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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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02-10-18

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Finally added Fawkes to the scene: https://www.youtube.com/watch?v=BvuUBkgW_pE

05-28-17

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Some new props I made for my UE4 project https://www.artstation.com/artwork/42141

04-01-17

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A couple of new props including the sorting hat

03-09-17

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A couple of new props I made for the scene:

  • Gevz
    03-09-17
    Good eye for details bud. Love the texturing work!
12-23-16

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Another prop I made for that same environment - Dumbledore's chair

10-27-16

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Dragon Slayer shotgun
My latest personal project - an ornate shotgun sculpted in ZBrush and textured in Quixel Suite 2. Realtime renders in Toolbag 3. C&C are welcome There are more shots at my potfolio https://www.artstation.com/artist/ognyan

06-12-16

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Steampunk octopus globe
A prop I made for the steampunk environment I am working on. It is slightly inspired by Uncharted 4 and it is part of a puzzle based on lighting and the spheres orbiting around the globe. Sculpted in Zbrush and textured in Quixel 2

02-22-16

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Dumbledore's office
Hey guys, I am recreating Dumbledore's office so here are a couple of props I've sculpted in ZBrush so far There are some extra highres images and Marmoset Viewer scene here https://www.artstation.com/artwork/q2mqz

  • Andre_Lopes
    02-24-16
    Wow, very good details congrats! All the modeling was done in Zbrush? Box modeling or just sculpt? Keep up the amazing work!
  • darkstarbg
    02-25-16
    Thank you guys! The base models were done in 3ds max and then sculpted in ZBrush.
03-11-12

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Just a couple more close-ups bare in mind that the hair in Zbrush is a placeholder put together for a couple of minutes as the final one was made using Maya hair. I can't wait to experiment with the new fiber mesh though! Thanks a lot for the great feedback guys!

03-08-12

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Cardinal de Richelieu portrait
Hi all, I started this project some time ago but then dropped it as I had other priorities. It was started as a cloth study but recently I decided to pick it up again and recreate the whole portrait. The original portrait was painted by Philippe de Champaigne in the 17th century. I tried to preserve some of the feeling you get when looking at the painting without going for photo realism. I hope you like it C&C are welcome Cheers, Ogy

  • maddics@maddics
    03-08-12
    Everything is outstanding, but in specifc the detail work on the lace and chair are amazing. Really like the paint feel of the whole piece. What did you render the scene with? mad
08-06-08

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Hi, here's an update: render02ux4.jpg render03yb4.jpg C&C are welcome as usual

  • womball
    08-08-08
    The cloth work is fantastic! Is this all from one plane?
07-30-08

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Cardinal Richelieu WIP
Hello, here's the progress of a sculpt I started some time ago: render01ud6.jpg As you can see there's not much detail in the lower right part but there will be an update soon. The hair will be made with Shave and Haircut and I modelled this one for just a few minutes so don't pay much attention to it I'd like to give credit to Intervain for the material Thank you! It is based on a portrait and should end up looking something like this: http://www.powellhistory.com/art/Painting/Cardinal_Richelieu.jpg C&C are welcome

  • j lizzle
    07-30-08
    Sweetness! Looking forward to seeing more.