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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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06-07-18

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The dreamcatcher
This character was concepted and sculpted in Zbrush. Rendered in Blender 2.8 realtime viewport Eevee (which is still in development) https://www.youtube.com/watch?v=B9p3Xd_CO-8

  • Tristanartform
    4 Weeks Ago
    Excellent work, excellent concept. The character's robe detail is great. Just has a really interesting mood to it. These kinds of works instantly suggest a narrative which is what sets it apart. Really nice work!
06-07-18

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Tree creature
Here is a creature that I've been working on for a while. It was sculpted in the amazing Zbrush 2018 :-). The sequence was rendered in Blender 2.8’s new realtime viewport EEVEE. Comp was done in Blender 2.79. The textures were done in Substance Designer and Substance Painter. The voice actor in the video is my oldest daughter https://www.youtube.com/watch?v=nxrwx7nmS5A&t=1s

  • Erik Heyninck
    06-07-18
    Really like this one. Eevee seems quite interesting. I want to learn Blender (enough to work with ZBrush) but I have been told to wait for 2-8 as many a thing is changing. Works like this one tell me Blender is indeed a good choice. Thanks for...
  • morrisCowboy
    06-07-18
    Thank you for the kind words guys. I forgot to post the youtube video. Here we go https://www.youtube.com/watch?v=nxrwx7nmS5A&t=1s
  • Erik Heyninck
    06-07-18
    Wow. Just wow. You do show what Blender Eevee is capable of in capable hands.
06-07-18

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ZBrush 2018 - beta testing images - mech
Yeah.... So I realized that I had forgot to post my ZBrush 2018 beta testing images. A bit late to the party, but here we go :-). Renders were done in Blender 2.8's realtime viewport Eevee (still in development) https://www.youtube.com/watch?v=rb94P1t0xQ8 Here is a screen capture from my project primite workflow in Zbrush 2018 vhmbhgUp9SY

06-06-18

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bug creature
Creepy bug. Sculpted in zbrush and rendered in Blender 2.8 (in development) eevee realtime viewport. N3H3G_YwU_I

02-08-17

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I was asked by the great team at pixologic to share some wips and workflow images regarding the development of the unity characters. I hope you'll find them useful

  • morrisCowboy
    10-03-17
    I was happy and surprised to see that Neil Bloomkamp and his Oats studio have picked up the Adam characters and continued the narrative. Can't wait to see the full movie.
  • morrisCowboy
    10-06-17
    Oats studios has released the full episode now. It looks awesome! https://youtu.be/R8NeB10INDo
  • davinsaputra
    01-10-18
    awesome man :v that inverted polish was one hell of a trick :O btw how do you do the belt? im just curious cuz there's a lot of way and im just wondering if you have another trick behing your sleeve haha
09-09-17

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Biomutant hero for cinematic trailer
Last year at Goodbye Kansas Studios, we created the cinematic trailer for the game Biomutant. The game is currently in development by our talented friends at Experiment 101. I got to design and create the hero of the cinematic from scratch. The character was later used as the start look of the main character in the game. During the process I got some great input from Stefan Ljungqvist who is the head of studio over at Experiment 101. I’m really happy to have worked on the project and to populate the vibrant world that Experiment 101 has created! Thanks to Henrik Eklundh who helped me with the yeti fur setup. Goodbye Kansas Studio – Biomutant trailer full credit http://goodbyekansasstudios.com/work/biomutant/ Biomutant game homepage http://biomutant.com/ Experiment 101 – game developers http://experiment101.com/ [/URL][URL="http://experiment101.com/"] Biomutant Announcement trailer from Goodbye Kansas Studios on Vimeo. Biomutant - VFX breakdown from Goodbye Kansas Studios on Vimeo.

  • Scote
    09-14-17
    Thats a great none verbal short man. Congratz to everyone
08-07-17

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Going back to some more organic stuff after doing hard surface. Just having fun and grading like a maniac :-). Rendering done in blender, cycles as usual.

05-22-17

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Hi there! Time to get back in the comfort zone with another alien bust. Sculpted in zbrush. Render and comp in blender. First time using the filmic LUT from the nightly build of blender.

  • rodrigobraga
    05-24-17
    nice organic and hard surface forms!
02-05-17

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Adam unity demo characters - sebastian and Luitenant/lu
Working at Bläck studios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian and Luitenant/lu for the Adam unity demo after a concept by Georgi Simeonov. The model is based on the Adam character model by Plamen Tamnev. More info regarding this project can be found at the homepage of Bläck Studios http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/ https://vimeo.com/202027380 Characters for Unity "Adam demo" from Bläck on Vimeo.

  • gabo1991
    02-06-17
    Great stuff Daniel. Love the short as well. Thank you for sharing.
01-22-17

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Wanderer
Here's a robot character design that I've made. I've been working on and off on this for some time now. Concept was sculpted in wonderful zbrush! Concept sculpt

  • KorayAtes
    01-24-17
    nice model and even better renders
09-04-16

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Below
I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.

  • morrisCowboy
    01-22-17
    Thank you so much for the kind words! :-)
09-04-16

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Make lovecraft - not war
After doing some hard surface modeling it was time to get back to the comfort zone of scary monsters.

07-19-16

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Robot
The world need more robots... so I made one. Zbrush for sculpting, substance painter for texturing, blender for render (cycles) and compositing.

  • morrisCowboy
    07-21-16
    Thanks Paul. It's great to have vacation and get some time for my own zbrush projects :-)
  • Etcher
    07-24-16
    Great new stuff - the "loose but accurate" sculpting/modeling plays well with the worn & damaged texturing/coloring
06-28-16

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I finally got to finish an old speeder that's been lying around on my drive. It's modeled with zbrush, textured in substance designer and rendered in blender, cycles

02-26-16

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Creatures for Beowulf: Return to the Shieldlands
About a year ago I was contacted by Milk VFX and was asked to do some creature concepts for the TV Show Beowulf: Return to the Shieldlands. I worked alongside Milk VFX inhouse concept artist Grant Bonser during the character design process. These sculpts that I did are all pretty rough as this was done during the character concept stage. You can read a more in depth article about the VFX in Beowulf here

  • skinnybonez
    02-26-16
    Really great characters!! great presentation.
11-05-15

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One more alien to the crew. Sculpted in zbrush and rendered in Blender, Cycles

08-15-15

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Carol Peletier from The Walking dead
Carol Peletier from the walking dead. Sculpted in ZBrush. Hair, texture and render in blender, cycles. I’ll see if I can post some more renders soon.

  • digitalmax
    08-16-15
    WOW! That's absolutely great! It will be cool to see another renders as well!
  • VoroN-art
    08-18-15
    good character. and I'd like to get a better look, another renders please!
06-01-15

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New model! I'm doing a detailed piece and wanted to do something fast inbetween :-). Sculpted in ZBrush, rendered and composited with blender, cycles. I was rather going for a concept than a perfect, clean version.

  • michalis
    06-05-15
    Very well done!!!!! Impressive artwork on this thread. And, very nice cycles renders!
03-23-15

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Thanks you guys! Now it's time for a new update. I’ve been working on this sci-fi armor design for a bit and I’m finally “done”. Sculpted in zbrush and rendered with Cycles in Blender. I probably should have cleaned up the shapes on this one a bit more, but I'm eager to start a new project

  • Eidan
    03-24-15
    love your works and renders sir. Hope you'll do some gumroad tutorials!
  • d'Artbot
    03-24-15
    Wow, very cool sci-fi armor you've made, curious what your next project will be.
01-22-15

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Finally getting some sculpts out. This one is rendered with Blender (cycles render engine). Sculpting done in zbrush as usual

  • remcv8
    01-23-15
    Glad to see you posting again Daniel. Been a while... Insane and incredible creature bust!!! Love your work man!!!
  • Energise
    01-24-15
    Lookin awesome as usual Daniel Great work!
08-24-14

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I did a poster for the pen and paper role playing game Mutant – year zero. It’s the same character that I did for the trailer of the same game that I was working with a while back. Modeled in ZBrush and rendered in Blender with Cycles