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Gizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesCreating a Basemesh with ZSpheres
Solomon Blair shows you how to quickly block out a model with ZSpheres.
Creating a Basemesh...A Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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05-06-17

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02-01-15

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Little test of nanomesh and transparent texture. Looks interesting even with as little effort as i put in this. Now the issue: how do i get the nanomesh as a new tool, separate from the base mesh without losing the texture info .. ? Anyone who knows?

  • gmp1993
    02-02-15
    Guess you had 2 problems you were trying to figure out, Sorry. My only recommendation that I know to seperate your base would be to isolate it with selection and split hidden in Subtool Menu. Not sure why they didn't build that into Nanomesh like...
  • Pro4210
    02-06-15
    Still not getting what i want. I can turn nanomesh into mesh easily, not a problem. Mesh with the texture the nanomesh had though? Not a clue.
10-20-14

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Hey dog, you best ask Mealea, Lucifer or Gutalin for any more details. I didn't take their technique as far as they did. It's been a while since I used but I think it went something like this. The basics are: *Create UV map: PUVAUV or GUV tiles. Each gives a different UV tiling *Polygroups: Autogroups with UV *Divide: Once or more. If you want to keep the shape with sharp edges turn off SMT *Grouploops: Now you got a whole bunch of polygroups you can play around with. I'm sure from there you can figure out all kinds of techniques to manipulate the polygroups. Like this , same basic technique: But like I said if you want details ask the masters .

  • teddy007kong
    10-23-14
    I really enjoy your sculpts and painter overs. You have a great sense for color. I'm glad your looking on the upside. I hope you feel better. Congrats on the job offer. I'm currently looking for a job as well. [COLOR=#FFFF00]Post often, reply. Help...
  • Pro4210
    10-23-14
    Rem, Teddy, thanks guys!
10-19-14

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  • Godless Dog
    10-19-14
    I went back and saw your hard surface models and agree with the others that they are pretty good : ) You mentioned you used some Gutalin/Mealea tutorials, could you give me their names? I'd be interested in watching those tutorials as well. Thanks
10-19-14

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10-19-14

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Thanks for the reply man. It's been one hell of a year for me. Had two cancer scares, first kidney cancer and then last month my doctor told me I was probably gonna die of lung cancer. Thank god the kidney tumor was successfully removed and the second diagnosis turned out to be wrong. Very scary stuff. On a positive note though I'm in negotiation to start working at an animation studio so things are looking up. But yea that explains the gap in posting. Here's some more stuff of the past year.

10-06-14

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Monday one hour zbrush sketch. Took a little too much time nailing the shape and left myself too little time for coloring and high detailing. With a little photoshopping it still looks presentable.

  • remcv8
    10-19-14
    Nice to see you posting after a year. Cool stuff!!!
10-05-14

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One hour sketch.

10-11-13

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07-27-13

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07-26-13

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Thanks Truubluu

07-07-13

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Working on this:

  • truubluu
    07-07-13
    Saaaaweet, nice take on Apocalypse
09-27-12

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Thanks Lvxifer. Love your grouploop work. I think this needs a little more work but close enough to show.

09-25-12

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Zbrush trickery. Mostly Gutalin/Mealea tutorials used on primitive gears with the surrounding walkway bridge and balcony being a quickly generated IMM brush.

  • Jake Rupert
    09-25-12
    Very nice. I smell some city-generator capabilities within Z-brush
  • blueferret
    09-25-12
    Very nice work with Group Loops, I too am looking for...
12-07-11

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One last one, long term project, my 8 year old computer just can't take more detail sigh .. really need a new one before i can finish this one in full detail.

12-07-11

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Two more. Goblin portrait was done in two hours flat, compositing included. Second one everything done in zbrush except the sky, birds and compositing it all.

12-06-11

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It's been a while since I posted. Still having trouble with the site being very slow but let's give this a try ..

01-23-11

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crashlanding lower.jpg Made this yesterday. Created the starship a while back, made the rocks yesterday and put them together in a scene. Models made with zbrush, composited with photoshop.

  • SavageBliss
    01-23-11
    I had the understanding that the easiest re-toping was to start with a very clean and "pushed" base mesh. Never delete anything above your Max polycount (10k) for games. Pop your high res model, make the uv maps. Then in areas that don't show the...
11-10-10

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Iceplanet finished small.jpg

10-06-10

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Made this yesterday. elder sith01.jpg

09-14-10

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Can someone give me some tips on retopology ..? I tend to get stuck at this point, too many vertex points and edges floating around and I haven't even started with the denser mesh around the eyes and such. Can I hide parts of it? Can I make it so it igores the backside? How do you retopo hollowed out or complex models? Anything to make this easier ..? Without a decent way to retopo i'm stuck with nice looking highpoly models and getting stuck when i'm trying to make a lowpoly model that is useful for animation purposes .. retopo.jpg retopo01.jpg

  • moonlitmaverick
    09-14-10
    i feel your pain. Retopo needs attention in ZBrush. A lot of people first use polypainting to draw the topology on the model. Then it is a matter of placing points. You'll find hands very challenging too. Eyes are easy. In some other post someone has...
09-12-10

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Thanks Etcher, much appreciated. Here's another old model I'm fixing up to be presentable. Still needs some work. I also have a small question. How does one do eyelashes .. ? old woman.jpg old woman01.jpg

  • A way to do eyelashes is take the ring 3d tool and initialize it to be 180 coverage, low resolution. Then make a polymesh3d out of it. Then you can mask, show and hide until you have the curvature of a set of eyelashes. Delete hidden and you're left...
08-31-10

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Little update: Darth Plagueis02.jpg Think i might move this one to its own thread as I plan to make it a full model or a bust ...

08-30-10

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"Did you ever hear the legend of Darth Plagueis the wise?" Darth Plagueis01.jpg

  • drem026
    08-30-10
    awesome hard-surface sculpting. I dig those spaceship(?) models.
08-29-10

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Made this today. starcruiser asteroid field.jpg starcruiser front view.jpg starcruiser01topview.jpg starcruiser bottom view.jpg Turret close up: starcruiser laser turret.jpg One last image for today ... starcruiser bottom view broken world01.jpg

08-25-10

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While i'm working on some new material here's some old 2D stuff in which i used Zbrush objects. Gremlins in the Engine03e.jpg A Fine Day's Fishing A2.jpg Spaceship fleet2.jpg Cover sketch finish no bckgrd flat.jpg

08-22-10

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Thank you . Playing with fur. It's pretty difficult but I found if i make several fiber materials with each their own length i get a better effect than using a single fiber material, little hard to place properly. The one on the left has two different fiber lengths. Comments, advice appreciated, especially in relation to making the fur look better. Still very much a work in progress: picachu WIP.jpg though.

08-19-10

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Sketchbook-Pro4210
Time to start my own sketchbook ... I'm an illustrator but bought zbrush 3.5 in januari. The latest update has been nothing less than spectacular. So much to learn ... I'll be posting more later. Playing around with shadowbox, deformations, move elastic. First real hardsurface modeling I've done, still needs a few tweaks: Stilleto Class Starfighter01.jpg This was my first attempt at using spotlight and painting photomaterial onto a sculpt. Great fun, real fast. xavier.jpg One of my first alien heads: Plagueis01.jpg