More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 24
    • Posts: 306
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,652
+ Create New Thread + Reply to My Thread
1 Week Ago

6

2

2

thread gallery
7 Favorites and 6Followers.
Demon
Hi I'd started this project based on Bayard Wu "Diabolus'" work, but in the process I've changed many parts like: head, wings, and overall shape and mass of the creature. Sculpted and rendered in zbrush Enjoy

  • lukasso
    1 Week Ago
    you have a good hand
  • d4nTe
    6 Days Ago
    Thanks
12-20-17

3

5

1

thread gallery
7 Favorites and 6Followers.
Dragon head
Hi there! I finally finished my personal project Zbrush for sculpting and keyshot for rendering

  • Dragon
    12-21-17
    You almost got my likeness-
  • josefuentes
    12-22-17
    great work! This has a very heavy Jason Martin feel to it
  • d4nTe
    12-22-17
    Yes, works by Jason are amazing, Mostly I based my model on amazing art by Jonathan Fletcher, Jason Martin and Laurel D Austin
02-26-17

8

1

4

thread gallery
7 Favorites and 6Followers.
Captain Zbigniew - Astronaut
I would like to introduce Zbigniew who has always dreamt about space travelling. Now he's got his chance. Wish him luck. PS. A character inspired by Mass Effect's franchise and artwork of Mike Nash More screens you can find on my blog http://mruglyhouse.blogspot.com/

  • Webhead
    02-26-17
    I like it. Especially the back.
12-24-13

3

1

0

thread gallery
7 Favorites and 6Followers.
Rollo
Hey everyone After I saw "barbarian" latest work by user believerdeceiver, I want to create similar character, not the same. I am huge fan of his work. For head I want to create something not human, then i realize that God of War game has some brutal looking faces on monsters. My references: Barbarian by user believerdeceiver God of War characters by user jjvdb15 Base mesh done in Maya, Sculpt and Render in Zbrush Enjoy