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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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6 Days Ago

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for those who are interested here is my global process that I followed for this project. What I write to you here is the result of my research and my experience, this method of work that I offer you is personalized and optimized in my own way, and as I already mentioned there are several methods of work to get the same result, I chose this type of work following the software that I have and the limits of my knowledge that I have developed day by day since my debut a 3d , I am far, very far to understanding all the knowledge in this evolving field at an incredible speed. The current technological means offers us the ability to express easily, but on the other hand renders the possibility to find an original idea a very challenging task. To start a project we took habit of looking around us, or by searching on the internet, but unfortunately we often forget to look in to the most important place, a place where there are no laws or rules for creativity ; a place where freedom finds his real sense, the imagination, it is the only way to break this copy paste of ideas circulating around us . Each person is unique and each person has his own brand. For an original creation, the artist must begin by imagining a story, an environment, an epoch and a good subject. The ancient artists did not have our current means, but in spite of that they left masterpieces etched forever in the world of art, their only means it was not Google and Pinterest. and to explaine the inspiration would never mean copying because we can adapt and improve what we find, and it fits in the development of ideas, but it's still a step that remains second after fixing our original idea. at this stage we can mention the search on the web for example on Google, Pinterest, ArtStation or Deviantart. or even in the reele life, these research resources give us the ability to just refined and fine-tune what we have as a raw material. 1- Global shape : Now the idea and the references are present, we can enter in the execution , to start you must use a simples tools for focusing on the visual, many artists begin their projects with sketches on paper or Photoshop to trace the overall shape and gather all the ideas in a single perspective, for me I use the tools of ZBrush, like DefaultDynawax or Dynamesh. the advantage is to work at the same time the volume and a base mesh. 2- The rotopology : I move to the next step to rework the mesh which requires a technical skills that artistic. For me, I prefair the nonautomatic method that uses the ZSphere. this method not only allows me to create a new mesh model with better structure of polygons but it is also a step for pre-modelistation for the following step which consiste to know how to draw and control the quadrangle shape of polygons to better meet the sellection and modelistation under 3ds-max. 3- Refine of modeling : I switch in 3Ds max, and at first I start by cutting the objects to have many independents parts, the sellection tools (Loop and Ring) in edges mode, gives me more ease for this step and of course it depends on the retopology that I created previously. 3ds-max tools are very useful and very powerful to refine and separate elements in a very practical way , such as extrude and chamfer that I use a lot still under edges sub-object. 4- The UVs At this stage, And to optimize effectively the time of unwrapping, I use bothe tools of 3ds-Max and ZBrush. For me the good thing with UVMaster in ZBrush is the unwrapping speed but Unfortunately it does not offer a powerful tool for the precise cutting, in contrary UVUnwrap in 3ds-Max is less rapid in this sense, but certainly has more control and more precision, so combining the strong points of them gives me more control and saves me more time . The infolding under Zbrush with UVMaster allows me to avoid the initial planar projection for each item, also we must take into account that UV-master treats all sub-objects individually, that is why I cut my objects in several parts and reunite them in one object. After in 3ds-Max I add UVUnwrap and I continue by organizing my UVs, of course if the object or element is big in our scene we must be given more area in term of UVs. 5- Materials Personally to create materials without textures I create black/white masks by the generators of Substance Painter and In the following I will export the masks in 3Ds-max, and I continue by using the Material Vrayblendmtl to combine multiple materials which overlaps, so the Diffuse or the reflections and everything else will be created in 3ds-Max. This method is very useful to avoid the back and forth between 3DS and SP in event that I am not satisfy with the result. This method is based on textures created on substance painter, so all the textures will be exported to 3ds-Max with the V-ray presets, the disadvantage with this method is does not allow me to economize my physical memory (RAM) especially with high resolution of textures an average of six or seven textures per material. So, I use this method in cases where I have already affect a textures like decals, or a projection of external texture or eventually the Normal-Map. 6- lighting : On one side a good lighting contributes to value my work of modelling and texture and in the other ones gives a perspective which focuses on the theme of the subject which I want to put in the foreground, generally, I use a combination of soft and rough light, to have one varying lighting effects withe a combination of additional colors as bluish and yellowish which are frequently used by artists to give a kind of dramatic lighting. 7- Rendering and post production Before starting the rendering (which lasted almost 4 hours for this project ) I added some Alpha and depth of field passes for the post-production in After effect or/and Photoshop. To simulate the DOF in 3DS-Max require powerful hardware and a huge render times so I prefer to work this step in AE with effect Camera Lens Blur. For the rest (dust particle and lighting effects glow) I use footages in addition mode with some adjustment of hue and stauration.

1 Week Ago

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final rendition of this character

  • Totyo
    1 Week Ago
    Very impressive... as usual !
09-08-16

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Here is another alternative, withe more aggressivity in appearance witch dosed ^^ So, what do you think?

09-07-16

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Steel teeth I present another character that I created for my small video demostration that I want to to create later and also a presentation for a tutorial on 3D World Magazine (which I thank in passing for this honor... the output is scheduled for September 7 on the number 213 I just realized a tutorial for a duration 80 Min on creating textures for this character 3ds Max and ZBrush Substance painter

09-01-16

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Hello so here's an update, I just work a bit textures with more aggressivity I have to work hair Please C&C is more than welcome

08-31-16

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Thx so here a small Up (Textures)

08-16-16

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Here is the rival ST (Steel Teeth) of CA01 still textures

06-02-16

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Ca01
Hi guys I just finish my former project,, I add some details and rework the textures I hope this work will please you

  • Alpha Medius
    06-03-16
    Can you tell us a bit about your process?
01-23-16

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hi guys ,, and thx darmar so her is a small Up with texturs

  • Totyo
    01-25-16
    Impressive work!!
01-15-16

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Hello!! so I share with you some screenshots for this carractère I named cyber bunk stell teath (jaw was massacred during agresive battle against the CA01),,, the part of the modélistation has been completed,, I still have to apply textures and some ajustements Here are also some proposals,, haircut

  • UltraVD
    01-17-16
    dustbin1_uk , Totyo , Webhead , thank you a lot guys [COLOR=#AAAAAA] for your notice! It is really encouraging to...
  • darmar
    01-17-16
    spectacular bro!
01-13-16

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hi so !! after a long time I come on this character to finish !! the modeling is complete, now it's time for texture.

  • EvilSmiley
    01-13-16
    really like how this one turned out. Like the render too. Well done
  • gabo1991
    01-13-16
    very cool, difference design.
10-05-15

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hi and thx a lot for all Two pages reserved to publish one of my old creation on the 3D Artist magazine a great pleasure to see that,!!!!!! ^^ I hope to anyone artist to have that chance and more. ,, Thank you !!!! ^^

  • rjsmal
    10-05-15
    Freaking awesome work
  • 22yasha
    10-05-15
    This is The most domineering I have seen a beast[COLOR=#000000][FONT=微软雅黑]...
09-26-15

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hello and thank you everyone I just reworking the style of this character here is a little update,, my configuration: Intel I7 3770K Up to 4.2 GHz 24 GB RAM GeForce GTX 460 and Me

05-16-15

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thx ;p

  • Shakyaxtra
    08-11-15
    I love your art.May I know your computer configuration ? Pleaseee..
06-13-15

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hi Thx So !!This work was created in 2009,,,, at that time my rendering resolutions were too small .So, I must redo the rendering,,,, and as soon as I touch the project, the changes are in addition here is the end result,,,,,,The image talks about a abandoned treasure in an cellar. this treasure is monitored by a four-legged dragon,, the Scattered skulls are the treasure hunter who lost their lives, "your life" the death, or "life", the fortune

  • Dragon
    06-14-15
    Always love an image with a story. All the elements in this piece make sense. It's like a 'one shot' comic book or a scene from a 3D animated movie-
06-12-15

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Your life or life
Your life or life 3D Artist,editor of magazine contacted me to publish my work Dralion,,, I created this project in 2009,,,, at that time my rendering resolutions were too small,,, .so, we must other made,,,, and as soon as I touch the project, the changes are in addition here is the end result,,,,,,

  • Dragon
    06-12-15
    Very nice. Loving the Sword and Coins in the water!
03-10-15

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small Up

  • Bangers
    03-10-15
    Superb character, lovely and very clean modeling, I like the red hair over the dark blue, has a punchier contrast. I see a cut at the wrist, does that open up? As I'm curious about his hand / wrist upwardly motion, seems as though it would be blocked...
03-08-15

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Up the work still continues, ,, with the design of the armor about this character

02-20-15

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next Up

02-02-15

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present a new character in wip. punk cyborg the development is still in progress,, if it has any comments or suggestions do not hesitate

  • Freewaldo
    02-02-15
    Excellent work, i wonder how you texture such of model. 5* for me
  • UltraVD
    02-04-15
    hi alla and Thx for texture, each piece is separated,,, I work with multiple objects,,, and it is under 3dsm Vray for rendering
12-08-14

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New Wip a creature
Hello I open a new WIP for the creation of a quadruped monster here with what I start

  • chalian
    12-08-14
    very good start !
07-02-14

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thx so a small Updated with textures do not forget to see the image in full screen

  • XxDarkMessiahxX
    07-04-14
    Is this Cyber Smoke to go along with the Sektor & Cyrax? Looks sweet man. Love your work.
06-30-14

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hi ^^ thx all so !!!! before I start the textures, here is a test done some time ago What do you think?

06-28-14

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hi and Thx All complete modeling, missing some details to review later, the following will be the textures

  • Diablo
    06-28-14
    Wooow.pretty damn great.excellent job.
10-04-13

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here Looking for a original Concepte, for the body and also for armor

  • Metall
    10-05-13
    looks pretty amazing so far! keep it up
09-29-13

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PREDATOR redesigned
hi So I open a new topic, always on fan art challenge, and this time I chose PREDATOR, I'll try to redesign the armor with a futuristic aspet, if there are any comments please do not hesitate

09-07-13

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Hi all , and thanks a lot for organizing this challenge, it was a lot of fun and congrats everybody who participated on this, amazing works from many great 3d artist .... So here is my final entry for challenge, Cyrax VS Sektor redesigned Full 3d character based on MK fighting game. "Old School" I try to rework the designe without losing the spirit of mortal kombat, it's not easy, if you have noticed, I am not follow the original model, so I seek new aspects,with a small touch of realism modeling in 3DS/Zbrush , rendering in Vray, compositing in Photoshop I had a great fun doing this. Hope you like it! and Good luck everyone Thanks!

  • Eugenio187
    09-07-13
    Awsome models, textures, renders. Just cool
08-28-13

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Here! I modified the fires and now I attack Cyrax I'll try the green eclaire for him .... (fires are made by FumeFX) rendre vray

08-19-13

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hi,thx 4 all ^^ so I put two poses for preparing the final pose, I add a little blur to give the spect fast action........the WIP Still continuing

08-13-13

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thank^^! So for an interesting and dynamic pose , I think adding a second personage, and in the simpler it is to rework Sektor or Cyber ***8203;***8203;Subzero,yeh just change color and some details .. so the fight will not delay ..............MWAHAHAHA ^^

08-07-13

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thx a lot all lol Now a choice of poses, can you advise me???

  • omarpac
    08-08-13
    fantastic work man
08-07-13

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hey thx all here a small update I start withe textures ,,so still to continue withe lower part and refine some others if there are notes do not hesitate