More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 24
    • Posts: 306
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,650
+ Create New Thread + Reply to My Thread
3 Weeks Ago

11

0

0

thread gallery
37 Favorites and 11Followers.
To The Spawning Grounds Of The Grand Basin
More images for my concept titled "To The Spawning Grounds Of The Grand Basin" The migratory challenges of the Mobulas, a genus of ray in the family Mobulidae found worldwide in tropical and warm temperate seas, as they travel to the spawning grounds of the Grand Basin; a massive Caldera surrounded by subterranean rivers, aquifers and lakes. The Mobulas can only mate once while they are young and small enough to navigate the meandering caves, often falling prey to predators. Reaching the spawning grounds is only half their journey, as they travel back out to sea, where they'll reach monumental proportions. Original concepts for a personal project. (Credit to BadKing for his ZBrush IMM Water Brushes that I used to create the water droplets / splashing water of the rays. Check them out here: https://www.badking.com.au/site/shop/organic-custom-brushes/splash-brush-set/ )

3 Weeks Ago

15

1

1

thread gallery
37 Favorites and 11Followers.
To The Spawning Grounds Of The Grand BasinThe migratory challenges of the Mobulas, a genus of ray in the family Mobulidae found worldwide in tropical and warm temperate seas, as they travel to the spawning grounds of the Grand Basin; a massive Caldera surrounded by subterranean rivers, aquifers and lakes. The Mobulas can only mate once while they are young and small enough to navigate the meandering caves, often falling prey to predators. Reaching the spawning grounds is only half their journey, as they travel back out to sea, where they'll reach monumental proportions. Original concepts for a personal project. I'm really excited to share this work with the ZBrush community! I'm looking forward to sharing more new projects like this. (Credit to BadKing for his ZBrush IMM Water Brushes that I used to create the water droplets / splashing water of the rays. Check them out here: https://www.badking.com.au/site/shop/organic-custom-brushes/splash-brush-set/ ) 295726346 295726376 295726417

4 Weeks Ago

6

1

0

thread gallery
37 Favorites and 11Followers.
Illang: The Wolf Brigade (2018) - Ammo Pack Concepts
Hi Everyone! Exploring different ammo packs for the armored suits. The first was the approved design for the film. Looking forward to the film being released on Netflix. It was a huge honor to get to work on this South Korean adaptation of Jin Roh directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang from Alliance Studios for bringing me on and leading the design team. You can check out more of my work on the film on my Artstation: https://www.artstation.com/mauricio_ruiz_design Also, my Instagram: https://www.instagram.com/mauricio_ruiz_design/?hl=en 292170866 292170932 291983779 292598616 292375835

10-03-18

7

1

1

thread gallery
37 Favorites and 11Followers.
Illang: The Wolf Brigade (2018) - Oxygen Tank Concept
Hi Everyone! Exploring different oxygen tanks that would be visible on the back of the armor suit while not wearing a backpack. The first was my favorite. I won't know what made it into the film until it get's released on Netflix. (looking forward to that!) It was a huge honor to get to work on this South Korean adaptation of Jin Roh directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team. You can check out more of my work on the film on my Artstation: https://www.artstation.com/mauricio_ruiz_design Also, my Instagram: https://www.instagram.com/mauricio_ruiz_design/?hl=en

09-17-18

3

1

1

thread gallery
37 Favorites and 11Followers.
Illang: The Wolf Brigade (2018) - New Suit Concept
More exploration on new variations to the Jin Roh film's armor suit of the elite Kerberos Panzer Cops, which were a metropolitan anti-terror unit. I've been a big fan of the original Jin Roh anime, and it was a huge honor to get to work on this South Korean adaptation directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team. 290328672

09-14-18

3

1

0

thread gallery
37 Favorites and 11Followers.
Illang: The Wolf Brigade (2018) - New Suit Concept
Exploring new variations to the Jin Roh film's armor suit of the elite Kerberos Panzer Cops, which were a metropolitan anti-terror unit. I've been a big fan of the original Jin Roh anime, and it was a huge honor to get to work on this South Korean adaptation directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team. I created the Helmet / gas mask, the armor plates (ab plates and immediate surrounding fabric stitching to match under suit) and backpack on top of an approved base suit that I did not create. 289922191 289922420 289922481

09-12-18

6

1

1

thread gallery
37 Favorites and 11Followers.
Illang: The Wolf Brigade (2018) - Original Suit / New Suit Concepts
I got to create new variations, as well as, a mock up of the original 1999 Jin Roh film's armor suit of the elite Kerberos Panzer Cops, which were a metropolitan anti-terror unit. I've been a big fan of the original Jin Roh anime, and it was a huge honor to get to work on this South Korean adaptation directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team. The film was picked-up by Netflix! Can't wait to see it subtitled! 289185730 289186107 289155245 289543975

07-30-18

1

0

thread gallery
37 Favorites and 11Followers.
Hi Everyone! Here's a turntable of the Flying Vehicle, still a WIP. 282351067

07-25-18

14

1

0

thread gallery
37 Favorites and 11Followers.
Here are some more progress images. I started the foot, in extended position with grappling / clamping mechanisms out. The legs will retract in on the side of the vehicle while the flight gear is extended.

07-24-18

5

1

0

thread gallery
37 Favorites and 11Followers.
Vehicle Concept for my previous pilot!
Hi Everyone! Here are some quick screenshots of a vehicle I'm working on! Most of the parts are being refined and I'll post more progress! Let me know what you think! Thanks for checking out my work! Mauricio

11-16-17

4

1

0

thread gallery
37 Favorites and 11Followers.
ZBrush 4R8 Beta Tester Images!
Hi everyone! I wanted to include some of the Beta Testing images I created and added to the official Beta Tester thread, here. It was an awesome opportunity and a great honor to participate with the Beta Team!

02-16-17

4

1

1

thread gallery
37 Favorites and 11Followers.
Idle in the Unrest
Hi Everyone! Finished off my Mechish concept and threw in a rooftop sci-fi scene. Maybe too much Chromatic Aberrations when you zoom in, but not as noticeable at full size. Let me know what you think! 204470773 204470104 204470073

02-07-17

10

1

1

thread gallery
37 Favorites and 11Followers.
Mechish - WIP 03
Hi Everyone! I flushed out the legs and just need to create the hands and adjust the forearms. I'll post more when the hands are done!

02-05-17

10

1

2

thread gallery
37 Favorites and 11Followers.
Mechish - WIP 01
Hi Everyone! Just getting this concept flushed out. It started as just a quick mech bust concept, then I decided to flush it out as a potential pilot for a vehicle I was working. Let me know what you think!

01-27-17

7

1

1

thread gallery
37 Favorites and 11Followers.
Objects of Reverence
Here are some more renders exploring a multiple figures, but I ended up going with just one.

01-27-17

10

1

1

thread gallery
37 Favorites and 11Followers.
Objects of Reverence
Hi Everyone! rasmusW - Thank you!! I'll try to keep them coming! Here is my Sentinel concept! I had played around with creating multiples of these sentinels lining a corridor, but I really wanted to emphasize certain elements and strike a stronger mood, so I kept it singular. Definitely a Triforce visual language going, but a bit more sinister. Let me know what you think and check out more of my work on my Artstation: https://www.artstation.com/artist/mauricio_ruiz_design 201212104 201211994 201211962

01-24-17

10

2

2

thread gallery
37 Favorites and 11Followers.
New Sentry / Imperial Guard Creature Concept!
Hi Everyone, I started this thing recently and will be getting a final render out to create the main image. It's something along the lines of an Alien Sentry or Guard, partly inspired by the Sphinxes' Gate in The Never Ending Story in concept, not in appearance, so possibly may have multiples of them lining a opulent corridor. Thoughts?

  • rasmusW
    01-25-17
    it's always a pleasure to see new stuff from you, dude. awesome-sauce.. keep them coming. -r
01-24-17

10

1

3

thread gallery
37 Favorites and 11Followers.
Wreathed in Silence
Hi Everyone! Here's a Female Alien concept inspired by marine life creatures such as cuddlefish (Cuddlefish!) and the elaborate and feminine Cirque du Soleil costumes. Originally, it had started as an organic Egyption Sarcophagus design that grew into what it is now. Also, It was suppose to just be a bust, but to show her flowing cowls coming off her head, I had to crop much lower, then one thing lead to another and I found myself sculpting her feet! haha Let me know what you think! Thanks! 200421397 200421411 200422857 200421418

11-04-16

10

2

3

thread gallery
37 Favorites and 11Followers.
Creature Concept / IP Dev - Continued...
A Close up turntable of the head, plus some more screenshots of the overall development: 190298028 Some clearer full body shots:

  • skinnybonez
    11-05-16
    very cool and creepy creature! really dig the way the skin looks/'feels'...nice work!!!
11-04-16

9

1

2

thread gallery
37 Favorites and 11Followers.
Creature Concept / IP Dev - Final Scene + Screenshots + Turntables!
Hi Everyone! Finally had a chance to wrap this creature concept up. Added some quick screen grabs of the pose and a few turntables as well, one of which, shows you the environment elements I created that only had detailing in the general area I chose for the final shot. A Second environment with some Fibermesh exploration that would have burgeoned my turn around time beyond what I what I felt appropriate, so I chose not to roll with it, even though it was looking pretty cool and framed the creature well. Let me know what you think! Thanks! Here is the Final Image: The Raw Render: Here are some screenshots of the posed model: Here are some turntables of the posed model and a couple of the environments I mentioned earlier: 190298027 190298026 This one's the one with some Fibermesh exploration: 190299551 Here are some of the symmetric posed model in color and early color exploration:

11-03-16

10

1

3

thread gallery
37 Favorites and 11Followers.
Creature Concept / IP Dev
Hi Everyone! I've been making time for more personal work and IP Development on my own projects. I picked this guy back up from a while ago, but he still needs a full posed scene, although here is a head shot teaser, along with a handful of quick renders. 189172712 189172711

09-06-16

8

1

2

thread gallery
37 Favorites and 11Followers.
Creature Concept / IP Dev
IP Dev, more to come!

06-05-15

4

2

3

thread gallery
37 Favorites and 11Followers.
Sect of the Ophitæ
Hi Everyone! I'm really excited to share these creature concepts that I had a lot of fun putting together. Here is some of the info for the Title / Concept: Word Origin and History for ophidian adj. "pertaining to snakes," 1883, from Greek ophidion, diminutive of ophis "serpent" (see ophio- ). Hence, ophiolatry "serpent-worship" (1862), and the 2c. sect of the Ophitæ, who revered the serpent as the symbol of divine wisdom.

  • SIWEB
    06-05-15
    Looks GREAT dude! - S
02-14-14

1

2

thread gallery
37 Favorites and 11Followers.
503.7B-Mos - Robot Head and Upper Chassis - Close Up
Hi Everyone! Here is a close up shot of the Head.

02-13-14

5

1

3

thread gallery
37 Favorites and 11Followers.
503.7B-Mos - Robot Head and Upper Chassis
Hi Everyone! Here is a robot head and upper chassis I created in Zbrush and rendered out using KeyShot. \ Thanks for checking it out!