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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10 Favorites and 6Followers.
Thanks Scott, here's a grey shaded render:

  • Dragon
    I have seen some really awesome vehicles made with ZBrush, but, have to tell ya, this is one of my favorites now. Real cool looking tnemeth! Any tips? Danamesh? Retopo? Panel Loops? ZModoler? Hard Surface Brushes? What's your preferred method? Don't need...



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10 Favorites and 6Followers.
Here's my latest personal project I just finished. It was mostly an exercise in hard surface techniques in Zbrush, where most of the modeling was done. Textures were done in Substance Painter, and rendering in Vray. Hope you like it. Any C&C are welcome. Credit to the amazing Toph Gorham for the concept. Some more renders on my site if you're interested

  • Spyndel
    Fantastic! Would love to see some untextured detail renders of this.



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10 Favorites and 6Followers.
Forgotten Temple
I've been using zbrush more and more for my environments lately. Here is my latest work, where I used zbrush to sculpt all the architecture, ground and many of the trees. Hope you like it.

  • dargelos
    Absolutely impressive . Top Row ! It would be great If you shared your workflow :-)
  • rulonis
    Great, precise work.




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10 Favorites and 6Followers.
Hey guys My first post here. Just wanted to share my foray into zbrush hard surface modeling. Thanks to Joseph Drusts invaluable zclassroom tutorial series, and Weston Boege for an awesome weapon concept:

  • Webhead
    Welcome to ZBC! Nice first post!