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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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06-13-18

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Magic Wheelchair Comic Con Contest Winner
Pixologic is pleased to announce that Daniel Alderson Smith (3dasp) is the winner of the Magic Wheelchair Comic Con Contest! It was a remarkable competition, with brilliant ideas by all the artists involved. The judging panel -- comprised of industry experts and professionals within the Magic Wheelchair Organization -- were hard pressed to select a winner. At the end of the day, they chose their favorites which were then sent to the kiddo who will be putting this costume to use. That kiddo then selected Daniel's Droideka droid as the one that she most wanted. Congratulations! The Droideka was joined by Pixologic's own creation, the Poe Dameron X-Wing Fighter which is currently being built by Monster City Studios, Massivit 3D and Dangling Carrot Creative. The Droideka droid build was courtesy of: Thank you to the entire ZBC community for your support of this project -- especially to the artists who joined in the competition with your great ideas and masterful use of ZBrush! The Other Finished Entries The Pixologic Project

  • Heretic Templar
    06-19-18
    Awesome!!! I cant wait to see it constructed its going to be such an amazing wheelchair!! Congrats 3dasp!!!
  • krysalid
    06-19-18
    Congrats for all contestants and Daniel for this awesome design, it's an amazing Wheelchair concept!
  • sadicus
    06-19-18
    That was a great podcast, and Congratulations to all that participated!
04-30-18

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Now Live! Magic Wheelchair Comic Con Contest
Pixologic Inc Presents Magic Wheelchair Comic-Con Contest Contest Run Date: April 30th - May 31st 2018. Who is Magic Wheelchair? Magic Wheelchair is an organization that builds costumes for kiddos in wheelchairs, at no cost to their families. Magic Wheelchair is a non-profit organization that teams up with artists and builders to assemble theme-based costumes that are fabricated to integrate with the child’s existing wheelchair. Check out a gallery of previous builds here Magic Wheelchair has set a goal to build seven Star Wars themed costumes which will then be unveiled to seven boys or girls and their families at the 2018 Comic-Con. Pixologic is calling on the amazingly imaginative talents of our ZBrush artists to design one of these seven Star Wars costumes. You design the costume, and the team headed up by Frank Ippolito at Thingergy Inc will bring the winning design to life. Starting Monday, April 30th, 2018 Pixologic Inc. has launched a ZBrush community contest with the challenge to design a Star Wars themed costume for one chosen kiddo. The contest will run until Thursday, May 31st, 2018. The winning design will also be included with the other professional build teams for the big reveal at Comic-Con. These teams are: Thingergy Inc Team Monster City Studios Team McMaster Robots and GT Props Team Tom Spina Studios Team Fon Davis and Fonco Studios Team Tested.com and Adam Savage Team Pixologic Inc. Team We would also like to thank Massivit 3D and Dangling Carrot Creative for providing 3D prints to the Thingergy Inc team for the ZBrush Community build and Pixologic Inc build. We encourage you to get the popcorn ready and start watching those Star Wars movies for inspiration! Do you know a child that you would like to nominate for a chance to receive one of these Star Wars costumes? Visit Magic Wheelchair’s site for further details. YOUR CHALLENGE To design a Star Wars themed costume that will be given to one Magic Wheelchair kiddo. Your goal if you choose to accept it is to replicate anything from the Star Wars universe into a wheelchair ready costume. This could be any vehicle, ship, character and or other element of existing Star Wars designs. Please use the existing Star Wars Universe IP designs creatures, characters, vehicles, ships, etc. Do not create new or original designs. The winning digital design will be fabricated for a custom fit on the chosen kiddo’s wheelchair. This design and final costume will be unveiled at the 2018 Comic-Con in San Diego, California. BEFORE YOU GET STARTED To assist with an accurate, general understanding of designing for a wheelchair, Pixologic is providing Magic Wheelchair ZBrush Project to get started. Download the MagicWheelchair_Contest2018.zpr before beginning your design. This Project contains: One subtool with actual measurements of the powered wheelchair. Images of the powered wheelchair for a better understanding of how your design may fit in relation to the wheelchair. Please keep in mind that this is not the exact wheelchair for the kiddo you are designing for. Rather, it is meant to give you a general direction for design. Please keep your design compact and maneuverable. Here are some great examples for you to reference. Keep in mind that your design will need to be either CNC or 3D Printable. This means that it must be a "watertight" mesh. Watch the Video below to understand how to use the Magic Wheelchair Contest 2018 ZBrush Project File: YoK9jfL8QZ8 WINNING DESIGN The winning design will be fabricated into a one-of-a-kind costume for a Magic Wheelchair kiddo and will be presented to the kiddo at the 2018 Comic-Con in San Diego California. The winning artist will be credited at the 2018 Comic-Con unveiling. The winning artist will also be announced and have their design featured on Pixologic.com and ZBrushCentral.com. Further prizes by Pixologic will be announced at a later date. DESIGN SUBMISSION DETAILS What Must be Submitted Contest entries must be submitted in the form of a thread in the ZBrushCentral.com Magic Wheelchair forum. The title of your thread must include the name of the Star Wars themed item you have chosen for your inspiration. The created costume design should be for the wheelchair, only. Do not create a design for the kiddo's costume. Begin Your Challenge We have created a Magic Wheelchair Contest forum. Please visit this forum to begin your own thread. Title your thread with the Star Wars themed design that you’ve chosen. As an example the Pixologic Inc Team design thread will be titled: Poe Dameron X-Wing Fighter During the Contest We encourage you to actively participate in the contest by including WIP images, explanations of your techniques, interaction with people who comment in your thread, etc. The full criteria that will be monitored for each entry are: How well the final entry expresses the contest's Star Wars theme. If the final submission does not fit the theme then it will be excluded. For example, the most amazing dragon ever seen would still be disqualified because dragons haven’t been seen in any Star Wars films. Overall use of ZBrush features: Majority of the sculpt must be completed in ZBrush to qualify. The judges will be depending on your WIP images and accompanying descriptive text to see that the model truly was created using ZBrush. Submission must be a completed image (not a Work In Progress stage) and have a completed 3D Model ready for upload to Pixologic Inc. Final Submission Your "Final Entry" post must provide the following: Your final post for the contest thread must contain the words: "Final Entry." Final submission must be posted in your contest thread by 11:59 PST on Thursday May 31st. At least one final posed image that is colored, sculpted and rendered completely in ZBrush or KeyShot. Minimum image dimensions are 1,500 x 1,500 pixels and a third party program may only be used for compositing the final render. If your design is picked as the winning design you will be required to upload your file to be downloaded by Pixologic Inc for the Thingergy Inc team to evaluate. Please remember that your design will need to be CNC or 3D Printable. Please also include in your final entry the name you would like to be credited under. This could be your full name or your ZBrushCentral username. JUDGING Judging will be by a panel of industry experts and professionals within the Magic Wheelchair Organization and Thingergy Inc. Judges will be given Friday, June 1st, 2018 through Monday, June 4th, 2018 to evaluate each contestant's entry. This panel’s judging will determine the winner of the ZBrushCentral Magic Wheelchair Comic-Con Contest. RULES Any ZBrushCentral member is welcome to enter the contest. One ZBrushCentral thread per artist. (Should you change your concept, the new work must continue within the original thread.) This is a ZBrush contest and emphasis will be placed on the use of ZBrush to create all assets produced for this contest. Majority of the design must be completed in ZBrush. The entrant is encouraged to show within the WIP thread the original creation of all assets. If the entrant uses assets from a third party or assets created prior to the start of this contest, this fact must be disclosed at the point in the WIP thread where the asset is first introduced. Use of any asset that would infringe upon a copyright other than Star Wars is prohibited. Any character deemed to be the same or similar (in whole or in part) to one currently published by yourself or any other artist will be disqualified. Any image deemed to contain content that depicts explicit acts that are overtly violent, sexual, cruel or brutal will be disqualified. Such entries may be closed during the WIP phases of the contest at Pixologic's sole discretion. The challenge runs from Monday, April 30th, 2018 through 11:59PM (PST) on Thursday, May 31st, 2018. The final post for your entry must be created no later than 11:59PM (PST) on Thursday, May 31st, 2018. No late entries will be accepted. An independent panel of judges from the Magic Wheelchair Organization and Thingergy Inc will be deciding the winner of the contest. Final submission must be posted in your contest thread by 11:59 PST on Thursday May 31st. Judging will take place June 1st, 2018 through June 4th, 2018. Entries may only contain the original completed work during contest scheduled timeframe and concepts of the artist(s) submitting. Only the final winning design will be unveiled during the 2018 Comic-Con. If your costume is picked as the winning design. You will be required to upload your final ZBrush Project for download by Pixologic Inc. You may use any upload system that works for you, for example, Dropbox, WeTransfer, Box, Google Drive or any other uploading service. Your file will only be used for the purpose for fabrication with the makers of this contest.. Pixologic Inc will be communicating with the winning contestant through the Private Messaging of ZBrushCentral along with sending out an email to the registered ZBrushCentral email address. Please be on the lookout for any emails or Private Messages on ZBrushCentral starting June 6th, 2018 or any time after this date. The winning design will be announced on Wednesday, June 13th, 2018. All dates are based on the U.S. Pacific Time zone. Entry and voting deadlines are at 11:59 pm PST on the date in question. The sponsors of this contest may use final or winning artwork for marketing purposes in the context of the challenge, and agree to credit the artist if any such artwork is used. All entries are the property of the respective artists. Pixologic may use submitted artwork for the purpose of promoting this or future contests. If any artist's work is used in this manner, the artist will be credited. Pixologic reserves the right at its sole discretion to disqualify any entry that does not adhere to the spirit of ZBrushCentral and these rules. Pixologic also reserves the right to suspend, adjust the dates, modify or cancel the contest, including these rules, in any manner and at its sole discretion. This may be done with or without prior notice. In the event of a dispute, ruling will be made by Pixologic legal counsel based upon the rules laid out herein. Legal counsel's ruling will be final. If you do not agree with any of the above terms and conditions, please do not enter the contest.

4 Weeks Ago

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635 Favorites and 491Followers.
The ZBrush Michelangelo Challenge
“Every block of stone has a statue inside it and it is the task of the sculptor to discover it.” -Michelangelo As if you needed another reason to attend the ZBrush Summit this year, we have added a fun new challenge that ANYONE on-site can participate in! This year we are introducing The Michelangelo Challenge where artists are presented with a digital block of stone and tasked with creating a sculpt, paying homage to sculptors of the past. Four workstations will be available and each artist will be given 15 minutes in which to sculpt. Take advantage of the new Sculptris Pro feature in ZBrush 2018 to carve and chisel your way through digital clay in a quick, fun and artistic way. The winner will receive Ultimaker’s 3 Extended printer valued at $4,295! The challenge will run all three days of the ZBrush Summit at our Hollywood headquarters so come one, come all and show off your sculpting chops! Michelangelo was limited to a block of stone but in the digital world the only limit is your imagination! Ad-f1T8hfns Watch the video above for an example sculpt so that you can understand exactly what the contest is looking for. The idea is not so much to add to the block but more to cut into it to reveal your creation. Then start practicing now by downloading the file that will be used at the 2018 ZBrush Summit during the challenge. The following rules* apply to this challenge: Winner will be chosen by a panel of judges. Sculpt must be completed at the 2018 ZBrush Summit to qualify for the winning prize. Sculpting can only to take place during the times below at the 2018 ZBrush Summit: Friday: 12:00 pm - 6:20 pm Saturday: 10:00 am - 6:00 pm Sunday: 11:00 am - 2:25 pm There is a time limit of 15 minutes per entry. You must start from the ZBrush Michelangelo Challenge Project. Download Here. During the contest in order to harness the power of Sculptris Pro you are only able to use brushes that have Sculptris Pro enabled**. You are limited to only sculpting on the SubTool provided in the ZBrush Michelangelo Challenge Project file. Models should not be PolyPainted or textured. Model should retain the same color and surface noise provided in the ZBrush Challenge Project. You may sculpt anywhere on the Digital Stone but you must keep the base of the sculpt to show that the model was created out of a cube. You may enter the contest more than once (restrictions apply based on availability). Four sculpting machines will be available for entering. They are open once every 15 mins. First come, first served. Absolutely no files can be installed on the machines. Machines will not have internet access. Pixologic Inc, Lenovo, Wacom and Ultimaker reserve the right to use all entries for promotional purposes. Please feel free to experiment and post your very own sculpts in this thread. (only those attending the Summit are eligible to win the prize) *Pixologic reserves the right to change these rules at any time without prior notice. ** Blob, Clay, ClayBuildup, ClayTubes, ClayTubesConstant, Crumple, CurveBridge, DamStandard, Deco1, Displace, Elastic, Flakes, Flatten, Fold, FormSoft, Fracture, hPolish, Inflat, MaskLasso, MaskPen, Move Elastic, Move, Nudge, Pinch, Planar, Polish, Rake, SelectLasso, SelectRect, Slash3, Slide, Smooth, SmoothPeaks, SmoothValleys, SnakeCactus, SnakeHook, SnakeHook2, SnakeSphere, SoftClay, SoftConcrete, Spiral, sPolish, Standard, Transpose, TrimAdaptive, TrimDynamic, Weave1 Sponsored by Ultimaker, Lenovo and Wacom

  • aurick
    2 Weeks Ago
    That's why we provided the test file. It gives everyone a chance to practice so that you can get down to less than 15 minutes. And so that you can learn to avoid using things like DynaMesh.
  • vlad74
    2 Weeks Ago
    Not easy to sculpt something decent for 15 mins(16 in my case) but here you go. Happy Zbrushing
  • anigroove
    1 Week Ago
    My attempt to carve the block: WS5lCivXc8g
11-25-15

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635 Favorites and 491Followers.
#AskZBrush: Updated August 13
Pixologic is pleased to bring you the #AskZBrush system -- an exciting way to get answers to your questions about ZBrush features. More than 300 questions answered, and climbing! Using Twitter, simply ask your question with the hashtag #AskZBrush. Our experts @Pixologic will review the question and where practical follow up with a short video containing the answer. The #AskZBrush system is set up to provide answers to questions that would generate 3-10 minute videos. Our specialists won’t answer broad training or tutorial-type questions such as, “How do I sculpt a full character?” Rather they will focus on specific questions like, “How can I sculpt on thin pieces of geometry?” or “How can I display reference images with SpotLight?” Keeping the question simple and specific will increase the odds of your question being answered! We now have three playlists. The top one is for #AskZBrush Vol.3, which will contain all videos created after the release of ZBrush 2018. The middle playlist is Vol.2 for videos created during the life of ZBrush 4R8. The lower playlist is the archive of the original videos, with 200 informative answers. Here is the playlist from #AskZBrush Vol.3! PLMjnnUF3eJFfmBaf3Ko2FE4FatbxlGnL_ Here is the playlist from #AskZBrush Vol.2! PLMjnnUF3eJFfr2RsjA7OKHUKGXl4Aicag And here is the playlist from #AskZBrush Vol.1 PLMjnnUF3eJFcO0e6lM2xSQ4xiexTvY_fk

  • So I deselected "Dynamic" on my draw size and I was able to rotate the part of my subtool much more smoothly. I'll need to see if I can reproduce this but it worked in the instance for me.
  • MealeaYing
    07-30-18
    What am I looking at here? Is this questions with no answers thread? There's a better way of getting help, try here: http://www.zbrushcentral.com/forumdisplay.php?101-Other-Questions-And-Troubleshooting-Forum Seriously, I dont know what...
  • miraculou yang
    2 Weeks Ago
    Asking for help…After finishing a model in zbrush, how can I move the model into croe and use it?
07-12-18

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635 Favorites and 491Followers.
ZBrushCore 2018 - Upgrade Today
ZBrushCore has evolved with the new release of ZBrushCore 2018! This is the first FREE UPGRADE for ZBrushCore and is available to all registered ZBrushCore users. It continues Pixologic's commitment to bringing innovative, workflow-revolutionizing features to the world of digital art. ZBrushCore 2018 includes the following new key features: (These features are already in ZBrush 2018.1 and are now being added to ZBrushCore.) VDM Brushes (Vector Displacement Mesh Brushes) Gizmo 3D Deformers and Primitives 3D Text and Shape Creator Plugin Decimation Master Plugin with Presets 3D Print Hub Plugin Export Menu Added with Export Value Controls Mesh Position Sliders Mesh Size Sliders Removed Polycount Limitations for STL and VRML Export Adoption of the ZBrush 2018 Activation System, Including Dual-Platform Licensing Korean Language Support Added OBJ Import Supports Color Smooth Groups Brush Added (Found in LightBox Brush Tab) Updated Projection System for DynaMesh VDM : Vector Displacement Mesh Brushes ZBrushCore 2018 introduces two new brushes: Chisel3D and ChiselCreature brushes. These Vector Displacement Mesh brushes allow you to sculpt with a 3D Alpha which will support overhangs or draw complex objects on the surface with a single brush stroke. Imagine being able to texture a dragon with overlapping scales or draw a fully formed ear without needing to re-sculpt it for every model. Gizmo 3D Deformers A new addition for ZBrushCore 2018 are the Gizmo 3D Deformers. ZBrushCore 2018 includes six of the 27 Deformers found in the full version of ZBrush. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes. Gizmo 3D Primitives ZBrushCore 2018 also provides the Gizmo 3D with a unique way to rapidly design using simple geometric shapes. Artists can freely adjust the geometry that defines each shape, even after the shape has been applied to the surface. Convert a smooth cylinder to an octagon, adjust a sphere to have flat poles or change a cone into a pyramid - all in real time. Using this system, a few primitives can be turned into an entire library of sculptable shapes. 3D Text and Shape Creator ZBrushCore 2018 comes with a complete generator for creating 3D text in real time. This makes it possible to create individual words or short phrases as editable 3D objects. You can also use an SVG file to create your own custom logo for placement on any surface. Decimation Master With Decimation Master you can easily reduce the polygon count of your models in a very efficient way while intelligently analyzing the surface to keep all of its sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrushCore, allowing you to export them to your other 3D software packages. It can also reduce the polygon count for exporting into your prefered render application with no need to assign a displacement or normal map. The slimmed down version of Decimation Master that has been added to ZBrushCore 2018 provides five new polygon count-controlled presets. 3D Print Hub The full version of 3D Print Hub has been added to ZBrushCore 2018 . This plugin offers everything you’ll need for exporting any model for 3D Printing. Find the specific size of any mesh in mm or inches. The 3D Print Hub will allow you to export an OBJ, STL or VRML file. The STL and VRML export options will also support PolyPaint color. Importing an STL file is also supported by 3D Print Hub, including any color data. Upgrading As stated above, ZBrushCore 2018 is a free upgrade for all registered ZBrushCore users. Simply log into your My Licenses page to upgrade your license(s). Just follow the instructions on that page. A Pixologic ID is required in order to upgrade to ZBrushCore 2018 , download it and also activate your software. This Pixologic ID works across our My Licenses, Store and Support sites. Please note that our Pixologic ID system is relatively new so make sure to follow these instructions: If you have previously used My Licenses, you are good to go as soon as the upgrade becomes available. If you have not used My Licenses before, you can prepare for the upgrade ahead of time by ensuring that you have a Pixologic ID. The easiest way to do this is to try to reset your password using the same email address that your ZBrushCore license is linked to. This will either let you do so or it will give a message that no account exists, in which case you will have the option to register. When registering, be sure to use the email address associated with your ZBrushCore license. Either way, once you log in at My Licenses you should see your ZBrushCore serial number(s) and be able upgrade. Note: There will actually be two Upgrade buttons. One will allow you to upgrade to ZBrushCore 2018 for free. The other will allow you to upgrade to ZBrush 2018 for $795 ($100 off the regular price of ZBrush Pro). *Note: Cross-platform add-on licenses are not eligible for upgrade. They are no longer needed because ZBrushCore 2018 licenses are automatically dual-platform. Nor can they upgrade as stand-alone licenses due to the fact that they were originally purchased at a steep discount. Only the original ZBrushCore license may be upgraded for free. New Purchases For the first three weeks following the release of ZBrushCore 2018 , new licenses may be purchased at the current pricing of $149.95 USD. On August 1, 2018 the price of ZBrushCore will be increasing to $179.95 USD. Please do not post questions in this thread. We have created a Questions & Troubleshooting for ZBrushCore 2018 thread for that purpose. Thank you to everyone who has supported Pixologic through your use of ZBrush and ZBrushCore! The many innovative ways in which you use our tools continue to inspire us on a daily basis. Happy ZBrushing!

  • dopepope
    07-19-18
    Enabling the screen saver to come on when ZBrush is inactive (on Mac) was something I wanted pretty badly, for a few reasons. Since the patch fixed that, I don't think I've crashed once. Simply amazing. Thank you guys SO much!
  • JimB0
    08-07-18
    Can ZbrushCore that came with the Wacom tablet bundle be updated from pixologic site? I can't upgrade my ZbrushCore from 'My Licenses' even though I have a valid license key,my ID should be fine because I upgraded my Zbrush 4R8 to Zbrush 2018. ...
04-21-13

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I got to sit in the throne last year. Very cool to see a version of it created your way, in ZBrush. I wouldn't have thought of using a Tri-Part Insert Brush in that way. Ingenious!

  • TriplexJ
    06-28-18
    Can't download ^^; can you upload a another link? ^^;
  • Nivellen
    06-29-18
    Hi all, thx for kind words @TriplexJ - Link works perfectly, maybe some google drive issue (try to click window upright corner arrow for "download all")
  • Dmacary
    07-01-18
    Hey All! Watching Aiman Akhtar's 3D printing videos. Anyone have a think for IMM Brushes to facillitate making 3D printed toys/ Thanks
07-02-18

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635 Favorites and 491Followers.
ZBrush Summit 2018 News: Honorary Awardee Revealed
The 2018 ZBrush Summit is fast approaching! The ZBrush Summit is a three day event happening September 28 through 30 in Los Angeles, CA and streaming LIVE around the world. You can look forward to presentations from top ZBrush artists, the Live Sculpt-Off, interviews, contests and the annual ZBrush Awards. N1S-QIW1Whg WORKSHOPS Experience ZBrush workshops taught by some of the most prominent artists in a variety of industries! Whether you are interested in VFX or film, video game asset creation, character design, or simply want to sharpen your ZBrush skills, you can learn from the best in the business with this special opportunity. Each workshop is limited to 14 participants each and must be registered for in advance. Saturday, September 29 ZBrush for 3D Printing - Taught by Damien Canderle, this workshop covers the process of using ZBrush to create a model ready for 3D print. (SOLD OUT) Creating a Sytlized Lead Character - Zack Petroc leads this workshop where students will develop a stylized character from a predefined 2D image, outlining each major step of the process in alignment with a production work environment. (SOLD OUT) Training Your Eye: Translating Appeal from Design to Model - In this workshop, Dylan Ekren will show his process of creating stylized 3D characters, utilizing major design principles to translate appeal and life from flat 2D art to 3D model. (HALF GONE) Sunday, September 30 Make it Happen in ZBrush: The Workshop - Pablo Munoz Gomez focuses this workshop on producing a polished concept from scratch in ZBrush in a short amount of time. (SOLD OUT) Creature Design & Ideation with ZBrush - In this workshop, Maddie Spencer covers creative thinking and creature design in ZBrush with considerations in form, shape language and silhouette which combine to help you create an iconic design. (1 LEFT) Detailed information about each workshop, as well as the bios of their top notch instructors are found on the Summit web page. Click Here to Learn More & Register PRESENTATIONS In addition to the exclusive workshops, the ZBrush Summit will be offering a full slate of live presentations that will be streamed LIVE around the world. Of course, the best seats in the house are in the studio (there's nothing like being there in person!) but no matter where you are, you can be in on the action. You can even communicate directly with the presenters via social media and possibly have your questions answered live. Friday, September 28 Kris Costa ZBrush in Digic's Character Workflow Blur Studios Framestore: Pushing Characters Through the Pipe Pixologic Demo Saturday, September 29 Method Studios: Creating Creatures for Spots & Features Double Negative: ZBrush Kaiju Creation for 'Pacific Rim: Uprising' Santa Monica Studios: Creating Modular Architectural Assets Using ZBrush Pablo Munoz Gomez: Make it Happen in ZBrush - The Workflow Zack Petroc: Using ZBrush to Create Content for Story Pitches ZBrush Awards Ceremony Sunday, September 30 Michael Pavlovich: Using ZBrush to Facilitate Smarter Production Epic Games: Fortnite (Exclusive to on-site attendees.) Insomniac Games: How ZBrush Helped Build Spider-Man Joe Menna: Engineering Toys & Collectibles for Production LIVE SCULPT-OFF Are three days of ZBrush action not enough for you? You're in luck! On September 27 we will once again be holding the Live ZBrush Sculpt-Off, featuring twelve artists in each of two categories (Organic and Hard-Surface) going head-to-head in a themed ZBrush sculpting competition. You can watch the event unfold during a LIVE stream and then vote for the winners. This year's competitors will be: ORGANIC Marlon R. Nunez · Alina Ivanchenko · Cameron Farn · Daniele Angelozzi · Igor Catto · Leroy Chen · Leslie Van Den Broeck Arturo Ramírez · Lucas M. Cuenca · Pablo Munoz Gomez · Rishikesh Nandlaskar · Tamas Kurdi HARD SURFACE Christian Urdapilleta · Daniel Alderson Smith · Darko Markovic · David Schultz · Eddie Munoz · Frederic D'Aoust · Hugo Sena James W. Cain · Julio Cesar Benavides Macias · Kenny Carmody · Maarten Verhoeven · Miguel Guerrero This year, Furio Tedeschi is being recognized as a LIVE ZBrush Sculpt-Off Hall of Fame Champion. After winning his first title, he has successfully defended it the two following years. Congratulations! Past champions are Marlon R. Nunez (defending his Organic belt this year), Dmitry Gaborak (2016 Organic), Erick Sosa (2015 Organic), Paul Liaw (2015 3D Printer World Expo Organic), Justin Fields (2015 3D Printer World Hard Surface) and Rafael Grassetti (2014 3D Printer World Expo Champion). PORTFOLIO REVIEWS Want to know if you have what it takes to get hired by a major studio? Find out exactly what prospective employers are looking for. Representatives from leading studios will be on-site reviewing artist portfolios. Friday, September 28 Carvel Creative Method Studios Framestore VFX Sideshow Collectibles Blur Studios Saturday, September 29 Hasbro 343 Industries Epic Games DNEG Santa Monica Studios ZBrushGuides.com Sunday, September 30 Dreamworks Animation Certain Affinity Grim Insomniac Games There is no charge for portfolio reviews. They are offered on a first-come, first-served basis to on-site attendees, only. THE ZBRUSH MICHELANGELO CHALLENGE Brand new for the 2018 Summit is a special contest that EVERYONE on-site can participate in. Workstations will be set up on September 28, 29 and 30 where you can spend 15 minutes with a block of digital "stone" to chisel away and reveal your masterpiece within. At stake is an Ultimaker 3 Extended printer, valued at $4,295! The challenge will run all three days of the Summit and multiple entries are allowed. Visit the ZBrush Michaelangelo Challenge thread to learn more, and download your practice file! 4th ANNUAL ZBRUSH AWARDS Throughout the past year, you've been voting on your favorite images posted here at ZBrushCentral and we are pleased to now announce the nominees for 2018. Every post between June 15, 2017 and June 14, 2018 was eligible for an award. Please congratulate all of this year's nominees. Their work has been exceptional! Then come to the ZBrush Summit, where this year's winners will be announced live at the Awards Ceremony on Saturday, September 29th, 2018. For those of you who cannot attend the Summit in person, it will also be LiveStreamed to the world. Alex is the Founder and President of Gnomon. After attending the Art Center College of Design and the University of Pennsylvania, Alex worked as an Applications Engineer at Alias|Wavefront. Alex has since dedicated the last 20 years to educating students and professional artists around the world. He has been published in industry magazines, websites and books. He has also taught classes at several major trade conferences, as well as on the Gnomon campus. Alex continues to work on personal and professional projects including creating over 30 instructional titles. He has also worked as a creature artist on blockbuster films such as Avatar, Star Trek, Green Lantern, Super 8 and Prometheus. The nominees contending for this year's awards are: (Click the names beneath each image to view the nominated ZBC posts.) Alexander Beim · Kris Costa · Kojiro Yahata Mickael Lelievre · Maria Panfilova · Zhelong Xu Daniel Bel · Frederic D'Aoust · Moisés Ojeda Hossein Diba · Maria Panfilova · Piotr Rusnarczyk Elastic · Epic Games · Section Studios Epic Games - Paragon · Rare - Sea of Thieves · Section Studios: Rival - Crimson X Chaos Elastic - Westworld · Ian Joyner - Guardians of the Galaxy Vol.2 · Alex Kozhanov: Transformers - The Last Knight In addition to those listed above, there will also be an ZBRUSH HONORARY AWARD. This is traditionally given to a luminary of the industry -- someone who has had great impact not only within the digital art world but also for ZBrush itself. The recipient of this year's award will be announced at a later date. To qualify for a nomination, works must have been posted at ZBC between June 15, 2017 and June 14, 2018. Nominations for threads required a minimum of 6 images. ZBrush must have been an integral part of the creation process to qualify. For collaborations (including studios), all artists names will be present on the award that both worked on the project and posted images within the winning ZBrushCentral thread. Don't forget that you can already vote for the winners of next year's awards! Just click the Vote button found over any image throughout the year running from June 15, 2018 through June 14, 2019. Sign up here to get on the official ZBrush Summit mailing list and be among the first to be notified about all Summit-related announcements! We look forward to seeing you there!

  • AbbY-Art
    07-03-18
    Thank you I'm really honnored to be nominated!!!
06-20-18

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ZBrush 2018.1 Now Available
ZBrush 2018.1 is now available for download. This patch is a free update and is highly recommended for all users. It includes a number of changes for improved stability in ZBrush 2018: NEW Added various changes to increase ZBrush sculpting and navigation speed. Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option. Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options. Added option to export Smooth Normals with OBJ files. Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier) Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active. Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’. UPDATES Fixed Groups Border weighted smooth mode (Smooth Groups Brush). Fixed iCloud Photos shortcut issue. Fixed GoZ Photoshop Crash. Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019. Fixed double clicking not opening ZPR or ZTL files on the macOS. Fixed issues with tablet pressure on macOS. Fixed ZRemesher density control with Polypainting on macOS. Fixed CTRL + Drag duplicated crash when using the Gizmo3D. Fixed issue with geometry position sliders staying active when inputting values. Fixed issue with lightbox not opening with large number of loaded brushes. Fixed issue with VDM brushes when applying with textures. Fixed ‘Draw Transformation Border’ not storing with Config. Fixed ZBrush not responding after restoring from minimize on macOS. Fixed typing with a French keyboard on macOS. Fixed importing of PNG files on macOS. Fixed custom UI not storing when in full screen mode on macOS. Fixed Screen Saver from activating when ZBrush is launched on macOS. Fixed computer not sleeping when ZBrush is launched on macOS. Fixed issue after UI is saved in window mode on Windows. Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows. Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled. This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well. To learn more about ZBrush 2018, click here. Please read the following instructions carefully in order to determine the proper upgrade steps for your system. If you are upgrading from ZBrush 4 or below, please follow the full instructions here. You will automatically have ZBrush 2018.1 from the outset. If you have already upgraded to ZBrush 2018, with ZBrush closed please browse to your ZBrush 2018 folder and run the ZUpgrader application found there. (Do not run "Update," "Updater" or anything else. You must run ZUpgrader.) This will update your ZBrush 2018 installation to 2018.1. You will not need to reactivate ZBrush after updating. If you encounter issues with the ZUpgrader -- or if you simply wish to have a completely fresh ZBrush 2018.1 installation -- please uninstall ZBrush 2018 and then download the most current ZBrush 2018 installer from your My Licenses page. This page will always give you the most current installer, which at this point is the ZBrush 2018.1 installer. Remember that this is a brand new installer. (Both the patcher and the stand-alone installer.) This means that it will be misidentified as malicious by many antivirus applications. It is STRONGLY recommended to temporarily disable such programs before using ZUpgrader or the stand-alone installer. If you have floating licenses, you cannot use the updater. Your company's IT manager will need to submit a Support ticket to request the update. See here. Happy ZBrushing!

  • aurick
    06-20-18
    [B][COLOR="#FF8C00"][SIZE=3]For all support with installing the ZBrush 2018.1 Update, please submit a Support ticket at https://support.pixologic.com. Reminder: If you are unable to use ZUpgrader, you can download the stand-alone installer...
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ZBrushCentral Most Popular
ZBC-Most-Popular-Banner.jpg ZBrush is all about imagination, helping you as artists to unleash your potential and create whatever you can imagine. ZBrushCentral is a place where artists can meet and share their ideas, vision and techniques. As such, contributions both new and old are constantly capturing people's imaginations and inspiring all of us on to new heights. What better way to measure the topics and contributions that have captured your imaginations as ZBC members than what threads you tell your friends about and keep coming back to? We've been watching and there are now several threads that have been so incredibly interesting to everyone that they have racked up over 500,000 views! In fact, there's one that has topped a whopping one million visits! This is an absolutely incredible accomplishment and deserves special attention. To that end, we've created a new forum specifically for these blockbuster threads. Starting immediately and going forward we will move any Top Row thread that passes 500,000 views into this sub-forum. This will serve two great functions: First, it serves as well-deserved recognition for those artists whose contributions have been so outstanding that they've struck a chord with hundreds of thousands of their fellow members. Well done! You represent some of the absolute best of ZBrushCentral and it has been a pleasure to watch the way your work has influenced people. Second, it serves as a central place where such great contributions can be collected. Click Here for the Forum While we may be starting out with only a half dozen threads, it is our great hope that this number will swell in the coming months and years. Be assured that we will be anxiously watching for when we can move the next thread into this gallery! There are actually several well on the way. For now, please join us in congratulating these phenomenal artists. Give yourselves a pat on the back while you're at it. After all, no thread could achieve a half million views without you -- the many ZBrush users who have shown such interest in the software, the forum and these specific threads. Happy ZBrushing! ZBC-Most-Popular-Icon.jpg

03-27-18

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ZBrush 2018 Has Arrived!
ZBrush is advancing yet again with the release of ZBrush 2018! Yet another FREE UPGRADE for all registered ZBrush users, ZBrush 2018 continues Pixologic's commitment to bringing innovative, workflow-revolutionizing features to the world of digital art. FZYeHlwMCCM ZBrush 2018 includes the following new key features: Sculptris Pro Mode This major new feature is an enhanced version of the dynamic tessellation system from our popular Sculptris application. It enables the artist to ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever it’s needed. It actually does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve. Sculptris Pro is the perfect tool for concept artists and creative users who simply want to get an idea formed without worry about things like polygon distribution. It is also ideal for anyone using CAD, point cloud and other imported models without having to first retopologize the model or switch to DynaMesh. It is also perfect for refining a model after Live Boolean has been used, where variation in polygon density and triangulation can be a challenge with traditional methods. Additionally, it allows 3D printing users to edit models which have already been optimized before being imported back into ZBrush for quick edits. The beauty of Sculptris Pro is that it is a mode that can be enabled whenever you want and is compatible with the majority of the hundreds of sculpting brushes that ZBrush is famous for. Deformers Extended ZBrush 4R8 introduced the Gizmo 3D manipulator system which included utilities such as FFD Box, Multislice and several powerful Deformers. In ZBrush 2018 we are increasing this to a total of 27 deformers. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes. Of special note is the new Project Primitive deformer. This gives the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust, or nearly anything else you might imagine. PolyGroupIt This is an entirely new way to create the polygon groupings that are so essential to a smooth ZBrush workflow. PolyGroup It accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating PolyGroups has never been so easy! What’s more, with PolyGroup It you can add or delete, copy & paste, grow or shrink, create PolyGroups symmetrically and even use PolyPaint to trace out exactly what you want your PolyGroups to look like. Other Additions Elastic and Liquid options for Curve Mode. Insert Meshes can now be rotated or smoothed along a curve. Equidistant Mesh Duplication using the Gizmo 3D. Remember Draw Size and Dynamic Mode for Brush options. New PolyGroup by Normals option. Increased output size for 3D Print Hub. Snake Hook brushes for use with Sculptris Pro. Option to save Startup Default Material. Tessimate can also be used as a stand-alone feature, outside of Sculptris Pro. OBJ Import will now accept color vertex information. QuickSaves can now be saved to any hard drive. New Activation and License Management System, powered by our My Licenses web portal. All licenses are now dual platform for both Windows and macOS. ZBrush 2018 is being released in the English, Spanish, Japanese, Chinese (Simplified), Korean, German and French languages. To learn more about the new features, we encourage you to visit our Features pages and also to watch the tutorial videos in the ZClassroom. And of course, here is the full live stream presentation so that you can watch it again and again. Qf22ZIBhYcc *The presentation begins at 30 minutes. Free Trial Test drive the world’s most advanced digital sculpting solution. With the ZBrush 2018 free Trial you will have unlimited use of all the features found in ZBrush 2018 and complete freedom to evaluate how it can fit your needs as an artist. There are no watermarks or feature restrictions of any kind. However, this free Trial may not be used for commercial or other for-profit purposes. This Trial version requires connection to the internet every time it is launched. It will function for 45 days. To continue using ZBrush after the conclusion of that time you will need to purchase a license. Start your ZBrush 2018 Free Trial today! Upgrading As stated above, ZBrush 2018 is a free upgrade for all registered ZBrush users. Simply log into your My Licenses page to upgrade your license(s). Just follow the instructions on that page. A Pixologic ID is required in order to upgrade to ZBrush 2018, download it and also activate your software. This Pixologic ID works across on our My Licenses, Store and Support sites. Please note that our Pixologic ID system is relatively new so make sure to follow these instructions: If you have previously used My Licenses, you are good to go as soon as the upgrade becomes available. If you have not used My Licenses before, you can prepare for the upgrade ahead of time by ensuring that you have a Pixologic ID. The easiest way to do this is to try to reset your password using the same email address that your ZBrush license is linked to. This will either let you do so or it will give a message that no account exists, in which case you will have the option to register. When registering, be sure to use the email address associated with your ZBrush license. Either way, once you log in at My Licenses you should see your ZBrush serial number(s) and be able upgrade. Note: Registered users who have never upgraded past ZBrush 3.5 are still eligible for a free upgrade but cannot do so through My Licenses. Please submit a Support ticket for assistance with this upgrade. Note: Floating licenses are now available. They must be upgraded through a Support ticket. My Licenses will not work for floating license upgrades. Click Here for more info. *Note: Cross-platform add-on licenses are not eligible for upgrade. They are no longer needed because ZBrush 2018 licenses are automatically dual-platform. Nor can they upgrade as stand-alone licenses due to the fact that they were originally purchased at a steep discount. Only the original ZBrush license may be upgraded for free. New Purchases For the first three weeks following the release of ZBrush 2018, new licenses may be purchased at the current pricing of $795 USD. On April 18, 2018 the price of ZBrush will be increasing to $895 USD. (Academic pricing will also increase -- please consult with your academic reseller for specifics.) This change in price will also affect the costs of upgrading from ZBrushCore to ZBrush, as well as upgrading an academic license to a commercial license. Please do not post questions in this thread. We have created a Questions & Troubleshooting for ZBrush 2018 thread for that purpose. Thank you to everyone who has supported Pixologic through your use of ZBrush! The many innovative ways in which you use our tools continue to inspire us on a daily basis. Happy ZBrushing!

  • Germinate
    04-19-18
    Sorry for posting a question earlier. I see now I should have done it in a different thread. Anyway, thanks for the update. One of the first things I wanted to do when I was learning Zbrush was to turn off Draw Transform border - bravo! Also love...
  • bicc39
    05-24-18
    Stop giving free updates, time you guys got a raise.
  • HDHarris
    05-24-18
    Wait why stop giving free updates? It generates massive Goodwill and they make up for that in raising the price of the full product They're the industry standard, lit every studio and toy designer uses them, they make a profit lol
08-04-15

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ZBrush Summit 2015 - FULL SCHEDULE
9LzvQ-laaPQ Pixologic is proud to reveal the entire schedule for the second annual ZBrush Summit. This is sure to be the most epic ZBrush User Group Meeting ever! The ZBrush Summit is a 3-day event happening Friday, September 25 through Sunday, Septermber 27 in Los Angeles, CA and streaming LIVE around the world. Whether you are here in person or at home, experiencing the ZBrush Summit is easy. Stay connected with our live feed. No matter where you are, we'll be there! On-Site Location: Gnomon School of Visual Effects 1015 N Cahuenga Blvd. Los Angeles, CA 90038 [/url] Live and breathe ZBrush with dynamic presentations and panel discussions from a variety of industries. There will also be prizes given away both on-site and online after every presentation! Click HERE for the Schedule (As well as Artist Bios) An epic battle between 24 leading artists as they square off head-to-head in competitions for the best Organic and best Hard Surface sculptors. Each artist will have four hours to complete and render their models and then it will be up to the ZBrushCentral community to determine the winners. The entire event will be streamed LIVE! Click HERE for the Full Lineup (Including Artist Bios) The ZBrushCentral community is voting right now to determine the very best of the best ZBrush artwork to have been shared over the last year. Voting ends on Sunday, August 16th and the awards will be presented in a LIVE ceremony during the summit. Start Voting Today! While the vast majority of the [URL="http://summit.pixologic.com/"]ZBrush Summit 2015 is free to everyone, the workshops are the exception. These four hour workshops each focus on a specific area of ZBrush use and are being taught by some of the top names in the field. In addition to their time actually teaching the class, each instructor is putting a considerable amount of time and effort into preparation and materials. For this reason, there will be a fee for each workshop. Half of the workshops are already sold out and the remaining seats are going fast. Because space in each workshop is limited to no more than 16 people, be sure to reserve your seats soon or risk missing out! Reserve Your Seats Now With the exception of the Workshops, attendance -- both online and in person -- is completely FREE! So mark your calendars and don't miss this opportunity to be part of this year's ZBrush Summit! See you there!

04-20-18

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Magic Wheelchair Comic Con Contest
Bcf1iuxvWiI It's time to get ready for another ZBrush contest! This one will be supporting the Magic Wheelchair organization. Who is Magic Wheelchair? Magic Wheelchair is an organization that builds costumes for kiddos in wheelchairs, at no cost to their families. Magic Wheelchair is a non-profit organization that teams up with artists and builders to assemble theme-based costumes that are fabricated to integrate with the child’s existing wheelchair. Check out a gallery of previous builds here. Magic Wheelchair has set a goal to build seven Star Wars themed costumes which will then be unveiled to seven boys or girls and their families at the 2018 Comic Con. Pixologic is calling on the amazingly imaginative talents of our ZBrush artists to design one of these seven Star Wars costumes. You design the costume and the team headed up by Frank Ippolito at Thingergy Inc will bring the winning design to life. Starting Monday, April 30th, 2018 Pixologic Inc. will be launching a ZBrush community contest with the challenge to design a Star Wars themed costume for one chosen kiddo. The contest will run until Thursday, May 31st, 2018. The winning design will be included with the other professional build teams for the big reveal at Comic Con. All teams involved are: Thingergy Inc Team Monster City Studios Team McMaster Robots and GT Props Team Tom Spina Studios Team Fon Davis and Fonco Studios Team Tested.com and Adam Savage Team Team Pixologic Inc. More information will be shared at a later date, but you can start preparing now. We encourage you to get the popcorn ready and start watching those Star Wars movies for inspiration! Also, do you know a child that you would like to nominate for a chance to receive one of these Star Wars costumes? Visit Magic Wheelchair’s site for further details.

  • aurick
    04-30-18
    The contest is now live! See this thread.
03-28-18

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Sculptris Pro in Action with Pablo Munoz Gomez
What do all of the animals above have in common? Every single one of them was sculpted from the sphere that it's standing on. They weren't placed on their spheres but rather created from the base sphere's geometry using the power of Sculptris Pro -- the new sculpting mode (just one of the many new features) included in ZBrush 2018. We are pleased to bring to you a series of time lapse videos showing the creation of these adorable creatures. Each video in this 10-part series shows the creation of a different animal. By watching them you will see exactly how this dynamic new feature allowed Pablo to break free from topology restraints and just... sculpt! Day 1 d-syrbQnvlY Day 2 He-xsdJGePA Day 3 7pxsPqbL3kA Day 4 EPwZq5haG2s Day 5 FUqNgnpvyjo Day 6 j3q5Mh8z7gI Day 7 7Cnjk1ozkkE Day 8 PEUeDoBeLXs Day 9 9UXbsa1gPic Day 10 6gE8kjCX_8M And if you haven't jumped to ZBrush 2018 yet, what are you waiting for? It's a free upgrade for all registered ZBrush users and also available for a limited time at the ZBrush 4R8 price of $795 USD.

  • Knacki
    04-17-18
    Wow - I just saw Pablanders wonderful page about zBrush2018. Sculptris Pro and all other new features are most attractive and effective explained. http://www.zbrushguides.com/zbrush-2018/ Almost a must. Thanks a lot for this, Pablo! I...
  • Pablander
    04-25-18
    @boozy floozie - hahah thanks mate! glad you like the videos. There isn't much of a breakdown of these series other than maybe some more in-depth explanation of the steps or processes I use. I'll make a quick guide with some tips and tricks for sure and...
  • Pablander
    05-14-18
    Hey guys, I hope this thread is still active. I did a quick ZBrush session today using Sculptris Pro and polypaint and I thought you might find it interesting since texturing and polypainting wasn't part of the time-lapse series for the 'animals on...
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Join Pixologic for a Live ZBrush Presentation
Brace yourselves and mark your calendars for Tuesday, March 27th at 12pm PDT. You will not want to miss this very special live streaming event filled with ZBrush news, giveaways and a look ahead at what to expect from Pixologic in 2018. The presentation will be available as a live video stream for anyone to view. Subscribe to any of the following platforms and then join us when we go LIVE! You won't want to miss a thing! www.ZBrushLIVE.com www.Twitch.tv/Pixologic www.facebook.com/Pixologic www.YouTube.com/c/PixologicZBrush/live See you then!

  • HDHarris
    03-27-18
    3D coat's autopo is intended to serve the same purpose, but it works like super hit and miss, and is, sadly, very much inferior to zremesher. When I was using zbrushcore and 3d coat together I found that most times i was better off using the instant...
  • CatBanjo
    03-27-18
    ZB2018 is rockin' my world and I haven't even downloaded it!
  • guysmileylv
    03-27-18
    Would rather model Uv map base meshes in maya and retopo it as well. But zbrush is great for recreating model details for displacement/normal/texturing. Have seen some 30k models that with the displacement and normals on it made it look like 10 million.
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ZBrush 4R8 Streaming Event
We're nearly there! Pixologic presents an exclusive live streaming broadcast event Tuesday, June 13th at 12pm PDT on www.ZBrushLIVE.com Tune in for a chance to chat with the Pixologic team as they give a special demonstration and give away prizes to a few lucky viewers!

  • Flipper
    03-27-18
    Great new stuff! Thank you! and thank you for free upgrade!
  • Sigmund Hentze
    03-27-18
    As always... the greatest team out there and yes a big THANK YOU for yet another free upgrade!
  • CatBanjo
    03-27-18
    Can't thank you and Pixologic for the generous and mind-bending ZB2018 Sexy as H-E-double toothpicks!
02-06-18

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Annual ZBrush Awards
Every year, it is a privilege for Pixologic to recognize the very best artwork that has been shared at ZBrushCentral.com. The ZBrush Awards are given to artists that have been nominated by their peers during the course of a year, with the awards then being handed out at a special presentation at our annual ZBrush Summit. Every post from the year (between June 15 of the year preceding the Summit through June 14 of the current Summit year) will be eligible for an award! This is your chance to recognize those artists and projects that have most inspired you throughout the year. It's also the perfect excuse to explore: Take some time to scan back through ZBC's archives from the past year to discover threads and artwork that you might have missed. You may well find something that inspires you to create your own winning artwork! WHEN DOES VOTING TAKE PLACE? Voting is ongoing -- all year, every year. Simply watch for the VOTE button at the lower corner of any image to see if it's eligible for the current year's voting. ELIGIBILITY* To qualify, works must have been posted at ZBrushCentral during the current voting year. This begins on June 15th of last year and continues through June 14th of the current year. We use this schedule to give all eligible images a fair opportunity to rack up votes before the year's votes are tallied immediately prior to the ZBrush Summit that autumn. ZBrush must have been an essential part of the creation process to qualify. For collaborations (including studios), an award will be given to the group/organization as a whole and another award will be given to the individual artist whose work within the collaborative effort receives the most votes. THE CATEGORIES ARE IMAGE OF THE YEAR An individual 2D or 3D image that is outstanding overall. Images must be a finished, complete illustration. No WIP images; only completed images will qualify. Unlike "Sculpt of the Year," this category is looking at the scene's models and surroundings, both. SCULPT OF THE YEAR An individual image showing a completed sculpt that is outstanding overall. The majority of the sculpt must have been completed in ZBrush. The model does not have to be colored/textured. It can be organic or hard surface. Unlike "Image of the Year," this category is looking at the quality of the sculpting, alone. ZBRUSH TO 3D PRINT OF THE YEAR An award for work completed with ZBrush and then output to 3D Print. Jewelry, toys, collectibles, statues, large sculptures or any other pieces where the ZBrush sculpts were 3D printed are eligible. TOP ROW POST OF THE YEAR Tell the world which Top Row images were your favorite! Both Individual and Studio Threads featured in the Top Row are eligible. STUDIO THREAD OF THE YEAR Vote for your favorite work from studios (for example, in the film, game, jewelry, toy or collectibles industries). The thread must contain images from work completed within a studio pipeline. The thread must be titled with the studio name and/or project title. "Studio" is defined as any company working on a designated project. GAME ART OF THE YEAR Unlike "Studio Thread of the Year," this includes individual artists' threads showing work on a game project. It can also include any collaborative thread for a game title where several artists have posted work in one thread. Game fan art or personal sculpts of any game character do not qualify - the artwork posted must have been used within the game pipeline. FILM ART OF THE YEAR Unlike "Studio Thread of the Year," this category includes individual artists' threads showing work on a film project. It can also include any collaborative thread for a movie title where several artists have posted work in one thread. Film fan art or personal sculpts of any movie character do not qualify - the artwork must have been used within the film pipeline. Additionally, we have a special award each year: ZBrushCentral HONORARY AWARD This award is given by Pixologic in recognition of an individual who has had tremendous impact on the world of digital art. The recipient of this award may or may not be a member of ZBrushCentral. There are no nominations accepted for this award. HOW DOES THE VOTING TAKE PLACE? You must be logged into ZBrushCentral to vote. If you're not a member, you can register for free. For any eligible image on ZBrushCentral, you will see a VOTE icon overlaid at the bottom left corner. To nominate that image for the year’s ZBrush Awards, simply click the VOTE button. A pop-up window will appear with the opportunity to finalize your vote or to cancel. That's all there is to it! You don't need to worry about choosing a specific category. When all of the votes are tallied shortly before the year's ZBrush Summit, we automatically organize them according to the categories that each image or thread is eligible for. You may only vote for any individual image once, but you can vote for as many images as you wish throughout the year. This means that you don't need to worry about whether you think a particular image is better or worse in your opinion than one that you previously nominated. If you like it, vote for it! You may withdraw a nomination for any image at any time before the voting for that year's awards has been locked in. To do this, click the image's VOTE button again. Instead of the option to add your vote, you will see an option to remove your vote. Only eligible images will display the VOTE button. Don't forget to click the "Add Your Vote" button to cast your ballot! *Pixologic reserves the right to disqualify any nominated post which at its sole discretion Pixologic believes to misrepresent the way that ZBrush was used in the image's creation. All nominees must complete work using a registered copy of ZBrush, whether that copy is owned by the individual or a studio. Nominees will be required to submit verification of eligibility. Pixologic reserves the right to modify the ZBrush Awards program at any time and without notice.

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Free ZTL Model from Nick Zuccarello (new VIDEO page 9 added 8/7/08)
Free ZTL Model Donated by Nick Zuccarello When I interviewed NickZ back in June he mentioned that he was working on a full-figure follow up to the human head model that he offers through Gnomonology. I've been privately keeping an eye out ever since, waiting to snatch up a copy of the model just as soon as it became available. There was no doubt that Nick was going to do an amazing job with it. Well, that day has now arrived, but with a huge surprise. Even though its creation has taken him three years of love and hard work, Nick Zuccarello is generously donating the model to the ZBrushCentral community! Talk about an amazing level of community involvement! Here are the particulars concerning this creation, as presented by him: Image 1 Image 2 Image 3 Image 4 Click Here to Download (63 MB WinRAR File) (You must be a registered ZBC member and logged in to download.) Additional versions for non-ZBrush 3 users, in WinRAR download format: Subdivision Level 1 OBJ Subdivision Level 2 OBJ Subdivision Level 3 OBJ Subdivision Level 4 OBJ Subdivision Level 5 OBJ ZBrush 2 Version ZTL Please be sure to thank Nick for this incredible contribution. It really is a top-flight example of why ZBrushCentral was created in the first place. Thank you, NickZ! icon

  • phalanx88
    11-30-16
    Outstanding piece of work. This model is amazing.
  • nickz
    01-06-17
    I created two new FREE projects on Gumroad. Both projects are geared toward having a very easy set up for human shapes, both a bust and a full figure, that are in dynamesh mode. This set up will easily allow you to start pushing and pulling shapes to...
  • rdmultimedia
    02-15-18
    Wonderful work Nick....downloaded will surely learn a lot with this guide/model.