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Gizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10-07-15

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Mother earth.
It was some time for art after all this fun. Mother earth Really tried to focus on the necessary and wanted to combine hardsurface with organic forms. I'll keep that track, I am very pleased. Dynamesh, Zremesher, Decimation master and render in Element 3D. It took 1 second rendertime for 4000x2500 resolution. Just reduced it in Photoshop. This is rendered in zBrush with the fabulous matcap from Biomechanic user:

  • marrakech
    10-10-15
    like ur mother earth alot
  • Knacki
    10-21-15
    @marrakech - Thank you very much.
10-05-15

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After so much tech displacements, I needed something organic - maximum organic. So I stated with a dynamesh and made a ClayBuildUp only bust (almost, some move brushes here and there but no smoothing ) This guy just happend and made a lot of fun. 99% zBrush + a bit photoshop

10-01-15

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Hey Kenny, thanks a lot! I almost wrote everything about the workflow. It is really easy and fun. Basicly it's just about creating polygroups along polyloops with zmodeler. After - extrude or qmesh extrude polygroups, add some edges, extrude again untill you are finished. I didn't use Group Loops or panel loops. All is hand selected, zmodeler makes it a pleasure This is the original render I got out of zbrush without any post except a comp with shadow,depth and AO to see what I did in photoshop. Best, Knacki

  • gmp1993
    10-01-15
    Very Cool! Let me know if you need any Help with any Displacement Techniques, be Happy to Help you out.
10-01-15

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Worm spaceship
Inspired by the summit I played with this animal mech idea and the array mesh feature. The complete model is a result of of playing around. The result is a surprise, even for me Zmodeller base mesh, array meshed twice. First for this knot like structure you see around the head, second to make the worm like body. Keeping this with array mesh still on, I duplicated the body. Check Lock Pos & Lock Size and you are save to add some more parts and the repeats without loosing the path direction. In this case I added the wings as thorn like additions. Then I came up with the worm idea and searched for the head. As it was a "late lunch crunch" I didn't want to spent time in creating something so I took the head from artist " Justin Gobin Fields" from the badking monster pack http://www.badking.com.au/site/shop/organic-custom-brushes/monster-headsmega-monster-brush-pack/ With zmodeler and part of the workflow from super kind zbrush artist Glenn M Patterson Design and his very cool Greeble Pack v2.0 http://www.zbrushcentral.com/showthread.php?191993-Greeble-Pack-for-Zbrush-4R7&p=1128506&viewfull=1#post1128506I converted the head into some mech like stuff. I just used mainly his Polygroup - Polyloop trick. I must admit that I have to take a deeper look into the displacemant thing today, because I failed in getting this working yesterday. So I only took his texture. I used a Enviroment pic from Element 3D to produce a lightcap, deleted some lights for better shadows and rendered it in zBrush with severeal passes. Those were used in photoshop to make depth and the shadow pass was super useful for clearance and brilliance. After I painted some lights on top the internet background was replaced by a quick painting I did. I am super pleased with this over all painting look zbrush BPR renderer can produce. One can really say, that this is a kind of collective artwork Thanks to all included. Btw. how to reduce the links to just keywords? Any tools prepared? Never got this done in ZBC. Another thing - I don't have keyshot. Is it supporting array mesh without having to mesh it? Cheers, Knacki

  • KC-Production
    10-01-15
    So much fun in your sketchbook mate. Really interesting and cool projects in here. Totally love the last one, did you use photobashin in 3D for the head front part design? Would be cool getting a breakdown (: Happy sculpting mate Best, Kenny
09-28-15

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Bark man
This guy started as a dynamesh sphere and was entirely done and rendered in zBrush. I just used photoshop for little blur and hue corecction. Free HDRI from Anaga forrest in Spain, Teneriffa was used from HDRImaps -thanks. It's a cool place btw. oldest (tree species wise) forest in Europe. I had the opportunity to be there once. Impressive. There I met him:

09-25-15

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Hey diablo - nice you came in. Thanks for your wishes buddy. I liked imagees http://www.zbrushcentral.com/showthread.php?196268-advice-Iced-cake-character&p=1155496&infinite=1#post1155496 idea of some hand painted stuff so much, that I tried it by my own. This is the result: Normally it should be the work of a very smart render engine to do this That was my workflow: Sculpt: -Sculpt as always. In my case I used the demo head and subdivided it 6x to 3.5 mil points. Use layers! -I painted on layers to try different ways or play with the effect strength. Brushes: -the layer brush with Zintensity low and rgb intensity on 100 and rgb switched on is giving a clean result - with attached alpha for smoothing borders. -The clay tubes brush with same settings as a above gives a more random result wich takes away the clean look and makes it more painterly. same alpha was used here: Materials: -Use standard materials for being able to light. skin4 i.e. Lights: 3 lights. main from above for hard shadow, two from Back sides with some color. Render: Use BPR and got crazy with BPR filters - refine in photoshop. Have fun!

09-14-15

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One more render without goggles and cap, shortly after race. One can still see where the goggles have been. I prepared the mesh for 3D print and had to say goodbye to some fine Details Had to work on some problem zones due to the fact that I want it to be printed quite small in 1/18 scale. Zmodeller was quite some help - and Dynamesh for sure to weld fine details together.

  • Diablo
    09-14-15
    hey man,how you doin'? it's been ages.I was at the beginning of the way here when I saw that snail. glad to see your works again. great likeness.can't wait to see him printed.keep it up buddy.
09-09-15

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Made some exploration in NPR Rednering to get some vintage style. zBrush - modelling, Poser - render sculpt, Verve - adding background like paper, strokes and some touch ups. Fun!! Cheers, Knacki

09-06-15

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Art & fun in the 3rd Dimension
After a long break I had time to work with zBrush again and decided to place all what could be interesting in here: Likeness study of Juan Manuel Fangio as he drove in the very young foumula one Championship in 1950-51. zBrush render as a fictive book cover: 3ds max & corona render - unreduced polycount Some more zbrush pics. I'll 3D print him as soon as my data are printable. This guy is fascinating, same as the time he raced. He won the World Championship five times with unreal skills while a lot of other drivers sadly lost their lives those days. One have to be very brave to drive a formula one car today. In Fangio's time death was a daily business. A very dangerous job he knew like no one else. For those got interested: https://en.wikipedia.org/wiki/Juan_Manuel_Fangio Cheers, Knacki

04-02-14

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Thanks chalkman. but I changed my mind. She don't deserves him! She and her friends are not billionaires, she respects and fights for human rights and freedom .......

  • blueferret
    04-05-14
    I like the way your mind works.....
04-01-14

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She got hungry staying around here for such a long time. Then she started to paint herself. Hope she will behave in future.

03-30-14

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I am preparing some company for him. Poor lady. Sculptris & Render in Zbrush:

  • chalkman
    03-30-14
    Hi Knacki, Nice start, I think they might deserve each other! Cheers, David
03-16-14

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Thanks a lot Diablo, very much appreciated. Here are some details: Poor snail-pipe

  • Frankyn
    03-28-14
    Besides the sculpting - the snailpipe is an awesome idea!
  • Knacki
    03-29-14
    @Frankyn Thanks a lot. Sometimes some wicked things are in mind, that better should get out
03-28-14

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Startet as a test for "Auto Dynamesh" script which is very lovley to use. http://www.youtube.com/watch?v=lbhfe9k7s-M Shape was found pretty quick in Low Res with Auto Dynamesh. No Paint, no Skin, no more details, just pure fun.

03-19-14

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Some abstract fun after I saw that chalkman is already on page 138. Radial symmetry with curves is a hell of fun since it isn't crashing any more. Thanks Pixologic for fixing this. Edit - oh it's not fixed

03-18-14

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New render
Made some better renderings. Didn't find a way to completely "switch off" SSS simulation. Any idea?

  • Rory_L
    03-19-14
    OK: you made me laugh! Nice likeness and great joke. Do you think he wants to annex Easter Island too? To protect Russian civilians living there, of course. R
  • Knacki
    03-19-14
    Diablo - Thanks, great you like it. Thanks Rory_L. Oh, no. I had to get this guy out of my head. Easter Islands has a sad history about leading elites turning a paradise into almost nothing. ...
03-17-14

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Easter Putin
My old friend sculptris & zBrush & a bit Photoshop

03-17-14

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Made this with the excellent Panel Loop Tutorial. Curves are also working with radial symmetry without problems in 4R6 zBrush only:

03-15-14

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Little Mushroom
Inspired by all the nice toons ZBsee is showing me, I took the time to play a bit around today. Sick but fun to do zBrush only, except fog and glow.

  • Diablo
    03-16-14
    gorgeous,love it.
04-03-13

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Hey Max Power, thanks for your comment. Yeah fatness......Since I started with him, I lost four pounds just not to end like him A little update with some more details and overworked cheese.

03-22-13

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Some more renderings and screens: Hard to believe, but thanks to dynamesh, this was the very first form Early stage. Screens: Hope you have some fun. Any comment is welcome

  • MAX_POWER
    03-22-13
    Nice work. Great expression and love the fatness.
03-21-13

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Tiger Williy's last lunch
Once, he was fastest mouse in town, called "Tiger Willy". He was able to get all the cheese he wants. Maybe he should have taken less. 100% zBrush, even cat's shadow Wish I would have more time to work with zbrush. Was a lot of fun. Hope you like it. Cheers, Knacki