.
@CgMystic: Hya back!!! @Patpotlood: It's going... crazy ...but good. How are you? @PFC: I need yours! I miss you, and I honestly haven't got much to post, I dont know why... Im in a fight to the death with my computer, it's forcing me to update to things I never ever wanted, 8, 8.1 and now it's cramming me with gigabytes of crap (my network is so slow that 1gb would take years to download) and trying to force me to have 10, it's almost impossible to use. Mostly I have to keep offline so it doesn't do anything horrible again. I miss all of you guys so much, but it's become such a fight to have a stable computer that I dont do much any more. I have been using this: http://stephaneginier.com/sculptgl/ under Android though, Android is being stable and not being a total maniac. SculptGL is not as pretty as Sculptris but it is getting to be one heck of a program! When I can, I keep my computer offline, another forced update like 8.1 and it will be over. It took 7 weeks and I couldn't stop it. Microsoft in my opinion is a virologist and should be severely punished. While it's offline I grapple with Blender, I got GoB working and thats very cool, but sort of bizarre at the same time. I am getting better at rigging, but still suck, but rigging is very very cool. It allows me to do a lot of things I couldn't with the transform tools and ZSphere rigging, in fact, once I get better at it I will likely declare Blender to be wonderful if for nothing else than just rigging. So.... Pictures.... Remember I bitched about KeyShot? I was right, it IS exactly what I feared it would be, TOTALLY addicting. Those guys are smart, Getting PixoLogic into it was brilliant. Oh yah, Pictures: To say that I need help with rigging in Blender would be a grotesque understatement. There are more things that I do not understand than ones that I do, and huge areas of how it works, and how to fix problems I encounter are so far over my head I can't even begin to ask, I dont know how. Its not good when you dont know how to ask a question. Anyhow, More soon, I truly do love all of you, and miss you so much it hurts. Cheers and a huge hug and kiss! Mealea

02-06-16

6

3

thread gallery
114 Favorites and 68Followers.
Grin!!!!
I love you guys!!! Thank you! Last thing with KeyShot 5:

  • PFC666
    04-23-16
    welcome, we neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed your posts!!!!!
05-26-15

33

8

thread gallery
114 Favorites and 68Followers.
Thanks! Yep, its KeyShot. Thank you Michalis! Actually, you had more to do with it than you realize, I did the rigging in Blender. I have some more things to learn, weight painting and how to get the bones properly rotated before I attach them to the object. From there it's just a matter of getting good at it I think.

05-24-15

3

2

thread gallery
114 Favorites and 68Followers.
I re-rendered this, it took a LONG time...

  • paleo3d
    05-24-15
    But well worth the wait...what a fantastic looking ship!. KeyShot right?
  • michalis
    05-24-15
    Only elegance!!! Coming from you.
05-23-15

1

2

thread gallery
114 Favorites and 68Followers.
Thanks Paleo! That link has the .Blend file so you can mess with the rig if you want, it needs messing with! For some reason you can't (or I can't anyway) rotate bones in edit mode locally and that makes things like the hands a nightmare, but they still work. With a bit of fiddling about.

05-22-15

2

1

thread gallery
114 Favorites and 68Followers.
Ok so Megacal and Michalis made me do this, the rig has huge problems, each time I make a rig in Blender I try something new and this is no exception. This will export directly back into ZBrush with all of its polygroups if you turn them on during export in Blender which now seems to know they exist. Have a .Blend file: https://dl.dropboxusercontent.com/u/76310757/ItsMaddnessITellYou/GasBagRigged.zip Its rigged down to the fingers, but watch the rotation of the bones especially in the hands, I can't fix them and don't know why yet. I would post an image of it but ZBC is being broken again, maybe I should make a script that clears my cache every time I do something.

  • paleo3d
    05-22-15
    True posing elegance here Mealea... GRrrrrrrrrrrrr... And your mastery at looping I can only describe as enviable!
05-11-15

9

0

thread gallery
114 Favorites and 68Followers.
@Patpotlood: Interesting site! Thanks! Here's the Blender version of the fresnel light I made: At least I got it transparent!

  • paleo3d
    05-21-15
    Thank you HarryJames, Actually these are fun to make. In 2.5D, I fill the screen with a texture/image then work on it with an alpha I also made in ZB.
  • MealeaYing
    05-22-15
    Nope! Im working a lot lately.... Stupid work is stupid. Paleo thats AWESOME stuff! Very cool!
05-09-15

15

2

thread gallery
114 Favorites and 68Followers.
I found something neat! KeyShot has its own instancing thingy. On the right side at the top where your scene hierarchy thing is, right click on an object and select Make Pattern, its great.

  • MealeaYing
    05-11-15
    Heres this: https://ello.co/bruces/post/2IuhQIz_iSectMZZzbRzLg
  • Patpotlood
    05-11-15
    hehe Theo Jansen. fantastic stuff. in Belgium we have Panamarenko http://www.panamarenko.be/home.php
05-04-15

31

1

thread gallery
114 Favorites and 68Followers.
heh... Unrelated fiddling about.

  • MealeaYing
    05-08-15
    Blender will have it, it's just a matter of waiting... I guess it sort of does have it now but it requires a lot of messing with stuff and knowing what to mess with in the first place. Tell your brother its a mushroom.
  • megacal
    05-08-15
    "Blender will have it, it's just a matter of waiting..." I'm not waiting, but will be happy to see it when it's part of Cycles out-of-the-box. "Tell your brother its a mushroom." Right!
05-04-15

3

1

thread gallery
114 Favorites and 68Followers.
Fresnel lens/light test... There might be a few of these, I have discovered something weird, if I make the light housing a cone it is TOTALLY different than if its a cylinder. This example is with the lights as cylindrical, its much more interesting than the same things but with cones....

  • MealeaYing
    05-04-15
    [TABLE="width: 777"] [TR] [TD] Yah! In this case I made a whole light fixture, the bulb is inside. I will post the ZTool, its got four subtools so you can change the materials easily. ...
  • MealeaYing
    05-04-15
    Heres a zipped folder, its too big for ZBC so I put it on DropBox https://dl.dropboxusercontent.com/u/76310757/ItsMaddnessITellYou/FresnelTest.zip Theres two ZTools and one .Bip (KeyShots format).
05-03-15

3

0

thread gallery
114 Favorites and 68Followers.
Heres an example. The only light sources in this are the eyeballs, the lights then bounce of the inside of the sphere (and other stuff) which is one of KeyShots "ZBrush" materials. I forget which one but it doesnt matter. Lots of stuff causes these anomalies. I haven't gotten around to trying a cube yet.... This is very low poly and total crap speed sculpt basemesh with Zmodeler work just to see what's possible, then posed badly with a blender rig that took maybe five minutes to set up and attach. Basicly I was in a hurry. Its total crap. However the model isn't the important part, its the lighting thats interesting. Basicly the object here is that lights inside of other objects do cool stuff, normal lights in KeyShot are fine for some stuff but frankly not very controllable, objects used as lenses and filters change that problem. Dramatically. One of the stupid things about the ZBrush version of KeyShot is the inability to add more objects to a scene without spewing them out of ZBrush. This problem makes it hard to rapidly try many different objects as light filters and thats a pain in the neck. (keep reading, I figured it out). Anyhow, I have tested other things like making a fresnel lens in ZBrush and using it, with rather strange effects, in keyShot, I think I need to look at the structure of these lenses more closely or perhaps the rendering process is actually NOT physically accurate at all 9I suspect this is the case). Fresnel in 3D rendering is nothing like fresnel lenses in reality in my experience, its neat and good but completely different so far. Im off the point here, Make lots of lenses in ZBrush to put lights in and behind as subtools that you can turn on and off for exporting into KeyShot, you can then move them about at will and try other fairly quickly. The thing is to turn on all the crap in the external rendering palette, that way you can assign loads of materials to things and each subtool will be able to have its own material in KeyShot. If you want to rapidly test a bunch of lenses or what ever make a whole stack of them in ZBrush as subtools and export the lot of them right along with your objects, then in KeyShot hide them from the camera, shadows and reflections and turn them back on one at a time to see what they do. Sorry if this is just an info dump but I am rushing it, I haven't got a lot of time for this stuff lately. Long story short: Lights going through objects and or being inside of them are very cool. Cameras inside of objects also very cool. Screw around with this stuff, the results are neato!

  • MealeaYing
    05-03-15
    Megacal: You posted that while I was typing up that last thing!!!
  • megacal
    05-03-15
    Whoa! Waaaay cool! First impression is she's...
05-02-15

9

0

thread gallery
114 Favorites and 68Followers.
@Patpotloo: hehehehe! I started off that way too! Crazy is good for you sometimes! @Zber: Thanks! 2011 was a lot of fun, screwing around with shades of white because of that one, its interesting... @Megacal: Thanks! Its in KeyShot, made in ZBrush. I have no idea what it is but I called it a test render because it is, the full render takes too long, it looks like maybe as long as three days... @Michalis: GRIN! Thanks! I have a question for you about this this, how do I get it into Blender with separate polygroups? Is that an export setting for .OBJ files? GOB seems to make them all one object and thats not what I want... You know what I mean? And now for something completely different:

  • MealeaYing
    05-03-15
    [TABLE="width: 777"] [TR] [TD]Ok.... More atmospheric stuff in KeyShot. [LIST=1] Make a scene of whatever you want in ZBrush. Spit it over to KeyShot.
  • megacal
    05-03-15
    [QUOTE] [LIST=1] Make a scene of whatever you want in ZBrush. Spit it over to KeyShot. Make a sphere (Control 5). Resize your sphere till it completely surrounds your ZBrush objects. Make a light out of whatever you like, I usually...
04-28-15

5

2

thread gallery
114 Favorites and 68Followers.
This wont render fully it takes too long.

  • megacal
    04-28-15
    I don't know what "TestShot" is, but I LIKE it!! Alien steam punk? Do more, do more! ps- what renderer? Nice sky.
  • michalis
    04-28-15
    #2024 Now you're talking! Amazing!!!
04-18-15

13

2

thread gallery
114 Favorites and 68Followers.
One last image:

  • megacal
    04-24-15
    [QUOTE]@Megcal: About Blender, and why I think I still need it... Rigging, animation, rendering (its better than KeyShot by far) lighting, and as you mentioned, the simulation stuff. ...
  • MealeaYing
    04-28-15
    HAHAHA!!! Thanks, and so does Michalis!
04-18-15

5

1

3

thread gallery
114 Favorites and 68Followers.
And some more:

04-18-15

5

1

1

thread gallery
114 Favorites and 68Followers.
Delving into KeyShot and pondering Blender.... What a friggin trade off, ease of use for vastly less options.