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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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And here are some shots from zbrush. Hope you like it!

  • afisher
    1 Week Ago
    Thanks Rodolfo and thanks to ZBC for the Top Row
1 Week Ago

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G-Rod: Thanks! BhushanArekar: I just used polygroups. So after I placed the IMM hair strands I would use autogroups to assign each strand as a polygroup. I would also create a polygroup out of several hair strands to create clumps and duplicate them around. Hope that helps! Hey everyone, I wanted to share some renders of the Prime 1 Dark Knight project I posted above. These renders were done in Keyshot, sent straight from Zbrush. Thanks!

3 Weeks Ago

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Prime 1: Dark Knight III: Master Race
Hey guys, here's some shots of the Dark Knight statue I worked on with Prime 1, based on the amazing artwork of Gabrielle Dell'Otto. It was a dream project to be a part of, getting to work on such an iconic version of Batman. The initial art direction and concept sculpt was done by Pablo Viggiano, with Creative/Art Direction from Johnny Pham. As usual, the production and paint team did an amazing job with it. I hope you guys like it! Thanks! https://www.sideshowtoy.com/collectibles/dc-comics-batman-deluxe-version-prime-1-studio-903781/

  • jakelear
    3 Weeks Ago
    Hey Adam! Amazing work as always, your stuff is such an inspiration. I've been watching your timelapses to learn from your technique, and I had one question about your insert hair mesh on The Brute. From the timelapse, it looks like you've created an...
10-10-18

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Vanguard
Here's a personal project I recently made time to finish. I started this project a while ago and it has gone through a few iterations. I was aiming for a heroic sci fi character with a slightly stylized realism look to him. Sculpted in Zbrush. The shirt base was created in Marvelous Designer and refined in Zbrush. Texturing was done in Substance Painter. The hair cards were created using Xgen and Maya. Real time version rendered in Marmoset Toolbag 3. Sculpt rendered in Keyshot. Cheers!

11-14-17

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Here's a sculpt of the Man In Black (Ed Harris) from Westworld that I finished recently. I love the show and the character, so thought it would be a fun challenge. Sculpted in Zbrush and rendered in Keyshot. The base clothing was created in Marvelous Designer. I've also recorded a timelapse of most of my process in Zbrush. Some parts are a little jittery, due to me constantly checking out how it's looking from different angles. Hope you like it. Thanks! 7-s_8mgA7yE

11-14-17

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I wanted to update my thread with a couple of projects. Here's a Phoenix Force Magik Collectible Statue created for a private commision that I finished a little while ago. Sculpted and rendered in Zbrush.

10-18-16

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Priestess
Hey everyone! I wanted to share something new I've been working on in my spare time. I used Maya for modeling the base meshes and Zbrush for sculpting and detailing. I used texturing xyz maps for the skin details and then some extra sculpting on top. The majority of the texturing was handled in Substance Painter, although I did a base skin projection in Mari, before finishing it off in Painter. Rendered in Vray with some post adjustments in Photoshop. Hope you like it. Thanks!

  • afisher
    11-15-16
    I just did a little write up I did for texturing XYZ for anyone interested. I was asked to go over some of my workflow using the XYZ maps. Hope someone finds it helpful. http://texturing.xyz/pages/adam-fisher-making-of-priestess Synn: For...
05-09-16

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Thanks Funky and Takai! Here's some I've been slowly working on. Planning on doing a full character with this when I have some more time, but here's a WIP of the character so far. Textures, shaders and hair cards still need a bit of tweaking but it's starting to get there. Sculpted in Zbrush with texturing XYZ maps for the pore detail and then rendered in Toolbag 2. Thanks!

01-29-16

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Asajj Ventress
Hey everyone! This is a redesign of the character Asajj Ventress and was created for the CG+ Star Wars contest. I used Maya to create the base meshes and marvelous designer to get a rough base for the clothing. Zbrush was used heavily for cleaning up the MD mesh, finalizing and detailing all the elements. I used Mari and Photoshop to texture her face and the Quixel Suite to texture the rest. The final images were rendered in Marmoset Toolbag 2, with some post effect and adjustments in PS. Hope you like it, thanks! Higher res images: https://www.artstation.com/artwork/YJGdK Contest Thread: http://cgplus.com/forum/t/star-wars-reimagined-asajj-ventress/549

  • Funky Bunnies
    01-31-16
    blown away every time you post something up, man! great work and good luck in the contest
  • Takai
    01-31-16
    Very cool! The force is strong with you!
05-22-15

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Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh. Concept by Stepan Alekseev. Thanks! Timelapse: xbcFmK5ih6Y

  • Antone_m
    05-23-15
    your work never cease to amaze me !! Great work as usual !
  • Hybryd75
    05-23-15
    This latest guys rocks, love that hair!, looks like the would print nice. keep it up!
01-01-15

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Posting something new to kick off 2015! I originally started this as part of the Comicon Challenge and recently came back to finish the sculpt. Here's a couple of renders I was playing around with:

  • Kev Sutherland
    01-02-15
    Really nice work, pose is fantastic, he looks well grounded on the rock and I also agree with the earlier comment on the weighting of the hammer, you can see it.
  • henriquedw
    01-04-15
    I agree with everybody so far. this is an amazing piece all over, from pose to details. This would do a great print. Congrats.
08-01-14

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afisher's Sketchbook
Hey everyone I decided to create a new sketchbook. To kick it off, here's something I finally got around to finishing. Rendered in Marmoset Toolbag 2. The hardsurface and cloth elements were mostly textured in the new Quixel suite. The skin was mainly polypainted (see timelapse below). Let me know if you guys have any questions. Hope you like it. Thanks guys! Zbrush screenshots: Timelapses: Zbrush sculpt- mCgLNfuX47M Head Polypainting- XZnyigB4OHk

  • afisher
    08-08-14
    nagulov: Yeah I mask, invert and transpose inwards, then to clean up the inner walls, I use deformation> polish and/or polish by features, or I'll manually clean them up with the HPolish brush. legolas47: Thanks. The reference images are...
  • Aglaia
    08-10-14
    So cool, then I[COLOR=#333333][FONT=arial] have a...
01-03-14

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Thanks everyone Here's something new I'm working on. And here's the timelapse: mCgLNfuX47M

  • JL-Art
    01-03-14
    Wow, amazing work as always. Very inspiring.
08-29-13

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Thanks everyone Here's a sculpt I started a while ago as a fun challenge between some friends of mine and I finally had some time to finish it up. Here's a timelapse for anyone interested. nUe2IHN_isU

08-15-13

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I was recently asked to do a free tutorial for 3D Total. It covers some of my workflow that hopefully some people will find helpful. Big thanks to Marc Brunet (http://bluefley.cghub.com/) for the awesome concept art. You can find the tutorial HERE.

  • smeagol
    08-15-13
    very cool work man ! i saw it on Facebook and i saw the tutorial on 3Dtotal , i really appreciate the free tutorial ! you did great job by converting the 2d image to 3 D ! thanks for sharing !
04-11-13

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I finished this character recently as part of a friendly challenge between some other artists. The concept is by Young-june Choi, who was kind enough to give me permission to create a version of his character. The game res model is approx 17k tris (not including the chain) with a 2048*2048 texture for the body and a 1024*1024 texture for the head. Screenshot from Marmoset: Zbrush Sculpt: Screenshots from Marmoset:

03-01-13

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Thanks everyone! arthurduque: I used one of the zbro skin matcaps. Thanks Here's another sculpt for the Polycount Art Jam. The theme was comics so I did a Thanos scupt. Timelapse: Ng3IHdxJwxE

  • beta_channel
    03-01-13
    Wonderful sir. I just finished checking my youtube feed and saw your timelapse, then I head over to ZBC and I see it all over again. Great piece, but needs more gems
01-31-13

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Thanks guys. I couldn't resist joining in the Art Jam on Polycount. The theme was Dishonored, so I decided to go for some sort of guard character. Here's the timelapse for anyone that's interested: 0pMV0U46w4Q

  • Echronos
    02-01-13
    Great model man! I really like the style and colors
  • huber
    02-01-13
    amazing work
12-18-12

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Thanks everyone. Here's a quick sculpt I did for fun. I didn't have any designs in mind, I just started sculpting and this is what came out. And here's the timelapse for those interested: l_ZCiffMRvg

  • skullmonkey
    12-19-12
    Awesome ! You're a great source of inspiration ! Thanx for sharing your workflow timelapse.
  • Pi><olator
    01-09-13
    [QUOTE=afisher;992765]Thanks everyone. Here's a quick sculpt I did for fun. I didn't have any designs in mind, I just started sculpting and this is what came out.
12-10-12

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Thanks everyone!! So here's a mini breakdown of my render passes and how I put them together in Photoshop. The 2 rim light passes were used together to help bring out some of the forms on the side of the face that would otherwise be lost in the shadow. One rim light is softer and the other slightly tighter. I gave them a contrasting cooler and warmer colour adjustment. Although in the breakdown image below, I've just shown them how the appear straight from Zbrush without the colour adjustment. These were then set to a lighten blending mode and the layer opacity lowered. The Shadow pass was set to multiply and the layer opacity also lowered slightly over the beauty pass. I hope this helps. Thanks again

  • fred2303
    12-10-12
    Love it! congrats on the top row!
12-04-12

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Doggy 7: Thanks I've been playing Dishonored and loving it! So I did this sculpt over the weekend of one of the Pendleton twins. And here's the timelapse for those interested RJpRyOPBUYE

  • chalkman
    12-04-12
    Let me be the first to say ..... awesome!
11-28-12

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sleepfight, -FoOD-, pappete, slocik, C.Shell - Thanks heaps guys Danert: Thanks. My workflow is block in the base meshes in Maya or 3D Max, sculpt the high poly in Zbrush then retopo. I did a little Asaro (Planes of the Head) dynamesh sculpt over the weekend. It's far from perfect and still rough in some areas, but I thought I'd share the model. Hopefully someone finds it helpful. [URL="http://bit.ly/V60i2L"][B][SIZE=4] >MODEL DOWNLOAD

  • Doggy 7
    11-28-12
    Sweet model! Its very clean as well. This is the stuff that a lot of people (including myself) dont do enough of! I tend to do my studies on paper but its very valuable to sculpt them as well.
10-26-12

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Lycan
Hey everyone I've been working on some fan art of this Lycan character from Dota 2 recently. Here's some final screenshots from Marmoset and Zbrush. Hope you like them

  • sleepfight
    10-26-12
    Great sculpts! Really digging the Lycan character.... Good proportions..
07-18-12

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Thanks guys!! I made some slight changes to the old guy and got a better render of him:

  • siamak_cgm
    07-18-12
    wow! amazing sculpt! inspiring !
07-15-12

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Thanks so much guys! Here's some sculpts I did over the weekend just messin around in ZB: And I recorded some timelapses: 45772056 45781783

  • deckard01
    07-16-12
    Yet more impressive sculpting. Well done. D.
  • davidness
    07-16-12
    Cool sculpts and characters!
  • illusionist
    07-16-12
    Very nice detailed heads! I like it!
07-11-12

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Thanks guys! It's been a while since I last posted. Here is something I've been working on lately: Tris~ 15,700 2k diffuse, normals, spec, gloss maps

  • joymepls
    07-11-12
    great work, man! always like attention to details.
10-26-11

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soulty666: Thanks mate. I didn't do anything special for the baking. I basically break up the low poly into parts and bake them separately using Xnormal. For example the lower leg armour was baked separately to the main body. This way I can concentrate on getting the best bake for each part. wayniac: Cheers mate. I used 2048 maps and nDo 2 for creating the fabric and extra details in the normal maps. I sculpted this guy last night for fun-

  • wayniac
    10-26-11
    Sweet. So how are you diggin' that NDO2?? I had tried an early version of the first NDO but it was buggy and a bit wonky workflow wise. As for the maps for Bats, what all were you able to mirror to save on texture space wise? I'm guessing the entire...
10-05-11

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Thanks everyone Ducard: thanks.. hmm yea it does a bit. I created a quick turntable vid and a larger turnaround image of him I thought I'd post. Hope you like 30056869

  • image123
    10-05-11
    This is really nice. Looking at it, its hard to think its so low poly. The details are very clean. I would be very helpful to see a tutorial on your method of projecting normal maps from high res zbrush model to a low res model and any tips on the...
10-02-11

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stefanobernardi: Thanks mate. Yea I thought about having an omniblade, but decided against it. Dman3d: Thanks adio38: Cheers. For the scare I used Dam standard, Standard and Move for blockin it out and then used the clay brush around the edges to get that "smooth" look that some scars have. lildragon: Thanks buddy mikeusz: Thankyou GX@W: no worries Derek Drenzo: Cheers giacoppo: Thanks I've finally finished him. Here's the final images that I submitted. I'll probably post some larger images of him later. Thanks everyone

09-07-11

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RJ the eccentric: Thanks mate Sparky3d: thanksfor the crit industripop: Cheers and no worries slocik: haha yea I had a few people asking me questions on gameartisans, so i thought I'd post the tut here as well. killfrog58: Thanks Here's a bit of an update on the Bman, I've almost finished the high poly. I've still got a couple of things to do, including straightening the bottom part of the cape into a more default pose for the low poly. bmanhp01.jpg And a close up of his face with a test for some "illusive man" type eyes bmaneyepo.jpg

  • stefanobernardi
    09-07-11
    This is great! I's love to see him textured soon! He should have omniblades replacing the arm blades
08-23-11

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Hey everyone. I thought I'd post a WIP image for my Comicon Challenge entry over at Game Artisans. I'm creating a Mass Effect inspired Batman. update02.jpg I also did a mini workflow breakdown for the cape. Hopefully it's helpful to someone cloth_ex.jpg

07-22-11

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Webhead: Thanks seangreenhalgh: Yea I'm in WA atm. Thanks mate Bleuboy: Thankyou junlai: no worries, glad you like them. pappete: Thanks mate. digitalmind: Hey mate! thanks Gedn: Cheers Mrguy: Thankyou Here's a quick Ogre sculpt. This was originally inspired by Christer Sveen's concept. Hope you like it Ogre_sculpt.jpg

07-17-11

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afisher's Sketchbook (nudity)
Hey everyone! I thought it would be fun to start a sketchbook and post some of my sculpts. I sculpted this after taking my gf to see the latest Harry Potter film: ZBC1.jpg Vold01.jpg Closeup: Vold02.jpg I did these sculpts a few months ago for the speed sculpting thread over at Game Artisans. I think I spent about 1-2 hours on each so they're still pretty rough. Thought I'd share Alien/Demon Thing: Zsketch_demon.jpg Demon 2: Zsketch2_demon.jpg Quick Female Anatomy study: Zfem_sketch.jpg Thane (Mass Effect): Zsketch_Thane.jpg I recorded a couple of timelapse for the speed sculpts if anyone is interested 20947640 20364626

10-19-10

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Comicon Challenge 2010 | afisher | X-23
Hey everyone. Here's my entry for Comicon Challenge 2010. I decided to do a version of the character X-23. This was my first time participating in the challenge and I had a great time. I used Zbrush for all the sculpting and some of the texturing. So here's my beauty, presentation and construction shots. Hope you like it x23beauty.jpg x23presentation.jpg x23construction.jpg

  • digitalmind
    10-19-10
    Awesome work dude! Great to see x-23 here thou