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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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2 Weeks Ago

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131 Favorites and 72Followers.
Biomutant hero for cinematic trailer
Last year at Goodbye Kansas Studios, we created the cinematic trailer for the game Biomutant. The game is currently in development by our talented friends at Experiment 101. I got to design and create the hero of the cinematic from scratch. The character was later used as the start look of the main character in the game. During the process I got some great input from Stefan Ljungqvist who is the head of studio over at Experiment 101. I’m really happy to have worked on the project and to populate the vibrant world that Experiment 101 has created! Thanks to Henrik Eklundh who helped me with the yeti fur setup. Goodbye Kansas Studio – Biomutant trailer full credit http://goodbyekansasstudios.com/work/biomutant/ Biomutant game homepage http://biomutant.com/ Experiment 101 – game developers http://experiment101.com/ [/URL][URL="http://experiment101.com/"] Biomutant Announcement trailer from Goodbye Kansas Studios on Vimeo. Biomutant - VFX breakdown from Goodbye Kansas Studios on Vimeo.

  • Scote
    1 Week Ago
    Thats a great none verbal short man. Congratz to everyone
08-07-17

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Going back to some more organic stuff after doing hard surface. Just having fun and grading like a maniac :-). Rendering done in blender, cycles as usual.

02-08-17

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I was asked by the great team at pixologic to share some wips and workflow images regarding the development of the unity characters. I hope you'll find them useful

  • Piggyson
    02-13-17
    Love these characters; thanks for sharing the workflows too! -Joseph
  • nachobcn
    07-19-17
    awesome work, love the characters and details! nice trick the inverse smooth layer, thanks for sharing!
  • morrisCowboy
    08-07-17
    Thank you so much for the nomination! I'm very honored, since there are such a huge amount of artists on this forum that produces a great deal of astounding work. After the initial post, Bläck studios has merged with Fido and Imagination studios and we...
05-22-17

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Hi there! Time to get back in the comfort zone with another alien bust. Sculpted in zbrush. Render and comp in blender. First time using the filmic LUT from the nightly build of blender.

  • rodrigobraga
    05-24-17
    nice organic and hard surface forms!
02-05-17

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Adam unity demo characters - sebastian and Luitenant/lu
Working at Bläck studios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian and Luitenant/lu for the Adam unity demo after a concept by Georgi Simeonov. The model is based on the Adam character model by Plamen Tamnev. More info regarding this project can be found at the homepage of Bläck Studios http://www.blackstudios.se/portfolio/characters-for-unity-adam-demo/ https://vimeo.com/202027380 Characters for Unity "Adam demo" from Bläck on Vimeo.

  • gabo1991
    02-06-17
    Great stuff Daniel. Love the short as well. Thank you for sharing.
01-22-17

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Wanderer
Here's a robot character design that I've made. I've been working on and off on this for some time now. Concept was sculpted in wonderful zbrush! Concept sculpt

  • KorayAtes
    01-24-17
    nice model and even better renders
09-04-16

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Below
I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.

  • morrisCowboy
    01-22-17
    Thank you so much for the kind words! :-)
09-04-16

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Make lovecraft - not war
After doing some hard surface modeling it was time to get back to the comfort zone of scary monsters.

07-19-16

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Robot
The world need more robots... so I made one. Zbrush for sculpting, substance painter for texturing, blender for render (cycles) and compositing.

  • morrisCowboy
    07-21-16
    Thanks Paul. It's great to have vacation and get some time for my own zbrush projects :-)
  • Etcher
    07-24-16
    Great new stuff - the "loose but accurate" sculpting/modeling plays well with the worn & damaged texturing/coloring
06-28-16

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I finally got to finish an old speeder that's been lying around on my drive. It's modeled with zbrush, textured in substance designer and rendered in blender, cycles

02-26-16

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Creatures for Beowulf: Return to the Shieldlands
About a year ago I was contacted by Milk VFX and was asked to do some creature concepts for the TV Show Beowulf: Return to the Shieldlands. I worked alongside Milk VFX inhouse concept artist Grant Bonser during the character design process. These sculpts that I did are all pretty rough as this was done during the character concept stage. You can read a more in depth article about the VFX in Beowulf here

  • skinnybonez
    02-26-16
    Really great characters!! great presentation.
11-05-15

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One more alien to the crew. Sculpted in zbrush and rendered in Blender, Cycles

08-15-15

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131 Favorites and 72Followers.
Carol Peletier from The Walking dead
Carol Peletier from the walking dead. Sculpted in ZBrush. Hair, texture and render in blender, cycles. I’ll see if I can post some more renders soon.

  • digitalmax
    08-16-15
    WOW! That's absolutely great! It will be cool to see another renders as well!
  • VoroN-art
    08-18-15
    good character. and I'd like to get a better look, another renders please!
06-01-15

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New model! I'm doing a detailed piece and wanted to do something fast inbetween :-). Sculpted in ZBrush, rendered and composited with blender, cycles. I was rather going for a concept than a perfect, clean version.

  • michalis
    06-05-15
    Very well done!!!!! Impressive artwork on this thread. And, very nice cycles renders!
03-23-15

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Thanks you guys! Now it's time for a new update. I’ve been working on this sci-fi armor design for a bit and I’m finally “done”. Sculpted in zbrush and rendered with Cycles in Blender. I probably should have cleaned up the shapes on this one a bit more, but I'm eager to start a new project

  • Eidan
    03-24-15
    love your works and renders sir. Hope you'll do some gumroad tutorials!
  • d'Artbot
    03-24-15
    Wow, very cool sci-fi armor you've made, curious what your next project will be.
01-22-15

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Finally getting some sculpts out. This one is rendered with Blender (cycles render engine). Sculpting done in zbrush as usual

  • remcv8
    01-23-15
    Glad to see you posting again Daniel. Been a while... Insane and incredible creature bust!!! Love your work man!!!
  • Energise
    01-24-15
    Lookin awesome as usual Daniel Great work!
08-24-14

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I did a poster for the pen and paper role playing game Mutant – year zero. It’s the same character that I did for the trailer of the same game that I was working with a while back. Modeled in ZBrush and rendered in Blender with Cycles