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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-03-17

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Ryzom Fan-Art
"Matis" character from the mmorpg Ryzom Done with Zbrush, Blender, Octane and Photoshop I hope you'll like it

02-26-15

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Zdoodles
Hi there Here are two practice works done with the new zmodeler brush. Mod is 100% zbrush, renders are done with Octane Hoppin you'll like them, C&C always welcome Added a little timelapse : b1kfqBQ_3ko Cheers

  • Treece
    02-27-15
    pid18000 Great models/renders. many thanks for the video. I've got to say, it's probably one of the best videos out there at present, showing the usage of the new tools in action (IMO). Would it be possible to do a slower video? I've managed to...
11-09-13

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Godefroy de Montmirail
Hi there here is my last work, sculpted and textured with Zbrush, rendered with Octane (within Blender) Hope you'll like All comments are welcome Cheers

07-07-13

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Golf shoes
Hi there Here is a little exercice I wanted to make to get used with the lastest zbrush features I also made a quick render with Octane. I hope you'll like, C&C welcome Cheers!

  • Gordon Robb
    07-07-13
    I think it could really do with some wrinkles, even if brand new. However, the Octane render makes it look fantastic. Top notch.
06-03-13

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thank you! I thought I could have add some screen grabs from zbrush to show some closier views of the meshes Almost everything was started from a dynamesh sphere. Digging the InsertMultiMeshes repository thread, I found a lot of great contributions to help me achieved the final image, so I sincerely thank all the people who shared there their brushes C&C welcome! cheers

  • deckard01
    06-03-13
    Impressive render - well done Dan
05-31-13

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Heroic Fantasy
Hello Inspirations for this came from Vallejo, Frazetta and Game of Thrones, I hope you'll like it cheers

  • Totyo
    06-03-13
    Wooh ! Very nice work !!
12-29-12

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Goblin rules
Hi there Here is my lastest work, inspired by my World of warcraft's character Goblins will rule Azeroth! Done in Zbrush and rendered with vray, I used a few sets of InsertMultimeshes shared by the great Fellowhsip of the Z So I sincerely thank all the great contributors to the repository http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository Cheers

07-20-12

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Rattus rattus
Hi there, here my last work Everything is made in Zbrush, except the hanging tool. BPR render + photoshop tweaks Hope you'll like

  • voivode1
    07-20-12
    That is gnarly, really cool!!!
04-24-12

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My little tribute to Andre Cheret
Hi all This is the first wip I dare to post here, hoping you'll like it He is a french comic hero named Rahan. His adventures take place during the prehistoric ages Stories were written by Roger Lecureux, original drawnings by Andre Cheret (from 1969 till 1999).

  • Senka
    04-24-12
    Awesome! Very good use of fibermesh. The cheek bones make it look a bit feminine but reading prehistoric ages helped clear that up. Should the shoulders come out more, or is it just the angle? Anyway, good stuff!