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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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01-15-18

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Quick Guile sketch from the Street Fighter series. "Too easy"

09-12-17

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Update

08-17-17

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  • truubluu
    09-02-17
    I came across this great concept of a heavy shielded knight, and decided to give it a go in Zbrush. More to come
08-14-17

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The One Man Army Beta Ray Bill

08-11-17

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Finally got around to posing my take on The one man army that nearly toppled Crown City, Beta Ray Bill. Still secretly hoping Marvel will come to their sense and use my version for the next Thor movie lol

05-22-17

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Character for a game I helped develop. Spike The Goblin Guard from the game Might and Mayhem. Original concept designed by Michael Bills https://www.artstation.com/artist/michaelbills http://www.kizstudios.com/mightandmayhem/ (Available for IOS Android Facebook and Amazon devices)

02-19-17

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W.I.P Anubis, The Warlord of Demons
Progress on Anubis, The Warlord of Demons. C&C's welcome and appreciated. Deauces. Kizstudios.com

02-05-17

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Anubis, The Warlord of Demons W.I.P C&C'S welcomed and appreciated.

  • Corpus
    02-12-17
    love the speeder bike concept
  • truubluu
    02-13-17
    Thanks Corpus! I hope to finish it someday
01-25-17

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Here's a update on the John Carpenter inspired Thing creature

01-14-17

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John Carpenter's The Thing designed by Rob McCallum
I've been a big fan of John Carpenter since way back in the day. I was fortunate enough to come across this awesome Thing designed by Rob McCallum http://www.mccallumart.com/concept/CHARCATER/Thing%20sketch.jpg and decided to give it a crack in the ole zbrusharoowski :) Still a WIP but as always C&C's are most welcomed and appreciated.

12-26-16

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Beta Ray Bill rotation
Rotation of Marvels Beta Ray Bill.

01-27-16

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Cam Newton
I started this model in 2010 during his rookie year. With all the successes of the Panthers this year. I decided it was time to pay homage to the driving force behind the locomotive known as The Carolina Panthers! #KEEPPOUNDING

  • truubluu
    01-28-16
    Thanks so much John, glad you like
11-09-15

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Hey y'all ! Been working heavily on Might & Mayhem (available F2P for IOS and android) , but I've had some time to get back to some personal projects. Here's a slight update on the Speeder Bike, still very much a W.I.P. C&C's are most welcome and appreciated.

  • truubluu
    11-14-15
    Greatly appreciated Dragon!
  • Dragon
    11-15-15
    Always great to see what your working on.
07-06-15

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Slight update on the Orange Speeder Bike. Just freestyling the engine. Figured I would go with a flathead/ super blown inspired engine. Will probably have to move the air stacks on the side to fit in the engine bay, but will see. Thanks for stopping by, C&C's are most welcomed and appreciated.

  • Diablo
    07-06-15
    well this is a pretty neat hard surface work.great use of ZMod.keep'em coming.
  • truubluu
    07-07-15
    Thanks so much Diablo
05-31-15

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Thanks Diablo! Yeah it does have a TRON feel to it, but it's waaaaaay bigger lol Some progress on the engine. Think I'll throw a ole skool flat head V8 in there.

05-30-15

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W.I.P Figured I would give this Zmodeler a whirl and take a break form the more organic models I've been working on in my spare time. I found this concept by the awesome Bjorn Hurri a few years back and thought it would make a nice model. http://www.bjornhurri.com/speeder-bikes/

  • Diablo
    05-31-15
    Hey man,looks really nice.reminds me of Tron.waiting for the finished one.keep it up.
01-14-15

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Added some color. BPR render passes and filters. All done in Zbrush. C&C's are welcomed, Thanks.

  • Butch007
    02-05-15
    [COLOR=#CCCCCC][FONT=Times]Man...you know the thing that's crazy? I don't think I realized it until now that Beta Ray Bill is my favorite of all-time comic character design even without really having read that many of the stories he's been in. So...
  • truubluu
    02-09-15
    Thanks so much Butch007! Yeah i totally feel ya, i almost forgot how cool he is as a character. Plus the fact that he can go toe to toe with some of Marvels big boys, is pretty awesome ! Thanks again for checking him out :')
01-02-15

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Update on my take on Beta Ray from Planet Hulk, along with some of my reference images. I did forget to model his control disc, but I'll get to that. Will move back onto StormBreaker at some point too. Thanks for checking it out. ")

10-16-14

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Update on "The One Man Army" Beta Ray Bill C&C''s are appreciated . Thanks

  • truubluu
    10-20-14
    Thanks hombre, trying to go BIG!
06-16-11

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Clayface from Batman: Arkham Asylum. W.I.P
Here's my attempt at Clayface from the Batman: Arkham Asylum Game. Critiques and comments are most welcomed. Thanks very much. clayface01.jpg

  • dopepope
    10-13-14
    any updates? This is great so far!
  • Dragon
    10-14-14
    Ooooo, love the intensity!
  • truubluu
    10-16-14
    Thanks so much, I will most certainly get back to this guy. Glad y'all like him.
09-13-14

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W.I.P of Beta Ray Bill C&C's always welcome

08-27-14

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Some wireframe shots.

08-27-14

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Felt really blessed and honored to work with the fine folks over at McFarlane Toys. Here is one of the sculpts I did for the Rabbids mini figures series 1,Baseball Rabbid Thanks for viewing.

09-26-13

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Here's my final comp for my Tywin Lanister, hopefully y'all can see the resemblance.Rendered in Zbrush, and comped in PS. Thanks for viewing.

  • sorovince
    09-27-13
    Love the nose and the eyebrows Would love to see the whole body though.
09-04-13

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Been super busy preparing for PAX and some more upcoming game releases. But I've gotten around to adding some detail to Mr. Tywin Lanister. C& C's are most welcomed and and appreciative. Hopefully y'all can seethe likeness.

07-17-13

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Some detailing and additional accessories put in. C & C's are welcomed and appreciated

  • Nate Owens
    07-17-13
    Really like this tall-headed character - my kinda sculpting - great!
07-15-13

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Still working onArchangel, but needed a break from it. I definitely will try to break up the symetry for the wings. I was kinda of trying to go with the original look of his face, but I will try the all blue face to see what it looks like. Thanks for the C&C's , they are very helpful. Since I along with half the world are reeling from the lack of Game of Thrones, I decided to do a caricature of my favorite character Tywin Lanister. Again C&C's are most welcomed and appreciated .

06-27-13

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Thanks again J It's probably going to be just a hi-res sculpture for now, but I do agree the wings animated would look pretty slick Here's a BPR test , C&C's are welcomed and greatly appreciated

  • JL-Art
    06-28-13
    I really like the face paint. Keep it up! Maybe some more detail sculpting on the wings? Scratches and stuff. Breaking the symmetry a little?
06-17-13

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Thanks again Dragon! Been a while, but here an update on the sculpting. I still have a few pieces I would like to add to him, and through some more details in the wings and face. Also gotta hit him with some fiber mesh for the hair, but I think he's looking ight so far. As always C&C's are always welcomed and appreciated. Have a great week Oh and if y'all could check out some of the games I've been working too, that would be great ! http://www.planetmuck.com/v2/

  • JL-Art
    06-21-13
    Cool character. The wings are epic!
03-04-13

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Thanks Dragon, good to hear from ya hombre Started on the wings. Still trying to figure out the outfit & finishing up some more details.

  • Dragon
    03-04-13
    Right back at ya- Now, those wings, man, some of the coolest one's that have seen in a long, long time. I love the 'hard edge' look, but most of all, THEIR SIZE. That's 'sick' (as my oldest son would say-). This is really starting to look VERY...
02-26-13

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Thanks gunmen! Here's a slight update, still need to finish the arms and feet. C&C's are very welcomed and appreciated. Thanks Smashmuck.com

  • Dragon
    02-27-13
    Hey TruuBluu, haven't hollered at ya in some time. I am very much liking the look of this one, and the face is simple and cool looking. Very clean through out. Keep going.
02-23-13

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Ultimate Archangel
Started this new model in my spare time from work. X-Men's Archangel with some twist. I wanted the physical body look of the more care-free Angel from the earlier years, but still incorporate some ques of his later transformation of Archangel. More to come, thanks for looking & as always C&C's are always welcomed and appreciated.

  • Gunmen Caliber
    02-24-13
    Damn he looks really put together. looks great
01-17-13

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Ultimate Juggernaut
Here's a lil something I've been working on in my spare time. Alway's wanted to do a Juggernaut sculpture, and I love the Ultimate Juggernaut version. I found this excellent toon version of Juggy on deviant art via hyperjack08 ( http://hyperjack08.deviantart.com/gallery/8661545#/d1vz69l ) . Love the toon version, but wanted to incorporate the Ultimate's versions threads. So this is what I came up with, hope you like. Now I need to pose him

11-20-12

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Thanks Milano... Now get back to work! Congrats on the release too ;') Kudos Fresh, your power ranger looks super sweet! Here is a model of Stephen King's Cujo that I was doing for the Halloween challenge, but obviously I didn't finish it in time. All was done in Zbrush. BIG thanks to Soulrebel ( http://www.zbrushcentral.com/zbc-user-gallery.php?uid=28392 ) and Michael Bills ( http://michaelbills.com/ ) for their support and help. Play our games ;' ) Kizstudios.com

10-09-12

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Creature Box Alien
willehrendreich, Dragon, selahpoetic, InkySpot thanks very much for your words of encouragement. Here's another Creature Box creation ( http://creaturebox.com/featured/getting-a-head/ ), all done in Zbrush. Thanks for viewing, and of course C&C's are most welcomed .