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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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05-15-17

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I decided to finish up my Bill Bones sculpt based on the old NC Wyeth painting. I thought it would be a really good project to dive in to the potential of the FormLabs printer with. I'm printing this at 1/6 scale (12 inches in height) with the intent of molding and casting it. I just can't over the quality of the FormLabs product. Especially for the price. It's just amazing. I printed out his scarf last night because I wanted to see how far I could reasonably push the detail. It's incredible. The only draw back is obviously with the scaffold type support system, the detail would suffer where the part was suspended in the printer. But with some intelligent cutting and keying, there are ways of supporting the parts so you won't lose crucial detail. This thing is awesome ]

  • carver
    05-15-17
    dope as f@#%! I have had the same issue with both, amping the detail and the supports. Like you said, just gotta plan things out. Great print!
05-10-17

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So I just picked up a Form2 printer. I'm totally amazed at the quality of this. Even at the lowest resolution settings, it holds up well against printers that cost 10 times as much. I can't wait to push this thing to the max. I'm so pumped! haha

  • vineet_14
    05-11-17
    wow awesome .. great stuff
  • Squid_Inc
    05-11-17
    currently saving up and waiting till i can get one myself but holy cow i cant wait now that level of detail is insane it even caught the fabric detail also really nice sculpt So excited i think the grey material will make it look even better though
04-24-17

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To answer a few questions about my work, I just sculpt all the time. I try not to take short cuts. I force myself to constantly study anatomy and portrait reference. But I also believe there is a fine line to walk between being a slave to reference and expression. This is why I believe Rodin is the most admirable of sculptors. He struck the perfect balance between expression and accuracy. I'm constantly looking at shapes, volumes, silhouettes and complimentary forms. I think sculpting traditionally for a long time before I switched to ZBrush helped me see these things. Making a sculpture work from multiple angles takes more than just knowledge of anatomy. It takes years of study to begin to grasp the abstract idea of composition and make something work 'in the round'. I spend as much time studying form language as I do studying anatomy. But if you're trying to get started and lay the ground work for this type of thing I strongly recommend combining your study of anatomy with what you see in your reference. Therefore you can sculpt with understanding and this gives you the confidence to express ideas. It still comes down to working hard though. Anyway, I finally got around to doing some renders of my Firestar sculpt...

  • ashraful_mobin
    04-24-17
    Thank you very much for sharing your process and thoughts. Really inspiring and gave me a guideline to follow Firestar looks awesome !
04-18-17

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Clement Garcia milled this torso for me on a CNC milling machine. The quality is incredible and I really appreciate his enthusiasm for this. It started out as my Frazetta "Catgirl" sculpt. The CNC has some limitations due to heavy undercuts so I just removed the limbs and sent him the STL. I need to put it on a more presentable base, but like I said, I'm really happy with this result. Thanks Clement!!

  • ashraful_mobin
    04-23-17
    Love your style. pose, gesture, shape, muscles are awesome ! How do you progress?
04-16-17

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some more work in progress

04-10-17

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oh there's also this... haha I had a hand in bringing this Widowmaker statue to life for Blizzard Entertainment. As usual things like this always take a team and an incredible amount of patience and planning. Its an amazing group to work with. The cinematics team for the model, media team for the great photos and video. Arn Tsang, Billy Petras, Renaud Galand and the entire Overwatch Team. Dominic Qwek for the up res model, Laurel Austin for another stellar paint job, and Brian Fay for his sharp eye. I did the engineering, molding, casting and final hand pass. ZBrush plays an integral part in our entire process right down to the final engineering for print. Congrats to everyone involved. Really thrilled with how she turned out. patience pays off...

  • Max33
    04-14-17
    Wow, this Windowmaker statue is amazing! (I also love the "orpheline" .. highly recognizable!) Congrat for TopRow.
04-10-17

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More personal stuff; This Sculpt is based on Frazetta's pen and ink drawings from Lord of the Rings and more anatomy studies. I love sculpting without symmetry. I think there is no better way to establish excitement and drama in your forms. It forces your mind to think harder! and some portrait work...

04-10-17

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I'm so insanely busy! It has been too long since I updated this. It still seems hard to believe that 6 years ago I never thought I would catch on to this software. Now, not only do I use it every day at Blizzard, but I am now teaching it to college students. I guess it just goes to show what can happen if you work your butt off. Because that's all did really. It took a lot of sleepless nights to get to this point. So here is some recent stuff. First thing which has been a long time coming - My sculpt of Frazetta's "Cat Girl" is finally going to be put in to production by Level 52 Studios. It also appears that Level 52 is going to breathe life in to my sculpt of Frazetta's "Fighting Man of Mars"... Super excited about this one Also still picking away at this Delacroix study. I plan on having this milled out of wood. I've been doing a ton of personal work too. Experimenting with forms and narrative. Revisiting old myths...

11-26-16

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Thanks. I blocked in the pose with symmetry to speed up the process, then I appended it to the bust and finished it without symmetry. That's normally the way I work. Here is another render. My wife insisted on helping me render this because she normally doesn't like my renders. haha I think she has pretty good taste. I should let her render all my pieces from now on.

  • Paul Marx
    12-06-16
    Interesting, but isn't a lower eyelid is always recessed than the upper one? If not, a model may look like a fish.
  • Frenchy Pilou
    12-10-16
    ...of "L'orpheline au cimetière" by the French genious Eugène D !
11-25-16

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Here's a study of a Delacroix painting I've been working on. Its been quite a challenge. Trying to translate 2d in to 3d is always difficult. I think I'm going to print this one.

  • Erik Heyninck
    11-26-16
    simply stunning. I love Delacroix' work ( and Gericault's) and this is simply mindblowing!
  • Fynn
    11-26-16
    really nice work! did you sculpt the last one asymmetrical right from the start?
10-13-16

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still rockin the personal work. whatever. enjoying myself. little Frazetta study and another nude I'm picking at...

09-28-16

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Hey guys if anyone is interested in going through all the steps involved in bringing a 3d sculpt to life as a collectible, check out my Patreon account. I'm going through the whole process step by step. I'm super approachable. If you've got any questions feel free to ask. https://www.patreon.com/ehren_bienert

09-14-16

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I'm gonna jump on the Patreon band wagon. I'm going to do a complete set of tutorials covering the process for sculpting a professional quality statue. So what makes this different than all the other zbrush tutorials on youtube? The fact that I have 13 years of experience doing this as a professional. I make molds, I cast, I finish prototypes, I can work with several different types of 3d printers and I know how to export clean stls that are keyed and processed CORRECTLY. I can help take the mystery out of the proccess for anyone who is interested. Take a gander at my little intro video and then join me on Patreon. I'm going to have the first step in the process uploaded very soon. I guarantee you'll learn some cool stuff. https://www.patreon.com/ehren_bienert In the meantime, I'm diving a bit in to my fine art side and working on some renders in my spare time.

09-07-16

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Figured it was time to dip in to Keyshot. Attempting some Degas style museum renders.

08-29-16

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The portrait started out as an exercise but I decided to stick it on this Psylocke I was working on. Based on the Jim Lee 90's era Marvel Universe card.

  • rasmusW
    08-31-16
    cool stuff man. i just stumbled across this fella and his "perfectly nude" sculpts (fantastic stuff), and then i came to think of your recent studies. maybe you could use yours for something similare? just a thought. edit: forgot the link... here...
  • Ehren
    08-31-16
    @rasmusW Thanks! It's funny I just saw that guys work in a youtube video recently. It's cool stuff. Definitely makes me think more seriously about using zbrush in a more fine art form.
08-24-16

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quick head sculpt from last night. Thinking about using this on a more complete project in the near future.

  • zaxel
    08-28-16
    haha^^ it´s still a sweet render! I got the keyshot trial and I just can´t seem to grow happy with it. Anyway thx for telling me! Apart from sculpting tools I am quite the novice in zbrush. So it´s always cool to find some new things to use
  • Fynn
    08-29-16
    I would love to see the rest of the body to the last face
08-22-16

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Here are couple more renders of the latest piece. I sculpted most of this from memory. I'm still trying to figure out what to do with these. I need to get them out of the computer and I really want to cast them in wax for some hand sculpting. I have quite a few options to get this done, just trying to figure out which way to go. In the meantime I have like 15 more of these already planned out. lol

  • mridulsen
    08-23-16
    Nice anatomy and liked the approach as you didn't used symmetry ....
  • Ehren
    08-23-16
    Thanks guys. I really would like to inspire more people to think sculpturally. It's very gratifying. The amount of amazing art being done in this industry right now is staggering. It really is like a modern renaissance. There are so many artists that are...
08-21-16

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softening the forms

08-21-16

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Thanks Fynn. It feels good to be sculpting. Starting out with a blob of digital clay and not relying on symmetry keeps things more natural looking I think. Starting with t-poses and overusing symmetry tends to make things a bit stiff. Or at least that;s what my experience has been. Here is my most recent maquette / wip. I'll probably upload a process video soon. Thanks!

08-21-16

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I was thrilled to get a notification from Pixologic that I was nominated for a community award. Its moments like these that make all the late nights and hard work worth it. I truly appreciate being part of a community that encourages growth and mutual encouragement. Here's my latest maquette...

  • Fynn
    08-21-16
    wow congratulations!! really happy to hear that I really love how natural your sketches feel! thanks a lot for uploading, it's really inspiring keep going
08-19-16

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Heres my maquette from last night. These are so fun to sculpt.

  • Intervain
    08-19-16
    love the last one, nice gesture and story!
  • Ehren
    08-19-16
    Thanks so much. I really love your work I was JUST looking at your Morning Breeze sculpt. the forms are so strong. It needs to be a bronze!
08-18-16

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Rasmus- its so weird to hear that coming from someone like you. I've been looking at your work since I joined this forum and it always looks so cool. Without knowing the backstory of the artist involved, its easy to assume that it comes up roses every time for someone like yourself. I remember something an art teacher said to me though - 'If it looks easy, it probably wasn't.' I'm always interested in hearing the backstories of other artists for exactly this reason. People that face down adversity and keep going. That's super inspiring. Nebular - Yeah! My friend Brian and I have been eyeballing that kickstarter. I really hope it works. I've used FDM printers quite a bit so it would rad if this stuff worked. Here is my maquette from last night.

08-17-16

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I've had a long, personal artistic drought. I've done very little art for myself for the last decade. I feel like I haven't been in touch with myself artistically since college honestly. Even the work that I have done in my spare time was more about learning new techniques and ways of doing things rather than self expression. Staying relevant in the collectibles industry is not easy and it demands constant updates to your workflow and portfolio. I've also faced a ton of personal issues that held me back for a long time. I recently got remarried and moved across the country. I spent a year and a half working for a small collectibles company in Idaho and when I got the sense that things weren't going well there, I decided to move on again. NOT an easy decision because I had really committed myself to the idea that working for a small company would give me more freedom of expression. But it wasn't meant to be. Amazingly enough, at the same time things were going down hill in Idaho, a job opened up at Blizzard Entertainment that matched my skill set and the stars lined up for me. So now I'm working every day with the super talented Dominic Qwek and Brian Fay at Blizzard. Holy crap I can't believe I can even say that. Haha. There have been so many road blocks and frustrations through the 13 years that I have been sculpting professionally but I can say confidently that I was able to use all those situations to grow and learn. But anyway the point right now is that I finally feel like I'm getting a grip in my personal artwork again. My new wife and I spent 5 weeks in France last year and it was so inspiring to see all the art in and around Paris. I came back to the US with so many ideas buzzing around in my head. It took the better part of a year to digest all of this and start a new path for my personal art, but a couple days ago things started clicking when I was recalling how much I loved the little wax sculpts that Degas did. So I just pulled a zsphere on to the screen and started sculpting. No symmetry, no tricks. Just pure sculpting. I'm not sure what I will do with these little sketches. I'm thinking I might print them low res on an FDM machine and the recast them in wax for a hand pass. Maybe do some resin casting? I Dunno. All I know is that I feel so much better now. I'm actually enjoying what I'm doing and I feel a great amount of freedom. haha If you read all the way through this, I appreciate it. I know a lot of people can relate to this to type of frustration. We all face adversity on differing levels. But I can tell you that if you just keep working your ass off, good things will eventually happen. It just takes guts to keep going. Cheers.

  • nebular
    08-18-16
    Well said and pretty inspiring. Thanks for sharing the thoughts. If you want to print it and sculpt, take a look at this:...
  • rasmusW
    08-18-16
    i got through the whole read and really really feel your artistic pain... i feel like i've been at the bottom of the hole for quite some time now. hope to get up soon. i really like your new sketches. looking forward for more from you. ps....
08-09-16

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Here's a Firestar sculpt I finished recently. A fun sculpt based on the old Marvel Universe cards.

  • rasmusW
    08-10-16
    amazing stuff as always. keep em coming. -r
  • Vir Norin
    08-10-16
    Very nice shapes! This girl deserves much better visualization!
03-30-16

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  • Webhead
    03-30-16
    Some really gorgeous work! Love your Frazetta tributes, and Tarzan sculpt! Not too sure about the look of the gorilla fur, but everything else is just outstanding!
  • rasmusW
    03-31-16
    wauw! that's one big abe... great sculpt. looking forward to see the final output. -r
03-30-16

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To do the fur, I made an insert mesh brush with about 10 strands of hair and drew them one by one over the entire surface. Then I dynameshed it all and modified it with the snakehook brush. Anyway, here are some final renders. Thanks again to Alejandro Pereira for the awesome dynamic composition!! And check out the pic of me holding the partially printed silverback. The total printed height will be over 26 inches! (66cm) Thanks guys!!!

03-17-16

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This is part of a huge 1/4 scale Tarzan vs Silverback diorama that we will be printing very soon at ARH Studios. It's gonna be enormous. The is sculpt was started by Alex Pereira about two years ago. I am now just getting around to finishing it.

  • Harlyk
    03-17-16
    Great work with this silverback. Can I ask you how you did the fur ?
02-29-16

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Thinkin about printing this bad boy. Omega Red. Based on an old Jim Lee drawing...

02-25-16

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Sorry I missed my self imposed deadline for the tutorial. I've had a bad cold. Its gonna be done tonight though. In the meantime, I wanted to follow up my Barbarian with the other huge Frazetta project I completed last year. Also licensed by the family and debuted at Comic Con in NY. It was done the same way as the Barbarian. Rough sculpt in ZBrush. Printed on my Airwolf. Then Silicone molds and recast everything in wax. Once all the detailing was done on the wax, I made master molds and casts with the help of Jeremy Monz. The master protoype was assembled and painted by Jim Rowell. It was an exhausting but extremely rewarding project. The final sculpt dimensions are 31" tall - 29" width - 15" depth. (79cm X 73cm X 38cm)

  • Ehren
    02-25-16
    Hey guys here is the next tutorial. I cover scaling and hollowing parts for 3d printing As a disclaimer, it's a bit technical and tedious but I'm trying to be as thorough as possible. I hope you guys find it useful. It's stuff that I do nearly every day...
02-25-16

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more stuff

  • Intervain
    02-25-16
    jeez these things are massive! great work
02-23-16

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more lol

  • rasmusW
    02-25-16
    beautiful work, sir. -r
02-23-16

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more pics...

02-23-16

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Thanks again everyone. I'll be posting a tutorial tomorrow on scaling and printing hollow parts... In the meantime here is something I did last year that zbrush once again played an integral part in. This is the finished 1/4 scale Barbarian (Conan) statue I completed for ARH studios. Based on the Frank Frazetta painting and officially licensed by the family. It was one of the most complex, intimidating and challenging pieces in my career. It went through so many rounds of revisions I lost track. You can see for yourself how rough and awkward this piece looked in it's early stages. I hacked the wax apart and melted it back together so many times that the initial rough sculpt was completely obliterated by the time it was done. I used a variety of techniques to complete the sculpt. I did an initial digital rough sculpt in zbrush that I printed on an Airwolf FDM printer. I made silicone molds of all these parts and re-cast them in wax. The majority of the final sculpting was done in wax but I also included 3d printed elements (weapons, jewelry, helmets etc) and much of the base was sculpted in a combination of water clay and epoxy. I also made the final sculpt of the female portrait utilizing ZBrush and our EDEN 3d printer. I then sculpted the hair around the printed face. That was a ton of fun LOL. The paint work was done by Arahom Radjah. The completed statue stands 25 inches (64cm) tall.

02-22-16

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Here's a wip of J Scott Campbell's Alice. Still a bit to do

  • Ylog
    02-22-16
    Hi Looks awesome dude. And what an amazing thread. Really great sculpts here, and that last video you put up was really inspirational, good stuff. Thanks.