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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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01-10-19

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Lana Speed Sculpt...
Hi All. I happened upon a cool concept by @limetown (Instagram) for a character named Lana. I referenced their original sketch, and wasn't until after I finished that I realised they had updated her concept with a few tweaks and colours, but I liked this one all the same! It started as a speed sculpt, but pushed the details a little further as I learned some new workflows. Sculpted and rendered in Zbrush. Enjoy! Turntable here: https://vimeo.com/310653113

12-11-18

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13 Favorites and 8Followers.
Into the Spiderverse Sculpt...
I happened upon a super cool 2D concept by Phillip Rauschkolb on Insta (@phillip.rauschkolb) and figured it'd be fun to make in 3D. Sculpted and retopo-ed in Zbrush, textured using Quixel, base made in Substance Designer, and all rendered using Redshift for Maya. Enjoy!

03-15-17

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13 Favorites and 8Followers.
JEDI - Speed Sculpt...
Hello. A sculpt based on a concept by Matt Thorup (@the_redbeard). His work is amazing and you should definitely check it out. (I went a bit overboard on the eyes, but I was happy with where she ended up!) I also added a little breakdown on how I go about putting these sculpts together. Feel free to follow me on Instagram for other bits and pieces that don't make it here ( www.instagram.com/mobotato/ ) Enjoy! https://vimeo.com/208441905

03-08-17

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13 Favorites and 8Followers.
Major Arthur B. McCluckster - Speed Sculpt…
I came across a great sketch by Adam Munoa (insta: @munoa13) and just had to sculpt it. Fun little character to get me back into it. Enjoy! Feel free to follow me on Instagram: @mobotato https://vimeo.com/207438281

09-18-16

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13 Favorites and 8Followers.
Roller Derby Crazy Eyes...
Little speed sculpt here based on an illustration by @ohnosam. Sculpted and rendered entirely in Zbrush. Enjoy! Instagram: @mobotato

05-17-16

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13 Favorites and 8Followers.
Stenning Sculpts - Relit...
Hi there. Here's the full clan based on my older sculpts. Learned a few new tricks and wanted to re-imagine my original series. I add lots more stuff up here too: https://www.instagram.com/mobotato/ Enjoy!

04-07-16

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13 Favorites and 8Followers.
Astro Girl Light Tweak...
Toying around with some lighting and liked how this one came out. From the original Derek Stenning tribute collection I did a while back:https://www.artstation.com/artwork/YB2nb Originally built in Zbrush, textured using Quixel, and rendered in Maya using Mental Ray. Comped in AE. Enjoy!

  • Dragon
    04-07-16
    Love the tones of the face. Good work!
01-14-16

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13 Favorites and 8Followers.
J.C Park Fan Art...
Huge fan of J.C Park and loved this concept art on his page:https://jcpark.artstation.com/portfolio/robot-concept-5a2043ac-d16c-4199-a520-cc1aae7a194e Sculpted in Zbrush and then retopoed using Topogun. Textured using Quixel and rendered in Maya using Mental Ray. Final comp in After Effects. Enjoy!

  • Freewaldo
    01-24-16
    looks amazing mate, look just like the real thing. 5 *
01-12-16

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Concept Kid...
A fun little character I created to work with some mocap data. Modelled and textured in Zbrush, and rendered in Maya using Mental Ray. Hair was done with GMH2.

06-18-15

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And a little closer...

06-18-15

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13 Favorites and 8Followers.
Derek Stenning Fan Art...
Hi there. Here are some sculpts I did over the last couple of months. I'm a huge fan of Derek Stenning's art, and particularly liked his series of 6 characters in his Entartete Kunst Series. I started on one as a speed sculpt and bit of practise to learn new workflows, but enjoyed it so much, I decided to do the other 5! Modeled and polypainted in Zbrush, final textures in Photoshop, and rendered in Maya. Comped in AE. Enjoy!

05-02-14

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13 Favorites and 8Followers.
Female-Naut...
Hey All. Here is a female astronaut character I began some time ago and have just recently got around to finishing. She was all modelled in Zbrush using Dynamesh. Retopoed, textured and UVed in Zbrush as well. I made the HUD graphics in After Effects and rendered them as an image sequence on her visor in Maya. I also added a quick animation of her. The only thing I didn't do in this piece was the audio... a soundbyte from Mass Effect 2. The first pic is a comped still from the animation, the second is a still of her basic head, and there is also a link to the vimeo animation too! Enjoy! http://vimeo.com/93447406 Female-Naut... from Daniel McKay on Vimeo.

09-18-13

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UAZ - Recon Van Concept...
Hi All. My first post for a while. I came across an image of a UAZ van which I instantly loved. They are Russian made and referred to as a 'loaf' after their resemblance to a loaf of bread. Anyways, I started to think about a version in the not to distant future that had been adapted for a reconnaissance style purpose. I decided I'd continue my Zbrush hard surface learning, and chose speed over getting down to nitty-gritty details. So here she is... Main body made from a dynamesh cube, and snapped on a bunch of insert mesh brushes for things like the chassis (You might see some familiar ones from the likes of Bad King's brushes, etc). The model took one day to build during a quiet day at work, and another day roughly textured in Zbrush, with final texturing done in Photoshop. The final render was done in Maya. I plan to use it in a super short animation for my reel, but don't think it will be anywhere near as large as it is seen here, so some of the details might seem a little dodgy. Ha! Enjoy! Here is a rough reference image of how I put this guy together. Dynamesh was instrumental in building this vehicle so quickly, and Zremesher allowed me to get it Maya ready in super quick time! (Once, this would have taken me a solid week to get the model out... Now I can do them in a day! Win!)

  • Polyhead90
    09-18-13
    yes very nice! Finally some vehicle stuff in Zbrush. I think I will never get used to model those kind of things in zbrush :P
07-11-13

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13 Favorites and 8Followers.
Baller
Hey All. Here's a new sculpt I hope to finish AND animate! I have blocked out his full body, but only have his head rendered for now (the hat is basic stand-in geo for now). Built in Zbrush from a Dynamesh sphere, I originally began following reference of Mickey Mantle. I'm happy for him to have evolved from that and like the idea of a short animation showing some close-ups and swing shots. I don't pride myself on character animation but would love to see him come to life, so we'll see. Textured, lit and rendered in Zbrush. Comped in AE. Enjoy!

06-11-13

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Brink Head...
Hey All! Here's another speed sculpt based on the awesome concept art of the video game Brink. I did this guy in about 3 hours all up. The proportions of the characters are a lot of fun to play with. Started from a Dynamesh sphere and textured and rendered in Zbrush. Comped in After Effects. Enjoy!

05-20-13

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Shazam!
Hey All. Here's a little morning speed sculpt. Created from a Dynamesh sphere and done in about 1 hour and 30 minutes. I spent a bit longer colouring him up and rendering him in Zbrush. (Maybe about 3 hours all up, start to finish!?!) Enjoy!

05-14-13

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Astronaut...
Hey All. Here is a little sculpt I've been working on here and there for the last week. It began as a 1.15 hour speed sculpt of a head, and I decided to build a helmet for him. One thing lead to another and Boom! I got myself an astronaut. He's a work in progress... Nothing here is final. I have a few more attachments and cleanup to go. He's all Dynamesh at the moment and hope to retopo him, and potentially animate him!?! I haven't started texturing him yet either... these are just basic colours dropped on the tools. Everything was built in Zbrush, as well as rendering. Enjoy!

05-01-13

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Back to Basics...
@ErnestoBaxter: Thanks, mate. I kept the setting fairly standard, to be honest, but boosted the segments up to 10. I will definitely try your suggestion on my next sculpt! Thanks! @jeh in: Thanks for your feedback. I agree the cigarette is a little weird looking, but I was just following the reference pic! @Flyboy_Ganesh: Thanks mate! Hey All. Here is a little anatomy study I started yesterday. I am very aware that my anatomy knowledge is super basic and I am going to attempt to pick apart the body piece by piece. Hands have always troubled me so figured I'd begin here. I thought I'd try a sculpt using photo reference first, then go back and learn the actual bones/muscles of the hand and attempt a better sculpt at the end. That's the theory, anyways. I also added a little step-by-step tutorial, as much for my benefit as anyone else who might find it useful! All up, about 3 hours work. All done in Zbrush and rendered passes using BPR. Comped in Photoshop. Enjoy!

04-28-13

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White Trash Zombie Chick...
@ErnestoBaxter: Yeah, I'm finding it pretty tough to master! It seems whenever I try and groom it, it looks good from one angle, but looks terrible in another! I'll try and find some more tutorials, me thinks! @truubluu: Cheers, mate. @VFX artist: Thanks, Chief. The beauty of this is that there is no 3D print required! It already exists as an action figure! Hey All. Here's a little sculpt I started as a speed sculpt. It wasn't really for anything, other than I happened upon the cover of the book 'My Life as a White Trash Zombie' and liked the image. I didn't want to spend any more than a day on this and so started with a female base mesh. (I apologise, but I have since lost the name of who created the base mesh. I will look back through my old hard drive and see if it had a name associated originally!) While it took about 8 hours all up, it was during the course of about a week... an hour here... and hour there. The hair was done in fibermesh and was bugging the hell outta me so ended up as a rough Photoshop paint over. I really gotta spend more time on that tool!!! She turned out ok... Not quite as I had planned. Anyways, all sculpted, textured, lit, rendered in Zbrush. Comped in Photoshop. Enjoy!

  • ErnestoBaxter
    04-28-13
    this one is awesome though, hair look great!, would you mind sharing the fibermesh settings? when grooming, try to lower the value of the front collision tolerance in Brush pallete-fibermesh. It will make the whole difference
04-21-13

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13 Favorites and 8Followers.
Speedy Spawn...
Hi All. A quick sculpt at work in between client feedback and getting out new playblasts! I was pretty happy with how this guy came out considering the time (Maybe about 4 hours all up, including comping!?!) Based on images of the toy (Commando Spawn), I like the 'blocky' style and simple colouring. He's all Dynamesh and textured just using basic fills in Zbrush. Rendered layers in Zbrush and Comped in AE. Enjoy!

  • truubluu
    04-22-13
    Nicer job and very clean with your Spawn sculpt. Keep up the good work!
04-19-13

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Masquerade...
Hi All. Here is a sculpt I put out over the last 2 days. It was a bit quiet at work, so between small jobs here and there, and waiting for client feedback, I figured a new sculpt was in order. Her name is Masquerade and she's a post WW2 comic superhero. Her back story is a bit wishy-washy, where as a socialite, she visited a Mardi Gras and needed a costume. She found this one and although the salesperson told her it was consumed by the 'spirit of justice', she went for it. She stops a criminal, feels all warm and fuzzy inside, and decides that crime-fighting is for her... As you do. So here she is... Sculpted entirely in Zbrush, textured and lit and rendered using BPR. Final comp done in After Effects. It was my first effort using Fibermesh for something other than short hair or stubble, and have learnt a lot since. It's a powerful tool, but there's definitely a learning curve there. Anyways... Enjoy!

  • ErnestoBaxter
    04-19-13
    it´s really wonderful, really like fer face, composition, the clothes, colors are great too! Eventhough the hair is very well groomed, it seems to be very frizzy, it looks like it is a curly hair that was straighted up. I have been struggling exaclty...
04-05-13

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Steambot dude revisited...
Ok, looking back now I was a little unhappy how my Steambot guy turned out (the character at the start of this thread). In hindsight there are a million things I would change, mostly in his facial expression. I was originally going for a day-dreaming 'this-is-the-biggest-race-of-my-life' quiet, reflective moment... Now he just seems bland. So... here's a super expressive pic of him! Giving it all he's got, on the verge of death!?! A real 'the moment before IT happened' style pic... All done in Zbrush... Posed, textured, lit, rendered and then comped in After Effects. I like that he doesn't look 'real', but like a stylised, almost painted, character. Or maybe it's just late and I should be in bed... Enjoy!

  • Dragon
    04-05-13
    Ya, ya, I get it, it kinda reminds of those Heavy Metal 'painted' covers from the eighties. Good work with the expression. I like the deep 'flesh' colour on him.
04-03-13

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A little hard-surface experiment...
Hi all. Here's a car I sculpted purely in Zbrush. You might recognise a few insert meshes courtesy of the fine folk on this forum. It was just a little test for me to get more comfortable using clipping brushes and panel loops. It started out as a faithful BRM sculpt from blueprints, but some of those insert brushes are wayyyyyyyyy too fun not to throw into the mix! Ha ha. All up, it took me about 16 hours from scratch using Zbrush primitives, and the main car shell coming from a Dynamesh sphere. Renderd with BPR and comped in After Effects. Enjoy!

  • ][-][4Z4R][))
    04-03-13
    Love it! Great Zbrush hardsurface modeling!
  • Kenmo
    04-04-13
    [QUOTE=mobotato;1014043]Hi all. Here's a car I sculpted purely in Zbrush. You might recognise a few insert meshes courtesy of the fine folk on this forum. It was just a little test for me to get more comfortable using clipping brushes and panel loops. It...
03-28-13

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Update...
Ok... I figured I was finished, but of course with some spare time at work I decided to push this little guy a bit further. I have touched up some of the textures as well as adding some shoes. I toyed with the hair a bit too... God bless fibermesh! All done in Zbrush, including renders. My site has a couple of progress shots if you're interested. Lighting and shaders would be good to tackle next, but ol' Father Time will dictate that! Enjoy!

  • Rory_L
    03-28-13
    Really nice! Reminds me of the British actor, Lionel Jeffries. I would think again about using the lens flare, though.
03-26-13

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Duddle Doodle...
Hey All. Here's a little sculpt I've been messing around with in my spare time... Based on a character by Jonny Duddle. Built from Dynamesh spheres, sculpted, textured and rendered entirely in Zbrush. Comped in After Effects. Enjoy!

12-05-12

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Bits n Bobs...
Hi All, I've been a big fan of Zbrush Central for some time. This is my first post here. Being a big fan of Barontieri's work and an avid supporter of Steambot Studios, I thought I'd try and tackle one of their original concepts. This one is of a futuristic racer which I came across via their Steambot book of awesomeness. I hope I did it justice! Done entirely in Zbrush from a basic dynamesh, then retopo'd seperate sections, and detailed. Finally, I textured him over the last couple of days and posed him for the final here... I like to think it's a candid snap of him preparing for an upcoming race, smoking a cigar to relax, all the while maintaining focus as his ship is prepared. Rendering was done using BPR in Zbrush and comped in After Effects. Enjoy!

  • chalkman
    12-05-12
    Bravo! Very nice first post. Cheers, David
  • ASGUARDVIKING
    12-05-12
    Hey there, thats really good! I like the sculpting and textureing you have done. Fine job, I dont know the artist you spoke of but i think the helmet looks almost like is would be suffocating for the pilot. Regardless its a good piece!